ibutton_scene_saved_key_menu.c 3.1 KB

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  1. #include "../ibutton_i.h"
  2. #include <dolphin/dolphin.h>
  3. enum SubmenuIndex {
  4. SubmenuIndexEmulate,
  5. SubmenuIndexWriteBlank,
  6. SubmenuIndexWriteCopy,
  7. SubmenuIndexEdit,
  8. SubmenuIndexDelete,
  9. SubmenuIndexInfo,
  10. };
  11. void ibutton_scene_saved_key_menu_on_enter(void* context) {
  12. iButton* ibutton = context;
  13. Submenu* submenu = ibutton->submenu;
  14. const uint32_t features = ibutton_protocols_get_features(
  15. ibutton->protocols, ibutton_key_get_protocol_id(ibutton->key));
  16. submenu_add_item(submenu, "Emulate", SubmenuIndexEmulate, ibutton_submenu_callback, ibutton);
  17. if(features & iButtonProtocolFeatureWriteBlank) {
  18. submenu_add_item(
  19. submenu, "Write Blank", SubmenuIndexWriteBlank, ibutton_submenu_callback, ibutton);
  20. }
  21. if(features & iButtonProtocolFeatureWriteCopy) {
  22. submenu_add_item(
  23. submenu, "Write Copy", SubmenuIndexWriteCopy, ibutton_submenu_callback, ibutton);
  24. }
  25. submenu_add_item(submenu, "Edit", SubmenuIndexEdit, ibutton_submenu_callback, ibutton);
  26. submenu_add_item(submenu, "Delete", SubmenuIndexDelete, ibutton_submenu_callback, ibutton);
  27. submenu_add_item(submenu, "Info", SubmenuIndexInfo, ibutton_submenu_callback, ibutton);
  28. submenu_set_selected_item(
  29. submenu, scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneSavedKeyMenu));
  30. view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewSubmenu);
  31. }
  32. bool ibutton_scene_saved_key_menu_on_event(void* context, SceneManagerEvent event) {
  33. iButton* ibutton = context;
  34. SceneManager* scene_manager = ibutton->scene_manager;
  35. bool consumed = false;
  36. if(event.type == SceneManagerEventTypeCustom) {
  37. scene_manager_set_scene_state(scene_manager, iButtonSceneSavedKeyMenu, event.event);
  38. consumed = true;
  39. if(event.event == SubmenuIndexEmulate) {
  40. scene_manager_next_scene(scene_manager, iButtonSceneEmulate);
  41. DOLPHIN_DEED(DolphinDeedIbuttonEmulate);
  42. } else if(event.event == SubmenuIndexWriteBlank) {
  43. ibutton->write_mode = iButtonWriteModeBlank;
  44. scene_manager_next_scene(scene_manager, iButtonSceneWrite);
  45. } else if(event.event == SubmenuIndexWriteCopy) {
  46. ibutton->write_mode = iButtonWriteModeCopy;
  47. scene_manager_next_scene(scene_manager, iButtonSceneWrite);
  48. } else if(event.event == SubmenuIndexEdit) {
  49. scene_manager_next_scene(scene_manager, iButtonSceneAddValue);
  50. } else if(event.event == SubmenuIndexDelete) {
  51. scene_manager_next_scene(scene_manager, iButtonSceneDeleteConfirm);
  52. } else if(event.event == SubmenuIndexInfo) {
  53. scene_manager_next_scene(scene_manager, iButtonSceneInfo);
  54. }
  55. } else if(event.type == SceneManagerEventTypeBack) {
  56. scene_manager_set_scene_state(
  57. scene_manager, iButtonSceneSavedKeyMenu, SubmenuIndexEmulate);
  58. // Event is not consumed
  59. }
  60. return consumed;
  61. }
  62. void ibutton_scene_saved_key_menu_on_exit(void* context) {
  63. iButton* ibutton = context;
  64. submenu_reset(ibutton->submenu);
  65. }