nfc_scene_set_sak.c 1.3 KB

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  1. #include "../nfc_i.h"
  2. #define SCENE_SET_SAK_CUSTOM_EVENT (0UL)
  3. void nfc_scene_set_sak_byte_input_callback(void* context) {
  4. Nfc* nfc = (Nfc*)context;
  5. view_dispatcher_send_custom_event(nfc->nfc_common.view_dispatcher, SCENE_SET_SAK_CUSTOM_EVENT);
  6. }
  7. const void nfc_scene_set_sak_on_enter(void* context) {
  8. Nfc* nfc = (Nfc*)context;
  9. // Setup view
  10. ByteInput* byte_input = nfc->byte_input;
  11. byte_input_set_header_text(byte_input, "Enter SAK in hex");
  12. byte_input_set_result_callback(
  13. byte_input, nfc_scene_set_sak_byte_input_callback, NULL, nfc, &nfc->device.data.sak, 1);
  14. view_dispatcher_switch_to_view(nfc->nfc_common.view_dispatcher, NfcViewByteInput);
  15. }
  16. const bool nfc_scene_set_sak_on_event(void* context, SceneManagerEvent event) {
  17. Nfc* nfc = (Nfc*)context;
  18. if(event.type == SceneManagerEventTypeCustom) {
  19. if(event.event == SCENE_SET_SAK_CUSTOM_EVENT) {
  20. scene_manager_next_scene(nfc->scene_manager, NfcSceneSetAtqua);
  21. return true;
  22. }
  23. }
  24. return false;
  25. }
  26. const void nfc_scene_set_sak_on_exit(void* context) {
  27. Nfc* nfc = (Nfc*)context;
  28. // Clear view
  29. byte_input_set_result_callback(nfc->byte_input, NULL, NULL, NULL, NULL, 0);
  30. byte_input_set_header_text(nfc->byte_input, "");
  31. }