ibutton_scene_start.c 1.7 KB

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  1. #include "../ibutton_i.h"
  2. #include "ibutton/scenes/ibutton_scene.h"
  3. #include <dolphin/dolphin.h>
  4. enum SubmenuIndex {
  5. SubmenuIndexRead,
  6. SubmenuIndexSaved,
  7. SubmenuIndexAdd,
  8. };
  9. void ibutton_scene_start_on_enter(void* context) {
  10. iButton* ibutton = context;
  11. Submenu* submenu = ibutton->submenu;
  12. ibutton_reset_key(ibutton);
  13. submenu_add_item(submenu, "Read", SubmenuIndexRead, ibutton_submenu_callback, ibutton);
  14. submenu_add_item(submenu, "Saved", SubmenuIndexSaved, ibutton_submenu_callback, ibutton);
  15. submenu_add_item(submenu, "Add Manually", SubmenuIndexAdd, ibutton_submenu_callback, ibutton);
  16. submenu_set_selected_item(
  17. submenu, scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneStart));
  18. view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewSubmenu);
  19. }
  20. bool ibutton_scene_start_on_event(void* context, SceneManagerEvent event) {
  21. iButton* ibutton = context;
  22. bool consumed = false;
  23. if(event.type == SceneManagerEventTypeCustom) {
  24. scene_manager_set_scene_state(ibutton->scene_manager, iButtonSceneStart, event.event);
  25. consumed = true;
  26. if(event.event == SubmenuIndexRead) {
  27. scene_manager_next_scene(ibutton->scene_manager, iButtonSceneRead);
  28. DOLPHIN_DEED(DolphinDeedIbuttonRead);
  29. } else if(event.event == SubmenuIndexSaved) {
  30. scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSelectKey);
  31. } else if(event.event == SubmenuIndexAdd) {
  32. scene_manager_next_scene(ibutton->scene_manager, iButtonSceneAddType);
  33. }
  34. }
  35. return consumed;
  36. }
  37. void ibutton_scene_start_on_exit(void* context) {
  38. iButton* ibutton = context;
  39. submenu_reset(ibutton->submenu);
  40. }