flipchess_startscreen.c 4.2 KB

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  1. #include "../flipchess.h"
  2. #include <furi.h>
  3. #include <furi_hal.h>
  4. #include <input/input.h>
  5. #include <gui/elements.h>
  6. #include "flipchess_icons.h"
  7. struct FlipChessStartscreen {
  8. View* view;
  9. FlipChessStartscreenCallback callback;
  10. void* context;
  11. };
  12. typedef struct {
  13. int some_value;
  14. } FlipChessStartscreenModel;
  15. void flipchess_startscreen_set_callback(
  16. FlipChessStartscreen* instance,
  17. FlipChessStartscreenCallback callback,
  18. void* context) {
  19. furi_assert(instance);
  20. furi_assert(callback);
  21. instance->callback = callback;
  22. instance->context = context;
  23. }
  24. void flipchess_startscreen_draw(Canvas* canvas, FlipChessStartscreenModel* model) {
  25. UNUSED(model);
  26. canvas_clear(canvas);
  27. canvas_set_color(canvas, ColorBlack);
  28. canvas_draw_icon(canvas, 0, 0, &I_FLIPR_128x64);
  29. canvas_set_font(canvas, FontPrimary);
  30. canvas_draw_str(canvas, 4, 11, "Chess");
  31. canvas_set_font(canvas, FontSecondary);
  32. canvas_draw_str(canvas, 62, 11, FLIPCHESS_VERSION);
  33. //canvas_set_font(canvas, FontSecondary);
  34. //canvas_draw_str(canvas, 10, 11, "How about a nice game of...");
  35. //canvas_draw_str(canvas, 99, 40, FLIPCHESS_VERSION);
  36. //canvas_set_font(canvas, FontPrimary);
  37. //canvas_draw_str(canvas, 10, 23, "Chess");
  38. //canvas_draw_icon(canvas, 0, 40, &I_Background_128x11);
  39. //canvas_draw_str(canvas, 10, 61, "FLIPR");
  40. elements_button_center(canvas, "Start");
  41. }
  42. static void flipchess_startscreen_model_init(FlipChessStartscreenModel* const model) {
  43. model->some_value = 1;
  44. }
  45. bool flipchess_startscreen_input(InputEvent* event, void* context) {
  46. furi_assert(context);
  47. FlipChessStartscreen* instance = context;
  48. if(event->type == InputTypeRelease) {
  49. switch(event->key) {
  50. case InputKeyBack:
  51. with_view_model(
  52. instance->view,
  53. FlipChessStartscreenModel * model,
  54. {
  55. UNUSED(model);
  56. instance->callback(FlipChessCustomEventStartscreenBack, instance->context);
  57. },
  58. true);
  59. break;
  60. case InputKeyLeft:
  61. case InputKeyRight:
  62. case InputKeyUp:
  63. case InputKeyDown:
  64. case InputKeyOk:
  65. with_view_model(
  66. instance->view,
  67. FlipChessStartscreenModel * model,
  68. {
  69. UNUSED(model);
  70. instance->callback(FlipChessCustomEventStartscreenOk, instance->context);
  71. },
  72. true);
  73. break;
  74. case InputKeyMAX:
  75. break;
  76. }
  77. }
  78. return true;
  79. }
  80. void flipchess_startscreen_exit(void* context) {
  81. furi_assert(context);
  82. }
  83. void flipchess_startscreen_enter(void* context) {
  84. furi_assert(context);
  85. FlipChessStartscreen* instance = (FlipChessStartscreen*)context;
  86. with_view_model(
  87. instance->view,
  88. FlipChessStartscreenModel * model,
  89. { flipchess_startscreen_model_init(model); },
  90. true);
  91. }
  92. FlipChessStartscreen* flipchess_startscreen_alloc() {
  93. FlipChessStartscreen* instance = malloc(sizeof(FlipChessStartscreen));
  94. instance->view = view_alloc();
  95. view_allocate_model(instance->view, ViewModelTypeLocking, sizeof(FlipChessStartscreenModel));
  96. view_set_context(instance->view, instance); // furi_assert crashes in events without this
  97. view_set_draw_callback(instance->view, (ViewDrawCallback)flipchess_startscreen_draw);
  98. view_set_input_callback(instance->view, flipchess_startscreen_input);
  99. //view_set_enter_callback(instance->view, flipchess_startscreen_enter);
  100. //view_set_exit_callback(instance->view, flipchess_startscreen_exit);
  101. with_view_model(
  102. instance->view,
  103. FlipChessStartscreenModel * model,
  104. { flipchess_startscreen_model_init(model); },
  105. true);
  106. return instance;
  107. }
  108. void flipchess_startscreen_free(FlipChessStartscreen* instance) {
  109. furi_assert(instance);
  110. with_view_model(
  111. instance->view, FlipChessStartscreenModel * model, { UNUSED(model); }, true);
  112. view_free(instance->view);
  113. free(instance);
  114. }
  115. View* flipchess_startscreen_get_view(FlipChessStartscreen* instance) {
  116. furi_assert(instance);
  117. return instance->view;
  118. }