ibutton_scene_delete_confirm.c 1.9 KB

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  1. #include "../ibutton_i.h"
  2. #include <toolbox/path.h>
  3. void ibutton_scene_delete_confirm_on_enter(void* context) {
  4. iButton* ibutton = context;
  5. iButtonKey* key = ibutton->key;
  6. Widget* widget = ibutton->widget;
  7. FuriString* tmp = furi_string_alloc();
  8. widget_add_button_element(widget, GuiButtonTypeLeft, "Back", ibutton_widget_callback, context);
  9. widget_add_button_element(
  10. widget, GuiButtonTypeRight, "Delete", ibutton_widget_callback, context);
  11. furi_string_printf(tmp, "Delete %s?", ibutton->key_name);
  12. widget_add_string_element(
  13. widget, 128 / 2, 0, AlignCenter, AlignTop, FontPrimary, furi_string_get_cstr(tmp));
  14. furi_string_reset(tmp);
  15. ibutton_protocols_render_brief_data(ibutton->protocols, key, tmp);
  16. widget_add_string_multiline_element(
  17. widget, 128 / 2, 16, AlignCenter, AlignTop, FontSecondary, furi_string_get_cstr(tmp));
  18. view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget);
  19. furi_string_free(tmp);
  20. }
  21. bool ibutton_scene_delete_confirm_on_event(void* context, SceneManagerEvent event) {
  22. iButton* ibutton = context;
  23. SceneManager* scene_manager = ibutton->scene_manager;
  24. bool consumed = false;
  25. if(event.type == SceneManagerEventTypeCustom) {
  26. consumed = true;
  27. if(event.event == GuiButtonTypeRight) {
  28. if(ibutton_delete_key(ibutton)) {
  29. scene_manager_next_scene(scene_manager, iButtonSceneDeleteSuccess);
  30. } else {
  31. dialog_message_show_storage_error(ibutton->dialogs, "Cannot delete\nkey file");
  32. scene_manager_previous_scene(scene_manager);
  33. }
  34. } else if(event.event == GuiButtonTypeLeft) {
  35. scene_manager_previous_scene(scene_manager);
  36. }
  37. }
  38. return consumed;
  39. }
  40. void ibutton_scene_delete_confirm_on_exit(void* context) {
  41. iButton* ibutton = context;
  42. widget_reset(ibutton->widget);
  43. }