flipper_pong.c 11 KB

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  1. // CC0 1.0 Universal (CC0 1.0)
  2. // Public Domain Dedication
  3. // https://github.com/nmrr
  4. #include <stdio.h>
  5. #include <furi.h>
  6. #include <gui/gui.h>
  7. #include <input/input.h>
  8. #include <notification/notification_messages.h>
  9. #include <furi_hal_random.h>
  10. #define SCREEN_SIZE_X 128
  11. #define SCREEN_SIZE_Y 64
  12. #define FPS 20
  13. #define PAD_SIZE_X 3
  14. #define PAD_SIZE_Y 8
  15. #define PLAYER1_PAD_SPEED 2
  16. #define PLAYER2_PAD_SPEED 2
  17. #define BALL_SIZE 4
  18. typedef enum {
  19. EventTypeInput,
  20. ClockEventTypeTick,
  21. } EventType;
  22. typedef struct {
  23. EventType type;
  24. InputEvent input;
  25. } EventApp;
  26. typedef struct Players
  27. {
  28. uint8_t player1_X,player1_Y,player2_X,player2_Y;
  29. uint16_t player1_score,player2_score;
  30. uint8_t ball_X,ball_Y,ball_X_speed,ball_Y_speed,ball_X_direction,ball_Y_direction;
  31. } Players;
  32. static void draw_callback(Canvas* canvas, void* ctx)
  33. {
  34. UNUSED(ctx);
  35. Players* playersMutex = (Players*)acquire_mutex_block((ValueMutex*)ctx);
  36. canvas_draw_frame(canvas, 0, 0, 128, 64);
  37. canvas_draw_box(canvas, playersMutex->player1_X, playersMutex->player1_Y, PAD_SIZE_X, PAD_SIZE_Y);
  38. canvas_draw_box(canvas, playersMutex->player2_X, playersMutex->player2_Y, PAD_SIZE_X, PAD_SIZE_Y);
  39. canvas_draw_box(canvas, playersMutex->ball_X, playersMutex->ball_Y, BALL_SIZE, BALL_SIZE);
  40. canvas_set_font(canvas, FontPrimary);
  41. canvas_set_font_direction(canvas, CanvasDirectionBottomToTop);
  42. char buffer[16];
  43. snprintf(buffer, sizeof(buffer), "%u - %u", playersMutex->player1_score, playersMutex->player2_score);
  44. canvas_draw_str_aligned(canvas, SCREEN_SIZE_X/2+15, SCREEN_SIZE_Y/2+2, AlignCenter, AlignTop, buffer);
  45. release_mutex((ValueMutex*)ctx, playersMutex);
  46. }
  47. static void input_callback(InputEvent* input_event, void* ctx)
  48. {
  49. furi_assert(ctx);
  50. FuriMessageQueue* event_queue = ctx;
  51. EventApp event = {.type = EventTypeInput, .input = *input_event};
  52. furi_message_queue_put(event_queue, &event, FuriWaitForever);
  53. }
  54. static void clock_tick(void* ctx) {
  55. furi_assert(ctx);
  56. FuriMessageQueue* queue = ctx;
  57. EventApp event = {.type = ClockEventTypeTick};
  58. furi_message_queue_put(queue, &event, 0);
  59. }
  60. bool insidePad(uint8_t x, uint8_t y, uint8_t playerX, uint8_t playerY)
  61. {
  62. if (x >= playerX && x <= playerX+PAD_SIZE_X && y >= playerY && y <= playerY+PAD_SIZE_Y) return true;
  63. return false;
  64. }
  65. uint8_t changeSpeed()
  66. {
  67. uint8_t randomuint8[1];
  68. while(1)
  69. {
  70. furi_hal_random_fill_buf(randomuint8,1);
  71. randomuint8[0] &= 0b00000011;
  72. if (randomuint8[0] >= 1) break;
  73. }
  74. return randomuint8[0];
  75. }
  76. uint8_t changeDirection()
  77. {
  78. uint8_t randomuint8[1];
  79. furi_hal_random_fill_buf(randomuint8,1);
  80. randomuint8[0] &= 0b1;
  81. return randomuint8[0];
  82. }
  83. int32_t flipper_pong_app()
  84. {
  85. EventApp event;
  86. FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(EventApp));
  87. Players players;
  88. players.player1_X = SCREEN_SIZE_X-PAD_SIZE_X-1;
  89. players.player1_Y = SCREEN_SIZE_Y/2 - PAD_SIZE_Y/2;
  90. players.player1_score = 0;
  91. players.player2_X = 1;
  92. players.player2_Y = SCREEN_SIZE_Y/2 - PAD_SIZE_Y/2;
  93. players.player2_score = 0;
  94. players.ball_X = SCREEN_SIZE_X/2 - BALL_SIZE/2;
  95. players.ball_Y = SCREEN_SIZE_Y/2 - BALL_SIZE/2;
  96. players.ball_X_speed = 1;
  97. players.ball_Y_speed = 1;
  98. players.ball_X_direction = changeDirection();
  99. players.ball_Y_direction = changeDirection();
  100. ValueMutex state_mutex;
  101. init_mutex(&state_mutex, &players, sizeof(Players));
  102. ViewPort* view_port = view_port_alloc();
  103. view_port_draw_callback_set(view_port, draw_callback, &state_mutex);
  104. view_port_input_callback_set(view_port, input_callback, event_queue);
  105. Gui* gui = furi_record_open(RECORD_GUI);
  106. gui_add_view_port(gui, view_port, GuiLayerFullscreen);
  107. NotificationApp* notification = furi_record_open(RECORD_NOTIFICATION);
  108. if (players.ball_X_direction == 0) notification_message(notification, &sequence_set_only_red_255);
  109. else notification_message(notification, &sequence_set_only_blue_255);
  110. FuriTimer* timer = furi_timer_alloc(clock_tick, FuriTimerTypePeriodic, event_queue);
  111. furi_timer_start(timer, 1000/FPS);
  112. while(1)
  113. {
  114. FuriStatus event_status = furi_message_queue_get(event_queue, &event, FuriWaitForever);
  115. Players* playersMutex = (Players*)acquire_mutex_block(&state_mutex);
  116. if (event_status == FuriStatusOk)
  117. {
  118. if(event.type == EventTypeInput)
  119. {
  120. if(event.input.key == InputKeyBack)
  121. {
  122. release_mutex(&state_mutex, playersMutex);
  123. notification_message(notification, &sequence_set_only_green_255);
  124. break;
  125. }
  126. else if(event.input.key == InputKeyUp)
  127. {
  128. if (playersMutex->player1_Y >= 1+PLAYER1_PAD_SPEED) playersMutex->player1_Y -= PLAYER1_PAD_SPEED;
  129. else playersMutex->player1_Y = 1;
  130. }
  131. else if(event.input.key == InputKeyDown)
  132. {
  133. if (playersMutex->player1_Y <= SCREEN_SIZE_Y - PAD_SIZE_Y - PLAYER1_PAD_SPEED -1) playersMutex->player1_Y += PLAYER1_PAD_SPEED;
  134. else playersMutex->player1_Y = SCREEN_SIZE_Y - PAD_SIZE_Y - 1;
  135. }
  136. }
  137. else if (event.type == ClockEventTypeTick)
  138. {
  139. if (playersMutex->ball_X + BALL_SIZE/2 <= SCREEN_SIZE_X*0.35 && playersMutex->ball_X_direction == 0)
  140. {
  141. if (playersMutex->ball_Y + BALL_SIZE/2 < playersMutex->player2_Y + PAD_SIZE_Y/2)
  142. {
  143. if (playersMutex->player2_Y >= 1+PLAYER2_PAD_SPEED) playersMutex->player2_Y -= PLAYER2_PAD_SPEED;
  144. else playersMutex->player2_Y= 1;
  145. }
  146. else if (playersMutex->ball_Y + BALL_SIZE/2 > playersMutex->player2_Y + PAD_SIZE_Y/2)
  147. {
  148. if (playersMutex->player2_Y <= SCREEN_SIZE_Y - PAD_SIZE_Y - PLAYER2_PAD_SPEED -1) playersMutex->player2_Y += PLAYER2_PAD_SPEED;
  149. else playersMutex->player2_Y = SCREEN_SIZE_Y - PAD_SIZE_Y - 1;
  150. }
  151. }
  152. uint8_t ball_corner_X[4] = {playersMutex->ball_X, playersMutex->ball_X + BALL_SIZE, playersMutex->ball_X + BALL_SIZE, playersMutex->ball_X};
  153. uint8_t ball_corner_Y[4] = {playersMutex->ball_Y, playersMutex->ball_Y, playersMutex->ball_Y + BALL_SIZE, playersMutex->ball_Y + BALL_SIZE};
  154. bool insidePlayer1 = false, insidePlayer2 = false;
  155. for (int i=0;i<4;i++)
  156. {
  157. if (insidePad(ball_corner_X[i], ball_corner_Y[i], playersMutex->player1_X, playersMutex->player1_Y) == true)
  158. {
  159. insidePlayer1 = true;
  160. break;
  161. }
  162. if (insidePad(ball_corner_X[i], ball_corner_Y[i], playersMutex->player2_X, playersMutex->player2_Y) == true)
  163. {
  164. insidePlayer2 = true;
  165. break;
  166. }
  167. }
  168. if (insidePlayer1 == true)
  169. {
  170. playersMutex->ball_X_direction = 0;
  171. playersMutex->ball_X -= playersMutex->ball_X_speed;
  172. playersMutex->ball_X_speed = changeSpeed();
  173. playersMutex->ball_Y_speed = changeSpeed();
  174. notification_message(notification, &sequence_set_only_red_255);
  175. }
  176. else if (insidePlayer2 == true)
  177. {
  178. playersMutex->ball_X_direction = 1;
  179. playersMutex->ball_X += playersMutex->ball_X_speed;
  180. playersMutex->ball_X_speed = changeSpeed();
  181. playersMutex->ball_Y_speed = changeSpeed();
  182. notification_message(notification, &sequence_set_only_blue_255);
  183. }
  184. else
  185. {
  186. if (playersMutex->ball_X_direction == 1)
  187. {
  188. if (playersMutex->ball_X <= SCREEN_SIZE_X - BALL_SIZE - 1 - playersMutex->ball_X_speed)
  189. {
  190. playersMutex->ball_X += playersMutex->ball_X_speed;
  191. }
  192. else
  193. {
  194. playersMutex->ball_X = SCREEN_SIZE_X/2 - BALL_SIZE/2;
  195. playersMutex->ball_Y = SCREEN_SIZE_Y/2 - BALL_SIZE/2;
  196. playersMutex->ball_X_speed = 1;
  197. playersMutex->ball_Y_speed = 1;
  198. playersMutex->ball_X_direction = 0;
  199. playersMutex->player2_score++;
  200. notification_message(notification, &sequence_set_only_red_255);
  201. }
  202. }
  203. else
  204. {
  205. if (playersMutex->ball_X >= 1 + playersMutex->ball_X_speed)
  206. {
  207. playersMutex->ball_X -= playersMutex->ball_X_speed;
  208. }
  209. else
  210. {
  211. playersMutex->ball_X = SCREEN_SIZE_X/2 - BALL_SIZE/2;
  212. playersMutex->ball_Y = SCREEN_SIZE_Y/2 - BALL_SIZE/2;
  213. playersMutex->ball_X_speed = 1;
  214. playersMutex->ball_Y_speed = 1;
  215. playersMutex->ball_X_direction = 1;
  216. playersMutex->player1_score++;
  217. notification_message(notification, &sequence_set_only_blue_255);
  218. }
  219. }
  220. }
  221. if (playersMutex->ball_Y_direction == 1)
  222. {
  223. if (playersMutex->ball_Y <= SCREEN_SIZE_Y - BALL_SIZE - 1 - playersMutex->ball_Y_speed)
  224. {
  225. playersMutex->ball_Y += playersMutex->ball_Y_speed;
  226. }
  227. else
  228. {
  229. playersMutex->ball_Y = SCREEN_SIZE_Y - BALL_SIZE - 1;
  230. playersMutex->ball_X_speed = changeSpeed();
  231. playersMutex->ball_Y_speed = changeSpeed();
  232. playersMutex->ball_Y_direction = 0;
  233. }
  234. }
  235. else
  236. {
  237. if (playersMutex->ball_Y >= 1 + playersMutex->ball_Y_speed)
  238. {
  239. playersMutex->ball_Y -= playersMutex->ball_Y_speed;
  240. }
  241. else
  242. {
  243. playersMutex->ball_Y = 1;
  244. playersMutex->ball_X_speed = changeSpeed();
  245. playersMutex->ball_Y_speed = changeSpeed();
  246. playersMutex->ball_Y_direction = 1;
  247. }
  248. }
  249. }
  250. }
  251. release_mutex(&state_mutex, playersMutex);
  252. view_port_update(view_port);
  253. }
  254. furi_message_queue_free(event_queue);
  255. delete_mutex(&state_mutex);
  256. gui_remove_view_port(gui, view_port);
  257. view_port_free(view_port);
  258. furi_timer_free(timer);
  259. furi_record_close(RECORD_GUI);
  260. furi_record_close(RECORD_NOTIFICATION);
  261. return 0;
  262. }