ibutton_scene_info.c 1.6 KB

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  1. #include "../ibutton_i.h"
  2. void ibutton_scene_info_on_enter(void* context) {
  3. iButton* ibutton = context;
  4. iButtonKey* key = ibutton->key;
  5. Widget* widget = ibutton->widget;
  6. const iButtonProtocolId protocol_id = ibutton_key_get_protocol_id(key);
  7. FuriString* tmp = furi_string_alloc();
  8. furi_string_printf(
  9. tmp,
  10. "\e#%s [%s]\e#",
  11. ibutton->key_name,
  12. ibutton_protocols_get_name(ibutton->protocols, protocol_id));
  13. widget_add_text_box_element(
  14. widget, 0, 2, 128, 12, AlignLeft, AlignTop, furi_string_get_cstr(tmp), true);
  15. furi_string_reset(tmp);
  16. ibutton_protocols_render_brief_data(ibutton->protocols, key, tmp);
  17. widget_add_string_multiline_element(
  18. widget, 0, 16, AlignLeft, AlignTop, FontSecondary, furi_string_get_cstr(tmp));
  19. if(ibutton_protocols_get_features(ibutton->protocols, protocol_id) &
  20. iButtonProtocolFeatureExtData) {
  21. widget_add_button_element(
  22. widget, GuiButtonTypeRight, "More", ibutton_widget_callback, context);
  23. }
  24. view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget);
  25. furi_string_free(tmp);
  26. }
  27. bool ibutton_scene_info_on_event(void* context, SceneManagerEvent event) {
  28. iButton* ibutton = context;
  29. bool consumed = false;
  30. if(event.type == SceneManagerEventTypeCustom) {
  31. consumed = true;
  32. if(event.event == GuiButtonTypeRight) {
  33. scene_manager_next_scene(ibutton->scene_manager, iButtonSceneViewData);
  34. }
  35. }
  36. return consumed;
  37. }
  38. void ibutton_scene_info_on_exit(void* context) {
  39. iButton* ibutton = context;
  40. widget_reset(ibutton->widget);
  41. }