level.h 370 B

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  1. #pragma once
  2. #include "game.h"
  3. typedef struct
  4. {
  5. char id[64];
  6. int index;
  7. } LevelContext;
  8. extern Level *level_tree;
  9. extern const LevelBehaviour tree_level;
  10. extern Level *level_example;
  11. extern const LevelBehaviour example_level;
  12. extern LevelContext level_contexts[];
  13. extern Level *levels[];
  14. extern int level_count;
  15. bool level_load_all(GameManager *game_manager);