ibutton_scene_read_error.c 1.9 KB

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  1. #include "../ibutton_i.h"
  2. #include <one_wire/maxim_crc.h>
  3. void ibutton_scene_read_error_on_enter(void* context) {
  4. iButton* ibutton = context;
  5. iButtonKey* key = ibutton->key;
  6. Widget* widget = ibutton->widget;
  7. FuriString* tmp = furi_string_alloc();
  8. widget_add_button_element(
  9. widget, GuiButtonTypeLeft, "Retry", ibutton_widget_callback, context);
  10. widget_add_button_element(
  11. widget, GuiButtonTypeRight, "More", ibutton_widget_callback, context);
  12. widget_add_string_element(
  13. widget, 128 / 2, 2, AlignCenter, AlignTop, FontPrimary, "Read Error");
  14. ibutton_protocols_render_error(ibutton->protocols, key, tmp);
  15. widget_add_string_multiline_element(
  16. widget, 128 / 2, 16, AlignCenter, AlignTop, FontSecondary, furi_string_get_cstr(tmp));
  17. ibutton_notification_message(ibutton, iButtonNotificationMessageError);
  18. ibutton_notification_message(ibutton, iButtonNotificationMessageRedOn);
  19. view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget);
  20. furi_string_free(tmp);
  21. }
  22. bool ibutton_scene_read_error_on_event(void* context, SceneManagerEvent event) {
  23. iButton* ibutton = context;
  24. SceneManager* scene_manager = ibutton->scene_manager;
  25. bool consumed = false;
  26. if(event.type == SceneManagerEventTypeBack) {
  27. consumed = true;
  28. scene_manager_next_scene(scene_manager, iButtonSceneExitConfirm);
  29. } else if(event.type == SceneManagerEventTypeCustom) {
  30. consumed = true;
  31. if(event.event == GuiButtonTypeLeft) {
  32. scene_manager_previous_scene(scene_manager);
  33. } else if(event.event == GuiButtonTypeRight) {
  34. scene_manager_next_scene(scene_manager, iButtonSceneReadKeyMenu);
  35. }
  36. }
  37. return consumed;
  38. }
  39. void ibutton_scene_read_error_on_exit(void* context) {
  40. iButton* ibutton = context;
  41. ibutton_notification_message(ibutton, iButtonNotificationMessageRedOff);
  42. widget_reset(ibutton->widget);
  43. }