lfrfid-app-scene-save-name.cpp 1.6 KB

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  1. #include "lfrfid-app-scene-save-name.h"
  2. #include "../helpers/rfid-name-generator.h"
  3. void LfRfidAppSceneSaveName::on_enter(LfRfidApp* app, bool need_restore) {
  4. const char* key_name = app->worker.key.get_name();
  5. if(strcmp(key_name, "") == 0) {
  6. rfid_generate_random_name(app->text_store.text, app->text_store.text_size);
  7. } else {
  8. app->text_store.set("%s", key_name);
  9. }
  10. auto text_input = app->view_controller.get<TextInputVM>();
  11. text_input->set_header_text("Name the card");
  12. text_input->set_result_callback(
  13. save_callback, app, app->text_store.text, app->worker.key.get_name_length());
  14. app->view_controller.switch_to<TextInputVM>();
  15. }
  16. bool LfRfidAppSceneSaveName::on_event(LfRfidApp* app, LfRfidApp::Event* event) {
  17. bool consumed = false;
  18. if(event->type == LfRfidApp::EventType::Next) {
  19. if(strlen(app->worker.key.get_name())) {
  20. app->delete_key(&app->worker.key);
  21. }
  22. app->worker.key.set_name(app->text_store.text);
  23. if(app->save_key(&app->worker.key)) {
  24. app->scene_controller.switch_to_next_scene(LfRfidApp::SceneType::SaveSuccess);
  25. } else {
  26. app->scene_controller.search_and_switch_to_previous_scene(
  27. {LfRfidApp::SceneType::ReadedMenu});
  28. }
  29. }
  30. return consumed;
  31. }
  32. void LfRfidAppSceneSaveName::on_exit(LfRfidApp* app) {
  33. app->view_controller.get<TextInputVM>()->clean();
  34. }
  35. void LfRfidAppSceneSaveName::save_callback(void* context) {
  36. LfRfidApp* app = static_cast<LfRfidApp*>(context);
  37. LfRfidApp::Event event;
  38. event.type = LfRfidApp::EventType::Next;
  39. app->view_controller.send_event(&event);
  40. }