ibutton_scene_read_success.c 2.2 KB

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  1. #include "../ibutton_i.h"
  2. #include <dolphin/dolphin.h>
  3. void ibutton_scene_read_success_on_enter(void* context) {
  4. iButton* ibutton = context;
  5. iButtonKey* key = ibutton->key;
  6. Widget* widget = ibutton->widget;
  7. FuriString* tmp = furi_string_alloc();
  8. const iButtonProtocolId protocol_id = ibutton_key_get_protocol_id(key);
  9. widget_add_button_element(
  10. widget, GuiButtonTypeLeft, "Retry", ibutton_widget_callback, context);
  11. widget_add_button_element(
  12. widget, GuiButtonTypeRight, "More", ibutton_widget_callback, context);
  13. furi_string_printf(
  14. tmp,
  15. "%s[%s]",
  16. ibutton_protocols_get_name(ibutton->protocols, protocol_id),
  17. ibutton_protocols_get_manufacturer(ibutton->protocols, protocol_id));
  18. widget_add_string_element(
  19. widget, 0, 2, AlignLeft, AlignTop, FontPrimary, furi_string_get_cstr(tmp));
  20. furi_string_reset(tmp);
  21. ibutton_protocols_render_brief_data(ibutton->protocols, key, tmp);
  22. widget_add_string_multiline_element(
  23. widget, 0, 16, AlignLeft, AlignTop, FontSecondary, furi_string_get_cstr(tmp));
  24. view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget);
  25. ibutton_notification_message(ibutton, iButtonNotificationMessageGreenOn);
  26. furi_string_free(tmp);
  27. }
  28. bool ibutton_scene_read_success_on_event(void* context, SceneManagerEvent event) {
  29. iButton* ibutton = context;
  30. SceneManager* scene_manager = ibutton->scene_manager;
  31. bool consumed = false;
  32. if(event.type == SceneManagerEventTypeBack) {
  33. consumed = true;
  34. scene_manager_next_scene(scene_manager, iButtonSceneExitConfirm);
  35. } else if(event.type == SceneManagerEventTypeCustom) {
  36. consumed = true;
  37. if(event.event == GuiButtonTypeRight) {
  38. scene_manager_next_scene(scene_manager, iButtonSceneReadKeyMenu);
  39. } else if(event.event == GuiButtonTypeLeft) {
  40. scene_manager_next_scene(scene_manager, iButtonSceneRetryConfirm);
  41. }
  42. }
  43. return consumed;
  44. }
  45. void ibutton_scene_read_success_on_exit(void* context) {
  46. iButton* ibutton = context;
  47. widget_reset(ibutton->widget);
  48. ibutton_notification_message(ibutton, iButtonNotificationMessageGreenOff);
  49. }