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- #include "../ibutton_i.h"
- static void ibutton_scene_add_type_byte_input_callback(void* context) {
- iButton* ibutton = context;
- view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventByteEditResult);
- }
- static void ibutton_scene_add_type_byte_changed_callback(void* context) {
- iButton* ibutton = context;
- view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventByteEditChanged);
- }
- void ibutton_scene_add_value_on_enter(void* context) {
- iButton* ibutton = context;
- byte_input_set_header_text(ibutton->byte_input, "Enter the key");
- iButtonEditableData editable_data;
- ibutton_protocols_get_editable_data(ibutton->protocols, ibutton->key, &editable_data);
- byte_input_set_result_callback(
- ibutton->byte_input,
- ibutton_scene_add_type_byte_input_callback,
- ibutton_scene_add_type_byte_changed_callback,
- context,
- editable_data.ptr,
- editable_data.size);
- view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewByteInput);
- }
- bool ibutton_scene_add_value_on_event(void* context, SceneManagerEvent event) {
- iButton* ibutton = context;
- SceneManager* scene_manager = ibutton->scene_manager;
- bool consumed = false;
- if(event.type == SceneManagerEventTypeCustom) {
- consumed = true;
- if(event.event == iButtonCustomEventByteEditResult) {
- scene_manager_next_scene(scene_manager, iButtonSceneSaveName);
- } else if(event.event == iButtonCustomEventByteEditChanged) {
- ibutton_protocols_apply_edits(ibutton->protocols, ibutton->key);
- }
- } else if(event.type == SceneManagerEventTypeBack) {
- // User cancelled editing, reload the key from storage
- if(scene_manager_has_previous_scene(scene_manager, iButtonSceneSavedKeyMenu)) {
- if(!ibutton_load_key(ibutton)) {
- consumed = scene_manager_search_and_switch_to_previous_scene(
- scene_manager, iButtonSceneStart);
- }
- }
- }
- return consumed;
- }
- void ibutton_scene_add_value_on_exit(void* context) {
- iButton* ibutton = context;
- byte_input_set_result_callback(ibutton->byte_input, NULL, NULL, NULL, NULL, 0);
- byte_input_set_header_text(ibutton->byte_input, NULL);
- }
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