sound_engine_osc.c 2.4 KB

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  1. #include "sound_engine_osc.h"
  2. static inline uint16_t sound_engine_pulse(uint32_t acc, uint32_t pw) // 0-FFF pulse width range
  3. {
  4. return (((acc >> (((uint32_t)ACC_BITS - 17))) >= ((pw == 0xfff ? pw + 1 : pw) << 4) ? (WAVE_AMP - 1) : 0));
  5. }
  6. static inline uint16_t sound_engine_saw(uint32_t acc)
  7. {
  8. return (acc >> (ACC_BITS - OUTPUT_BITS - 1)) & (WAVE_AMP - 1);
  9. }
  10. static inline uint16_t sound_engine_triangle(uint32_t acc)
  11. {
  12. return ((((acc & (ACC_LENGTH / 2)) ? ~acc : acc) >> (ACC_BITS - OUTPUT_BITS - 2)) & (WAVE_AMP * 2 - 1));
  13. }
  14. static inline uint16_t sound_engine_sine(uint32_t acc, SoundEngine *sound_engine)
  15. {
  16. return (sound_engine->sine_lut[(acc >> (ACC_BITS - SINE_LUT_BITDEPTH))] << (OUTPUT_BITS - SINE_LUT_BITDEPTH));
  17. }
  18. inline static void shift_lfsr(uint32_t *v, uint32_t tap_0, uint32_t tap_1)
  19. {
  20. typedef uint32_t T;
  21. const T zero = (T)(0);
  22. const T lsb = zero + (T)(1);
  23. const T feedback = ((lsb << (tap_0)) ^
  24. (lsb << (tap_1)));
  25. *v = (*v >> 1) ^ ((zero - (*v & lsb)) & feedback);
  26. }
  27. uint16_t sound_engine_osc(SoundEngine *sound_engine, SoundEngineChannel *channel, uint32_t prev_acc)
  28. {
  29. switch (channel->waveform)
  30. {
  31. case SE_WAVEFORM_NOISE:
  32. {
  33. if ((prev_acc & (ACC_LENGTH / 32)) != (channel->accumulator & (ACC_LENGTH / 32)))
  34. {
  35. shift_lfsr(&channel->lfsr, 22, 17);
  36. channel->lfsr &= (1 << (22 + 1)) - 1;
  37. }
  38. return (channel->lfsr) & (WAVE_AMP - 1);
  39. break;
  40. }
  41. case SE_WAVEFORM_PULSE:
  42. {
  43. return sound_engine_pulse(channel->accumulator, channel->pw);
  44. break;
  45. }
  46. case SE_WAVEFORM_TRIANGLE:
  47. {
  48. return sound_engine_triangle(channel->accumulator);
  49. break;
  50. }
  51. case SE_WAVEFORM_SAW:
  52. {
  53. return sound_engine_saw(channel->accumulator);
  54. break;
  55. }
  56. case SE_WAVEFORM_NOISE_METAL:
  57. {
  58. if ((prev_acc & (ACC_LENGTH / 32)) != (channel->accumulator & (ACC_LENGTH / 32)))
  59. {
  60. shift_lfsr(&channel->lfsr, 14, 8);
  61. channel->lfsr &= (1 << (14 + 1)) - 1;
  62. }
  63. return (channel->lfsr) & (WAVE_AMP - 1);
  64. break;
  65. }
  66. case SE_WAVEFORM_SINE:
  67. {
  68. return sound_engine_sine(channel->accumulator, sound_engine);
  69. break;
  70. }
  71. }
  72. return 0;
  73. }