button_menu.c 9.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339
  1. #include "button_menu.h"
  2. #include "gui/canvas.h"
  3. #include "gui/elements.h"
  4. #include "input/input.h"
  5. #include <m-array.h>
  6. #include <furi.h>
  7. #include <stdint.h>
  8. #define ITEM_FIRST_OFFSET 17
  9. #define ITEM_NEXT_OFFSET 4
  10. #define ITEM_HEIGHT 14
  11. #define ITEM_WIDTH 64
  12. #define BUTTONS_PER_SCREEN 6
  13. struct ButtonMenuItem {
  14. const char* label;
  15. int32_t index;
  16. ButtonMenuItemCallback callback;
  17. ButtonMenuItemType type;
  18. void* callback_context;
  19. };
  20. ARRAY_DEF(ButtonMenuItemArray, ButtonMenuItem, M_POD_OPLIST);
  21. struct ButtonMenu {
  22. View* view;
  23. bool freeze_input;
  24. };
  25. typedef struct {
  26. ButtonMenuItemArray_t items;
  27. uint8_t position;
  28. const char* header;
  29. } ButtonMenuModel;
  30. static void button_menu_draw_control_button(
  31. Canvas* canvas,
  32. uint8_t item_position,
  33. const char* text,
  34. bool selected) {
  35. furi_assert(canvas);
  36. furi_assert(text);
  37. uint8_t item_x = 0;
  38. uint8_t item_y = ITEM_FIRST_OFFSET + (item_position * (ITEM_HEIGHT + ITEM_NEXT_OFFSET));
  39. canvas_set_color(canvas, ColorBlack);
  40. if(selected) {
  41. elements_slightly_rounded_box(canvas, item_x, item_y, ITEM_WIDTH, ITEM_HEIGHT);
  42. canvas_set_color(canvas, ColorWhite);
  43. }
  44. canvas_draw_str_aligned(
  45. canvas,
  46. item_x + (ITEM_WIDTH / 2),
  47. item_y + (ITEM_HEIGHT / 2),
  48. AlignCenter,
  49. AlignCenter,
  50. text);
  51. }
  52. static void button_menu_draw_common_button(
  53. Canvas* canvas,
  54. uint8_t item_position,
  55. const char* text,
  56. bool selected) {
  57. furi_assert(canvas);
  58. furi_assert(text);
  59. uint8_t item_x = 0;
  60. uint8_t item_y = ITEM_FIRST_OFFSET + (item_position * (ITEM_HEIGHT + ITEM_NEXT_OFFSET));
  61. canvas_set_color(canvas, ColorBlack);
  62. if(selected) {
  63. canvas_draw_rbox(canvas, item_x, item_y, ITEM_WIDTH, ITEM_HEIGHT, 5);
  64. canvas_set_color(canvas, ColorWhite);
  65. } else {
  66. canvas_draw_rframe(canvas, item_x, item_y, ITEM_WIDTH, ITEM_HEIGHT, 5);
  67. }
  68. string_t disp_str;
  69. string_init_set_str(disp_str, text);
  70. elements_string_fit_width(canvas, disp_str, ITEM_WIDTH - 6);
  71. canvas_draw_str_aligned(
  72. canvas,
  73. item_x + (ITEM_WIDTH / 2),
  74. item_y + (ITEM_HEIGHT / 2),
  75. AlignCenter,
  76. AlignCenter,
  77. string_get_cstr(disp_str));
  78. string_clear(disp_str);
  79. }
  80. static void button_menu_view_draw_callback(Canvas* canvas, void* _model) {
  81. furi_assert(canvas);
  82. furi_assert(_model);
  83. ButtonMenuModel* model = (ButtonMenuModel*)_model;
  84. canvas_clear(canvas);
  85. canvas_set_font(canvas, FontSecondary);
  86. uint8_t item_position = 0;
  87. int8_t active_screen = model->position / BUTTONS_PER_SCREEN;
  88. size_t items_size = ButtonMenuItemArray_size(model->items);
  89. int8_t max_screen = ((int16_t)items_size - 1) / BUTTONS_PER_SCREEN;
  90. ButtonMenuItemArray_it_t it;
  91. if(active_screen > 0) {
  92. canvas_draw_icon(canvas, 28, 1, &I_IrdaArrowUp_4x8);
  93. }
  94. if(max_screen > active_screen) {
  95. canvas_draw_icon(canvas, 28, 123, &I_IrdaArrowDown_4x8);
  96. }
  97. string_t disp_str;
  98. string_init_set_str(disp_str, model->header);
  99. elements_string_fit_width(canvas, disp_str, ITEM_WIDTH - 6);
  100. canvas_draw_str_aligned(canvas, 32, 10, AlignCenter, AlignCenter, string_get_cstr(disp_str));
  101. string_clear(disp_str);
  102. for(ButtonMenuItemArray_it(it, model->items); !ButtonMenuItemArray_end_p(it);
  103. ButtonMenuItemArray_next(it), ++item_position) {
  104. if(active_screen == (item_position / BUTTONS_PER_SCREEN)) {
  105. if(ButtonMenuItemArray_cref(it)->type == ButtonMenuItemTypeControl) {
  106. button_menu_draw_control_button(
  107. canvas,
  108. item_position % BUTTONS_PER_SCREEN,
  109. ButtonMenuItemArray_cref(it)->label,
  110. (item_position == model->position));
  111. } else if(ButtonMenuItemArray_cref(it)->type == ButtonMenuItemTypeCommon) {
  112. button_menu_draw_common_button(
  113. canvas,
  114. item_position % BUTTONS_PER_SCREEN,
  115. ButtonMenuItemArray_cref(it)->label,
  116. (item_position == model->position));
  117. }
  118. }
  119. }
  120. }
  121. static void button_menu_process_up(ButtonMenu* button_menu) {
  122. furi_assert(button_menu);
  123. with_view_model(
  124. button_menu->view, (ButtonMenuModel * model) {
  125. if(model->position > 0) {
  126. model->position--;
  127. } else {
  128. model->position = ButtonMenuItemArray_size(model->items) - 1;
  129. }
  130. return true;
  131. });
  132. }
  133. static void button_menu_process_down(ButtonMenu* button_menu) {
  134. furi_assert(button_menu);
  135. with_view_model(
  136. button_menu->view, (ButtonMenuModel * model) {
  137. if(model->position < (ButtonMenuItemArray_size(model->items) - 1)) {
  138. model->position++;
  139. } else {
  140. model->position = 0;
  141. }
  142. return true;
  143. });
  144. }
  145. static void button_menu_process_ok(ButtonMenu* button_menu, InputType type) {
  146. furi_assert(button_menu);
  147. ButtonMenuItem* item = NULL;
  148. with_view_model(
  149. button_menu->view, (ButtonMenuModel * model) {
  150. if(model->position < (ButtonMenuItemArray_size(model->items))) {
  151. item = ButtonMenuItemArray_get(model->items, model->position);
  152. }
  153. return false;
  154. });
  155. if(item->type == ButtonMenuItemTypeControl) {
  156. if(type == InputTypeShort) {
  157. if(item && item->callback) {
  158. item->callback(item->callback_context, item->index, type);
  159. }
  160. }
  161. }
  162. if(item->type == ButtonMenuItemTypeCommon) {
  163. if((type == InputTypePress) || (type == InputTypeRelease)) {
  164. if(item && item->callback) {
  165. item->callback(item->callback_context, item->index, type);
  166. }
  167. }
  168. }
  169. }
  170. static bool button_menu_view_input_callback(InputEvent* event, void* context) {
  171. furi_assert(event);
  172. ButtonMenu* button_menu = context;
  173. bool consumed = false;
  174. if(event->key == InputKeyOk) {
  175. if((event->type == InputTypeRelease) || (event->type == InputTypePress)) {
  176. consumed = true;
  177. button_menu->freeze_input = (event->type == InputTypePress);
  178. button_menu_process_ok(button_menu, event->type);
  179. } else if(event->type == InputTypeShort) {
  180. consumed = true;
  181. button_menu_process_ok(button_menu, event->type);
  182. }
  183. }
  184. if(!button_menu->freeze_input &&
  185. ((event->type == InputTypeRepeat) || (event->type == InputTypeShort))) {
  186. switch(event->key) {
  187. case InputKeyUp:
  188. consumed = true;
  189. button_menu_process_up(button_menu);
  190. break;
  191. case InputKeyDown:
  192. consumed = true;
  193. button_menu_process_down(button_menu);
  194. break;
  195. default:
  196. break;
  197. }
  198. }
  199. return consumed;
  200. }
  201. View* button_menu_get_view(ButtonMenu* button_menu) {
  202. furi_assert(button_menu);
  203. return button_menu->view;
  204. }
  205. void button_menu_reset(ButtonMenu* button_menu) {
  206. furi_assert(button_menu);
  207. with_view_model(
  208. button_menu->view, (ButtonMenuModel * model) {
  209. ButtonMenuItemArray_reset(model->items);
  210. model->position = 0;
  211. return true;
  212. });
  213. }
  214. void button_menu_set_header(ButtonMenu* button_menu, const char* header) {
  215. furi_assert(button_menu);
  216. with_view_model(
  217. button_menu->view, (ButtonMenuModel * model) {
  218. model->header = header;
  219. return true;
  220. });
  221. }
  222. ButtonMenuItem* button_menu_add_item(
  223. ButtonMenu* button_menu,
  224. const char* label,
  225. int32_t index,
  226. ButtonMenuItemCallback callback,
  227. ButtonMenuItemType type,
  228. void* callback_context) {
  229. ButtonMenuItem* item = NULL;
  230. furi_assert(label);
  231. furi_assert(button_menu);
  232. with_view_model(
  233. button_menu->view, (ButtonMenuModel * model) {
  234. item = ButtonMenuItemArray_push_new(model->items);
  235. item->label = label;
  236. item->index = index;
  237. item->type = type;
  238. item->callback = callback;
  239. item->callback_context = callback_context;
  240. return true;
  241. });
  242. return item;
  243. }
  244. ButtonMenu* button_menu_alloc(void) {
  245. ButtonMenu* button_menu = furi_alloc(sizeof(ButtonMenu));
  246. button_menu->view = view_alloc();
  247. view_set_orientation(button_menu->view, ViewOrientationVertical);
  248. view_set_context(button_menu->view, button_menu);
  249. view_allocate_model(button_menu->view, ViewModelTypeLocking, sizeof(ButtonMenuModel));
  250. view_set_draw_callback(button_menu->view, button_menu_view_draw_callback);
  251. view_set_input_callback(button_menu->view, button_menu_view_input_callback);
  252. with_view_model(
  253. button_menu->view, (ButtonMenuModel * model) {
  254. ButtonMenuItemArray_init(model->items);
  255. model->position = 0;
  256. model->header = NULL;
  257. return true;
  258. });
  259. button_menu->freeze_input = false;
  260. return button_menu;
  261. }
  262. void button_menu_free(ButtonMenu* button_menu) {
  263. furi_assert(button_menu);
  264. with_view_model(
  265. button_menu->view, (ButtonMenuModel * model) {
  266. ButtonMenuItemArray_clear(model->items);
  267. return true;
  268. });
  269. view_free(button_menu->view);
  270. free(button_menu);
  271. }
  272. void button_menu_set_selected_item(ButtonMenu* button_menu, uint32_t index) {
  273. furi_assert(button_menu);
  274. with_view_model(
  275. button_menu->view, (ButtonMenuModel * model) {
  276. uint8_t item_position = 0;
  277. ButtonMenuItemArray_it_t it;
  278. for(ButtonMenuItemArray_it(it, model->items); !ButtonMenuItemArray_end_p(it);
  279. ButtonMenuItemArray_next(it), ++item_position) {
  280. if(ButtonMenuItemArray_cref(it)->index == index) {
  281. model->position = item_position;
  282. break;
  283. }
  284. }
  285. return true;
  286. });
  287. }