seader_scene_sam_info.c 1.7 KB

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  1. #include "../seader_i.h"
  2. #include <dolphin/dolphin.h>
  3. #define TAG "SeaderSamInfoScene"
  4. void seader_scene_sam_info_widget_callback(
  5. GuiButtonType result,
  6. InputType type,
  7. void* context) {
  8. Seader* seader = context;
  9. if(type == InputTypeShort) {
  10. view_dispatcher_send_custom_event(seader->view_dispatcher, result);
  11. }
  12. }
  13. void seader_scene_sam_info_on_enter(void* context) {
  14. Seader* seader = context;
  15. SeaderWorker* seader_worker = seader->worker;
  16. Widget* widget = seader->widget;
  17. FuriString* fw_str = furi_string_alloc();
  18. furi_string_cat_printf(fw_str, "FW %d.%d", seader_worker->sam_version[0], seader_worker->sam_version[1]);
  19. widget_add_button_element(
  20. seader->widget,
  21. GuiButtonTypeLeft,
  22. "Back",
  23. seader_scene_sam_info_widget_callback,
  24. seader);
  25. widget_add_string_element(
  26. widget, 64, 5, AlignCenter, AlignCenter, FontSecondary, furi_string_get_cstr(fw_str));
  27. furi_string_free(fw_str);
  28. view_dispatcher_switch_to_view(seader->view_dispatcher, SeaderViewWidget);
  29. }
  30. bool seader_scene_sam_info_on_event(void* context, SceneManagerEvent event) {
  31. Seader* seader = context;
  32. bool consumed = false;
  33. if(event.type == SceneManagerEventTypeCustom) {
  34. if(event.event == GuiButtonTypeLeft) {
  35. consumed = scene_manager_previous_scene(seader->scene_manager);
  36. }
  37. } else if(event.type == SceneManagerEventTypeBack) {
  38. consumed = scene_manager_search_and_switch_to_previous_scene(
  39. seader->scene_manager, SeaderSceneSamPresent);
  40. }
  41. return consumed;
  42. }
  43. void seader_scene_sam_info_on_exit(void* context) {
  44. Seader* seader = context;
  45. // Clear views
  46. widget_reset(seader->widget);
  47. }