mifare_nested_scene_settings.c 2.2 KB

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  1. #include "../mifare_nested_i.h"
  2. #include <lib/toolbox/value_index.h>
  3. enum MifareNestedSettingsIndex { MifareNestedIndexBlock, MifareNestedIndexHardNested };
  4. #define HARD_NESTED_COUNT 2
  5. const char* const hard_nested_text[HARD_NESTED_COUNT] = {
  6. "No",
  7. "Yes",
  8. };
  9. const bool hard_nested_value[HARD_NESTED_COUNT] = {
  10. false,
  11. true,
  12. };
  13. static void mifare_nested_scene_settings_set_hard_nested(VariableItem* item) {
  14. MifareNested* mifare_nested = variable_item_get_context(item);
  15. uint8_t index = variable_item_get_current_value_index(item);
  16. variable_item_set_current_value_text(item, hard_nested_text[index]);
  17. mifare_nested->settings->only_hardnested = hard_nested_value[index];
  18. }
  19. void mifare_nested_scene_settings_on_enter(void* context) {
  20. MifareNested* mifare_nested = context;
  21. VariableItem* item;
  22. uint8_t value_index;
  23. item = variable_item_list_add(
  24. mifare_nested->variable_item_list,
  25. "Hard Nested only:",
  26. HARD_NESTED_COUNT,
  27. mifare_nested_scene_settings_set_hard_nested,
  28. mifare_nested);
  29. value_index = value_index_bool(
  30. mifare_nested->settings->only_hardnested, hard_nested_value, HARD_NESTED_COUNT);
  31. variable_item_set_current_value_index(item, value_index);
  32. variable_item_set_current_value_text(item, hard_nested_text[value_index]);
  33. view_dispatcher_switch_to_view(mifare_nested->view_dispatcher, MifareNestedViewVariableList);
  34. }
  35. bool mifare_nested_scene_settings_on_event(void* context, SceneManagerEvent event) {
  36. MifareNested* mifare_nested = context;
  37. bool consumed = false;
  38. if(event.type == SceneManagerEventTypeCustom) {
  39. if(event.event == MifareNestedCustomEventSceneSettingLock) {
  40. scene_manager_previous_scene(mifare_nested->scene_manager);
  41. consumed = true;
  42. }
  43. }
  44. return consumed;
  45. }
  46. void mifare_nested_scene_settings_on_exit(void* context) {
  47. MifareNested* mifare_nested = context;
  48. variable_item_list_set_selected_item(mifare_nested->variable_item_list, 0);
  49. variable_item_list_reset(mifare_nested->variable_item_list);
  50. scene_manager_set_scene_state(mifare_nested->scene_manager, MifareNestedSceneStart, 0);
  51. }