desktop.c 14 KB

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  1. #include <storage/storage.h>
  2. #include <assets_icons.h>
  3. #include <gui/gui.h>
  4. #include <gui/view_stack.h>
  5. #include <notification/notification.h>
  6. #include <notification/notification_messages.h>
  7. #include <furi.h>
  8. #include <furi_hal.h>
  9. #include "animations/animation_manager.h"
  10. #include "desktop/scenes/desktop_scene.h"
  11. #include "desktop/scenes/desktop_scene_i.h"
  12. #include "desktop/views/desktop_view_locked.h"
  13. #include "desktop/views/desktop_view_pin_input.h"
  14. #include "desktop/views/desktop_view_pin_timeout.h"
  15. #include "desktop_i.h"
  16. #include "helpers/pin_lock.h"
  17. #include "helpers/slideshow_filename.h"
  18. #define TAG "Desktop"
  19. static void desktop_auto_lock_arm(Desktop*);
  20. static void desktop_auto_lock_inhibit(Desktop*);
  21. static void desktop_start_auto_lock_timer(Desktop*);
  22. static void desktop_loader_callback(const void* message, void* context) {
  23. furi_assert(context);
  24. Desktop* desktop = context;
  25. const LoaderEvent* event = message;
  26. if(event->type == LoaderEventTypeApplicationStarted) {
  27. view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopGlobalBeforeAppStarted);
  28. } else if(event->type == LoaderEventTypeApplicationStopped) {
  29. view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopGlobalAfterAppFinished);
  30. }
  31. }
  32. static void desktop_lock_icon_draw_callback(Canvas* canvas, void* context) {
  33. UNUSED(context);
  34. furi_assert(canvas);
  35. canvas_draw_icon(canvas, 0, 0, &I_Lock_8x8);
  36. }
  37. static void desktop_dummy_mode_icon_draw_callback(Canvas* canvas, void* context) {
  38. UNUSED(context);
  39. furi_assert(canvas);
  40. canvas_draw_icon(canvas, 0, 0, &I_GameMode_11x8);
  41. }
  42. static bool desktop_custom_event_callback(void* context, uint32_t event) {
  43. furi_assert(context);
  44. Desktop* desktop = (Desktop*)context;
  45. switch(event) {
  46. case DesktopGlobalBeforeAppStarted:
  47. animation_manager_unload_and_stall_animation(desktop->animation_manager);
  48. desktop_auto_lock_inhibit(desktop);
  49. return true;
  50. case DesktopGlobalAfterAppFinished:
  51. animation_manager_load_and_continue_animation(desktop->animation_manager);
  52. // TODO: Implement a message mechanism for loading settings and (optionally)
  53. // locking and unlocking
  54. DESKTOP_SETTINGS_LOAD(&desktop->settings);
  55. desktop_auto_lock_arm(desktop);
  56. return true;
  57. case DesktopGlobalAutoLock:
  58. if(!loader_is_locked(desktop->loader)) {
  59. desktop_lock(desktop);
  60. }
  61. return true;
  62. }
  63. return scene_manager_handle_custom_event(desktop->scene_manager, event);
  64. }
  65. static bool desktop_back_event_callback(void* context) {
  66. furi_assert(context);
  67. Desktop* desktop = (Desktop*)context;
  68. return scene_manager_handle_back_event(desktop->scene_manager);
  69. }
  70. static void desktop_tick_event_callback(void* context) {
  71. furi_assert(context);
  72. Desktop* app = context;
  73. scene_manager_handle_tick_event(app->scene_manager);
  74. }
  75. static void desktop_input_event_callback(const void* value, void* context) {
  76. furi_assert(value);
  77. furi_assert(context);
  78. const InputEvent* event = value;
  79. Desktop* desktop = context;
  80. if(event->type == InputTypePress) {
  81. desktop_start_auto_lock_timer(desktop);
  82. }
  83. }
  84. static void desktop_auto_lock_timer_callback(void* context) {
  85. furi_assert(context);
  86. Desktop* desktop = context;
  87. view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopGlobalAutoLock);
  88. }
  89. static void desktop_start_auto_lock_timer(Desktop* desktop) {
  90. furi_timer_start(
  91. desktop->auto_lock_timer, furi_ms_to_ticks(desktop->settings.auto_lock_delay_ms));
  92. }
  93. static void desktop_stop_auto_lock_timer(Desktop* desktop) {
  94. furi_timer_stop(desktop->auto_lock_timer);
  95. }
  96. static void desktop_auto_lock_arm(Desktop* desktop) {
  97. if(desktop->settings.auto_lock_delay_ms) {
  98. desktop->input_events_subscription = furi_pubsub_subscribe(
  99. desktop->input_events_pubsub, desktop_input_event_callback, desktop);
  100. desktop_start_auto_lock_timer(desktop);
  101. }
  102. }
  103. static void desktop_auto_lock_inhibit(Desktop* desktop) {
  104. desktop_stop_auto_lock_timer(desktop);
  105. if(desktop->input_events_subscription) {
  106. furi_pubsub_unsubscribe(desktop->input_events_pubsub, desktop->input_events_subscription);
  107. desktop->input_events_subscription = NULL;
  108. }
  109. }
  110. void desktop_lock(Desktop* desktop) {
  111. desktop_auto_lock_inhibit(desktop);
  112. scene_manager_set_scene_state(
  113. desktop->scene_manager, DesktopSceneLocked, SCENE_LOCKED_FIRST_ENTER);
  114. scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
  115. notification_message(desktop->notification, &sequence_display_backlight_off_delay_1000);
  116. }
  117. void desktop_unlock(Desktop* desktop) {
  118. view_port_enabled_set(desktop->lock_icon_viewport, false);
  119. Gui* gui = furi_record_open(RECORD_GUI);
  120. gui_set_lockdown(gui, false);
  121. furi_record_close(RECORD_GUI);
  122. desktop_view_locked_unlock(desktop->locked_view);
  123. scene_manager_search_and_switch_to_previous_scene(desktop->scene_manager, DesktopSceneMain);
  124. desktop_auto_lock_arm(desktop);
  125. }
  126. void desktop_set_dummy_mode_state(Desktop* desktop, bool enabled) {
  127. desktop->in_transition = true;
  128. view_port_enabled_set(desktop->dummy_mode_icon_viewport, enabled);
  129. desktop_main_set_dummy_mode_state(desktop->main_view, enabled);
  130. animation_manager_set_dummy_mode_state(desktop->animation_manager, enabled);
  131. desktop->settings.dummy_mode = enabled;
  132. DESKTOP_SETTINGS_SAVE(&desktop->settings);
  133. desktop->in_transition = false;
  134. }
  135. Desktop* desktop_alloc() {
  136. Desktop* desktop = malloc(sizeof(Desktop));
  137. desktop->animation_manager = animation_manager_alloc();
  138. desktop->gui = furi_record_open(RECORD_GUI);
  139. desktop->scene_thread = furi_thread_alloc();
  140. desktop->view_dispatcher = view_dispatcher_alloc();
  141. desktop->scene_manager = scene_manager_alloc(&desktop_scene_handlers, desktop);
  142. view_dispatcher_enable_queue(desktop->view_dispatcher);
  143. view_dispatcher_attach_to_gui(
  144. desktop->view_dispatcher, desktop->gui, ViewDispatcherTypeDesktop);
  145. view_dispatcher_set_tick_event_callback(
  146. desktop->view_dispatcher, desktop_tick_event_callback, 500);
  147. view_dispatcher_set_event_callback_context(desktop->view_dispatcher, desktop);
  148. view_dispatcher_set_custom_event_callback(
  149. desktop->view_dispatcher, desktop_custom_event_callback);
  150. view_dispatcher_set_navigation_event_callback(
  151. desktop->view_dispatcher, desktop_back_event_callback);
  152. desktop->lock_menu = desktop_lock_menu_alloc();
  153. desktop->debug_view = desktop_debug_alloc();
  154. desktop->hw_mismatch_popup = popup_alloc();
  155. desktop->locked_view = desktop_view_locked_alloc();
  156. desktop->pin_input_view = desktop_view_pin_input_alloc();
  157. desktop->pin_timeout_view = desktop_view_pin_timeout_alloc();
  158. desktop->slideshow_view = desktop_view_slideshow_alloc();
  159. desktop->main_view_stack = view_stack_alloc();
  160. desktop->main_view = desktop_main_alloc();
  161. View* dolphin_view = animation_manager_get_animation_view(desktop->animation_manager);
  162. view_stack_add_view(desktop->main_view_stack, desktop_main_get_view(desktop->main_view));
  163. view_stack_add_view(desktop->main_view_stack, dolphin_view);
  164. view_stack_add_view(
  165. desktop->main_view_stack, desktop_view_locked_get_view(desktop->locked_view));
  166. /* locked view (as animation view) attends in 2 scenes: main & locked,
  167. * because it has to draw "Unlocked" label on main scene */
  168. desktop->locked_view_stack = view_stack_alloc();
  169. view_stack_add_view(desktop->locked_view_stack, dolphin_view);
  170. view_stack_add_view(
  171. desktop->locked_view_stack, desktop_view_locked_get_view(desktop->locked_view));
  172. view_dispatcher_add_view(
  173. desktop->view_dispatcher,
  174. DesktopViewIdMain,
  175. view_stack_get_view(desktop->main_view_stack));
  176. view_dispatcher_add_view(
  177. desktop->view_dispatcher,
  178. DesktopViewIdLocked,
  179. view_stack_get_view(desktop->locked_view_stack));
  180. view_dispatcher_add_view(
  181. desktop->view_dispatcher,
  182. DesktopViewIdLockMenu,
  183. desktop_lock_menu_get_view(desktop->lock_menu));
  184. view_dispatcher_add_view(
  185. desktop->view_dispatcher, DesktopViewIdDebug, desktop_debug_get_view(desktop->debug_view));
  186. view_dispatcher_add_view(
  187. desktop->view_dispatcher,
  188. DesktopViewIdHwMismatch,
  189. popup_get_view(desktop->hw_mismatch_popup));
  190. view_dispatcher_add_view(
  191. desktop->view_dispatcher,
  192. DesktopViewIdPinTimeout,
  193. desktop_view_pin_timeout_get_view(desktop->pin_timeout_view));
  194. view_dispatcher_add_view(
  195. desktop->view_dispatcher,
  196. DesktopViewIdPinInput,
  197. desktop_view_pin_input_get_view(desktop->pin_input_view));
  198. view_dispatcher_add_view(
  199. desktop->view_dispatcher,
  200. DesktopViewIdSlideshow,
  201. desktop_view_slideshow_get_view(desktop->slideshow_view));
  202. // Lock icon
  203. desktop->lock_icon_viewport = view_port_alloc();
  204. view_port_set_width(desktop->lock_icon_viewport, icon_get_width(&I_Lock_8x8));
  205. view_port_draw_callback_set(
  206. desktop->lock_icon_viewport, desktop_lock_icon_draw_callback, desktop);
  207. view_port_enabled_set(desktop->lock_icon_viewport, false);
  208. gui_add_view_port(desktop->gui, desktop->lock_icon_viewport, GuiLayerStatusBarLeft);
  209. // Dummy mode icon
  210. desktop->dummy_mode_icon_viewport = view_port_alloc();
  211. view_port_set_width(desktop->dummy_mode_icon_viewport, icon_get_width(&I_GameMode_11x8));
  212. view_port_draw_callback_set(
  213. desktop->dummy_mode_icon_viewport, desktop_dummy_mode_icon_draw_callback, desktop);
  214. view_port_enabled_set(desktop->dummy_mode_icon_viewport, false);
  215. gui_add_view_port(desktop->gui, desktop->dummy_mode_icon_viewport, GuiLayerStatusBarLeft);
  216. // Special case: autostart application is already running
  217. desktop->loader = furi_record_open(RECORD_LOADER);
  218. if(loader_is_locked(desktop->loader) &&
  219. animation_manager_is_animation_loaded(desktop->animation_manager)) {
  220. animation_manager_unload_and_stall_animation(desktop->animation_manager);
  221. }
  222. desktop->notification = furi_record_open(RECORD_NOTIFICATION);
  223. desktop->app_start_stop_subscription = furi_pubsub_subscribe(
  224. loader_get_pubsub(desktop->loader), desktop_loader_callback, desktop);
  225. desktop->input_events_pubsub = furi_record_open(RECORD_INPUT_EVENTS);
  226. desktop->input_events_subscription = NULL;
  227. desktop->auto_lock_timer =
  228. furi_timer_alloc(desktop_auto_lock_timer_callback, FuriTimerTypeOnce, desktop);
  229. return desktop;
  230. }
  231. void desktop_free(Desktop* desktop) {
  232. furi_assert(desktop);
  233. furi_pubsub_unsubscribe(
  234. loader_get_pubsub(desktop->loader), desktop->app_start_stop_subscription);
  235. if(desktop->input_events_subscription) {
  236. furi_pubsub_unsubscribe(desktop->input_events_pubsub, desktop->input_events_subscription);
  237. desktop->input_events_subscription = NULL;
  238. }
  239. desktop->loader = NULL;
  240. desktop->input_events_pubsub = NULL;
  241. furi_record_close(RECORD_LOADER);
  242. furi_record_close(RECORD_NOTIFICATION);
  243. furi_record_close(RECORD_INPUT_EVENTS);
  244. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdMain);
  245. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdLockMenu);
  246. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdLocked);
  247. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdDebug);
  248. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdHwMismatch);
  249. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdPinInput);
  250. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdPinTimeout);
  251. view_dispatcher_free(desktop->view_dispatcher);
  252. scene_manager_free(desktop->scene_manager);
  253. animation_manager_free(desktop->animation_manager);
  254. view_stack_free(desktop->main_view_stack);
  255. desktop_main_free(desktop->main_view);
  256. view_stack_free(desktop->locked_view_stack);
  257. desktop_view_locked_free(desktop->locked_view);
  258. desktop_lock_menu_free(desktop->lock_menu);
  259. desktop_view_locked_free(desktop->locked_view);
  260. desktop_debug_free(desktop->debug_view);
  261. popup_free(desktop->hw_mismatch_popup);
  262. desktop_view_pin_timeout_free(desktop->pin_timeout_view);
  263. furi_record_close(RECORD_GUI);
  264. desktop->gui = NULL;
  265. furi_thread_free(desktop->scene_thread);
  266. furi_record_close("menu");
  267. furi_timer_free(desktop->auto_lock_timer);
  268. free(desktop);
  269. }
  270. static bool desktop_check_file_flag(const char* flag_path) {
  271. Storage* storage = furi_record_open(RECORD_STORAGE);
  272. bool exists = storage_common_stat(storage, flag_path, NULL) == FSE_OK;
  273. furi_record_close(RECORD_STORAGE);
  274. return exists;
  275. }
  276. int32_t desktop_srv(void* p) {
  277. UNUSED(p);
  278. if(furi_hal_rtc_get_boot_mode() != FuriHalRtcBootModeNormal) {
  279. FURI_LOG_W(TAG, "Skipping start in special boot mode");
  280. return 0;
  281. }
  282. Desktop* desktop = desktop_alloc();
  283. bool loaded = DESKTOP_SETTINGS_LOAD(&desktop->settings);
  284. if(!loaded) {
  285. memset(&desktop->settings, 0, sizeof(desktop->settings));
  286. DESKTOP_SETTINGS_SAVE(&desktop->settings);
  287. }
  288. view_port_enabled_set(desktop->dummy_mode_icon_viewport, desktop->settings.dummy_mode);
  289. desktop_main_set_dummy_mode_state(desktop->main_view, desktop->settings.dummy_mode);
  290. animation_manager_set_dummy_mode_state(
  291. desktop->animation_manager, desktop->settings.dummy_mode);
  292. scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
  293. desktop_pin_lock_init(&desktop->settings);
  294. if(!desktop_pin_lock_is_locked()) {
  295. if(!loader_is_locked(desktop->loader)) {
  296. desktop_auto_lock_arm(desktop);
  297. }
  298. } else {
  299. desktop_lock(desktop);
  300. }
  301. if(desktop_check_file_flag(SLIDESHOW_FS_PATH)) {
  302. scene_manager_next_scene(desktop->scene_manager, DesktopSceneSlideshow);
  303. }
  304. if(!furi_hal_version_do_i_belong_here()) {
  305. scene_manager_next_scene(desktop->scene_manager, DesktopSceneHwMismatch);
  306. }
  307. if(furi_hal_rtc_get_fault_data()) {
  308. scene_manager_next_scene(desktop->scene_manager, DesktopSceneFault);
  309. }
  310. view_dispatcher_run(desktop->view_dispatcher);
  311. desktop_free(desktop);
  312. return 0;
  313. }