totp_input_text.c 2.8 KB

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  1. #include "totp_input_text.h"
  2. #include <gui/view_i.h>
  3. #include "../../types/common.h"
  4. size_t strnlen(const char* s, size_t maxlen) {
  5. size_t len;
  6. for(len = 0; len < maxlen; len++, s++) {
  7. if(!*s) break;
  8. }
  9. return len;
  10. }
  11. void view_draw(View* view, Canvas* canvas) {
  12. furi_assert(view);
  13. if(view->draw_callback) {
  14. void* data = view_get_model(view);
  15. view->draw_callback(canvas, data);
  16. view_unlock_model(view);
  17. }
  18. }
  19. bool view_input(View* view, InputEvent* event) {
  20. furi_assert(view);
  21. if(view->input_callback) {
  22. return view->input_callback(event, view->context);
  23. } else {
  24. return false;
  25. }
  26. }
  27. void view_unlock_model(View* view) {
  28. furi_assert(view);
  29. if(view->model_type == ViewModelTypeLocking) {
  30. ViewModelLocking* model = (ViewModelLocking*)(view->model);
  31. furi_check(furi_mutex_release(model->mutex) == FuriStatusOk);
  32. }
  33. }
  34. static void commit_text_input_callback(void* context) {
  35. InputTextSceneState* text_input_state = (InputTextSceneState*)context;
  36. if(text_input_state->callback != 0) {
  37. InputTextSceneCallbackResult* result = malloc(sizeof(InputTextSceneCallbackResult));
  38. result->user_input_length =
  39. strnlen(text_input_state->text_input_buffer, INPUT_BUFFER_SIZE);
  40. result->user_input = malloc(result->user_input_length + 1);
  41. result->callback_data = text_input_state->callback_data;
  42. strlcpy(
  43. result->user_input,
  44. text_input_state->text_input_buffer,
  45. result->user_input_length + 1);
  46. text_input_state->callback(result);
  47. }
  48. }
  49. InputTextSceneState* totp_input_text_activate(InputTextSceneContext* context) {
  50. InputTextSceneState* text_input_state = malloc(sizeof(InputTextSceneState));
  51. text_input_state->text_input = text_input_alloc();
  52. text_input_state->text_input_view = text_input_get_view(text_input_state->text_input);
  53. text_input_state->callback = context->callback;
  54. text_input_state->callback_data = context->callback_data;
  55. text_input_set_header_text(text_input_state->text_input, context->header_text);
  56. text_input_set_result_callback(
  57. text_input_state->text_input,
  58. commit_text_input_callback,
  59. text_input_state,
  60. &text_input_state->text_input_buffer[0],
  61. INPUT_BUFFER_SIZE,
  62. true);
  63. return text_input_state;
  64. }
  65. void totp_input_text_render(Canvas* const canvas, InputTextSceneState* text_input_state) {
  66. view_draw(text_input_state->text_input_view, canvas);
  67. }
  68. bool totp_input_text_handle_event(PluginEvent* const event, InputTextSceneState* text_input_state) {
  69. if(event->type == EventTypeKey) {
  70. view_input(text_input_state->text_input_view, &event->input);
  71. }
  72. return true;
  73. }
  74. void totp_input_text_free(InputTextSceneState* state) {
  75. text_input_free(state->text_input);
  76. free(state);
  77. }