seader_scene_sam_present.c 2.8 KB

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  1. #include "../seader_i.h"
  2. enum SubmenuIndex {
  3. SubmenuIndexReadPicopass,
  4. SubmenuIndexRead14a,
  5. SubmenuIndexSaved,
  6. SubmenuIndexSamInfo,
  7. };
  8. void seader_scene_sam_present_submenu_callback(void* context, uint32_t index) {
  9. Seader* seader = context;
  10. view_dispatcher_send_custom_event(seader->view_dispatcher, index);
  11. }
  12. void seader_scene_sam_present_on_enter(void* context) {
  13. Seader* seader = context;
  14. Submenu* submenu = seader->submenu;
  15. submenu_add_item(
  16. submenu,
  17. "Read Picopass",
  18. SubmenuIndexReadPicopass,
  19. seader_scene_sam_present_submenu_callback,
  20. seader);
  21. submenu_add_item(
  22. submenu,
  23. "Read 14443A",
  24. SubmenuIndexRead14a,
  25. seader_scene_sam_present_submenu_callback,
  26. seader);
  27. submenu_add_item(
  28. submenu, "Load", SubmenuIndexSaved, seader_scene_sam_present_submenu_callback, seader);
  29. submenu_add_item(
  30. submenu, "SAM Info", SubmenuIndexSamInfo, seader_scene_sam_present_submenu_callback, seader);
  31. submenu_set_selected_item(
  32. submenu, scene_manager_get_scene_state(seader->scene_manager, SeaderSceneSamPresent));
  33. view_dispatcher_switch_to_view(seader->view_dispatcher, SeaderViewMenu);
  34. }
  35. bool seader_scene_sam_present_on_event(void* context, SceneManagerEvent event) {
  36. Seader* seader = context;
  37. bool consumed = false;
  38. if(event.type == SceneManagerEventTypeCustom) {
  39. if(event.event == SubmenuIndexReadPicopass) {
  40. scene_manager_set_scene_state(
  41. seader->scene_manager, SeaderSceneSamPresent, SubmenuIndexReadPicopass);
  42. scene_manager_next_scene(seader->scene_manager, SeaderSceneReadPicopass);
  43. consumed = true;
  44. } else if(event.event == SubmenuIndexRead14a) {
  45. scene_manager_set_scene_state(
  46. seader->scene_manager, SeaderSceneSamPresent, SubmenuIndexRead14a);
  47. scene_manager_next_scene(seader->scene_manager, SeaderSceneRead14a);
  48. consumed = true;
  49. } else if(event.event == SubmenuIndexSamInfo) {
  50. scene_manager_set_scene_state(
  51. seader->scene_manager, SeaderSceneSamPresent, SubmenuIndexSamInfo);
  52. scene_manager_next_scene(seader->scene_manager, SeaderSceneSamInfo);
  53. consumed = true;
  54. } else if(event.event == SubmenuIndexSaved) {
  55. scene_manager_next_scene(seader->scene_manager, SeaderSceneFileSelect);
  56. consumed = true;
  57. }
  58. } else if(event.type == SceneManagerEventTypeBack) {
  59. scene_manager_stop(seader->scene_manager);
  60. view_dispatcher_stop(seader->view_dispatcher);
  61. consumed = true;
  62. }
  63. return consumed;
  64. }
  65. void seader_scene_sam_present_on_exit(void* context) {
  66. Seader* seader = context;
  67. submenu_reset(seader->submenu);
  68. }