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- #include <game/level.h>
- /****** Level ******/
- static void level_start(Level *level, GameManager *manager, void *context)
- {
- UNUSED(manager);
- LevelContext *level_context = context;
- // check if the world exists
- // if (!world_exists(level_context->id))
- // {
- // FURI_LOG_E("Game", "World does not exist");
- // easy_flipper_dialog("[WORLD ERROR]", "No world data installed.\n\n\nSettings -> Game ->\nInstall Official World Pack");
- // draw_example_world(level);
- // return;
- // }
- // draw the world
- // FuriString *world_data = load_furi_world(level_context->id);
- // if (!world_data)
- // {
- // FURI_LOG_E("Game", "Failed to load world data");
- // draw_example_world(level);
- // return;
- // }
- // if (!draw_json_world_furi(level, load_furi_world(level_context->id)))
- // {
- // FURI_LOG_E("Game", "World exists but failed to draw.");
- // draw_example_world(level);
- // }
- // furi_string_free(world_data);
- if (level_context->index == 0)
- draw_tree_world(level);
- else
- draw_example_world(level);
- }
- static void level_alloc_tree_world(Level *level, GameManager *manager, void *context)
- {
- UNUSED(level);
- LevelContext *level_context = context;
- snprintf(level_context->id, sizeof(level_context->id), "tree_world");
- level_context->index = 0;
- // Add player entity to the level
- player_spawn(level, manager);
- }
- static void level_alloc_example_world(Level *level, GameManager *manager, void *context)
- {
- UNUSED(level);
- LevelContext *level_context = context;
- snprintf(level_context->id, sizeof(level_context->id), "example_world");
- level_context->index = 1;
- // Add player entity to the level
- player_spawn(level, manager);
- }
- Level *level_tree;
- Level *level_example;
- const LevelBehaviour tree_level = {
- .alloc = level_alloc_tree_world, // called once, when level allocated
- .free = NULL, // called once, when level freed
- .start = level_start, // called when level is changed to this level
- .stop = NULL, // called when level is changed from this level
- .context_size = sizeof(LevelContext), // size of level context, will be automatically allocated and freed
- };
- const LevelBehaviour example_level = {
- .alloc = level_alloc_example_world,
- .free = NULL,
- .start = level_start,
- .stop = NULL,
- .context_size = sizeof(LevelContext),
- };
- void level_alloc_world(Level *level, GameManager *manager, void *context)
- {
- UNUSED(level);
- LevelContext *level_context = context;
- snprintf(level_context->id, sizeof(level_context->id), "%s", level_contexts[level_context->index].id);
- level_context->index = level_contexts[level_context->index].index;
- // Add player entity to the level
- player_spawn(level, manager);
- }
- bool level_load_all(GameManager *game_manager)
- {
- char file_path[128];
- snprintf(
- file_path,
- sizeof(file_path),
- STORAGE_EXT_PATH_PREFIX "/apps_data/flip_world/worlds/world_list.json");
- FuriString *world_list = flipper_http_load_from_file(file_path);
- if (!world_list)
- {
- FURI_LOG_E(TAG, "Failed to load world list");
- return false;
- }
- for (int i = 0; i < 10; i++)
- {
- FuriString *world_id = get_json_array_value_furi("names", i, world_list);
- if (!world_id)
- {
- FURI_LOG_E(TAG, "Failed to get world id");
- break;
- }
- snprintf(level_contexts[i].id, sizeof(level_contexts[i].id), "%s", furi_string_get_cstr(world_id));
- level_contexts[i].index = i;
- LevelBehaviour *new_behavior = malloc(sizeof(LevelBehaviour));
- if (!new_behavior)
- {
- FURI_LOG_E(TAG, "Failed to allocate memory for level behavior");
- furi_string_free(world_id);
- furi_string_free(world_list);
- return false;
- }
- *new_behavior = (LevelBehaviour){
- .alloc = level_alloc_world,
- .free = NULL,
- .start = level_start,
- .stop = NULL,
- .context_size = sizeof(LevelContext),
- };
- level_count++;
- game_manager_add_level(game_manager, new_behavior);
- furi_string_free(world_id);
- }
- furi_string_free(world_list);
- return true;
- }
- LevelContext level_contexts[] = {0};
- Level *levels[] = {0};
- int level_count = 0;
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