view_dispatcher.c 5.2 KB

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  1. #include "view_dispatcher_i.h"
  2. #include "gui_i.h"
  3. ViewDispatcher* view_dispatcher_alloc() {
  4. ViewDispatcher* view_dispatcher = furi_alloc(sizeof(ViewDispatcher));
  5. view_dispatcher->view_port = view_port_alloc();
  6. view_port_draw_callback_set(
  7. view_dispatcher->view_port, view_dispatcher_draw_callback, view_dispatcher);
  8. view_port_input_callback_set(
  9. view_dispatcher->view_port, view_dispatcher_input_callback, view_dispatcher);
  10. view_port_enabled_set(view_dispatcher->view_port, false);
  11. ViewDict_init(view_dispatcher->views);
  12. return view_dispatcher;
  13. }
  14. void view_dispatcher_free(ViewDispatcher* view_dispatcher) {
  15. // Detach from gui
  16. if(view_dispatcher->gui) {
  17. gui_remove_view_port(view_dispatcher->gui, view_dispatcher->view_port);
  18. }
  19. // Free views
  20. ViewDict_it_t it;
  21. ViewDict_it(it, view_dispatcher->views);
  22. while(!ViewDict_end_p(it)) {
  23. ViewDict_itref_t* ref = ViewDict_ref(it);
  24. view_free(ref->value);
  25. ViewDict_next(it);
  26. }
  27. ViewDict_clear(view_dispatcher->views);
  28. // Free ViewPort
  29. view_port_free(view_dispatcher->view_port);
  30. // Free dispatcher
  31. free(view_dispatcher);
  32. }
  33. void view_dispatcher_add_view(ViewDispatcher* view_dispatcher, uint32_t view_id, View* view) {
  34. furi_assert(view_dispatcher);
  35. furi_assert(view);
  36. // Check if view id is not used and register view
  37. furi_check(ViewDict_get(view_dispatcher->views, view_id) == NULL);
  38. // Lock gui
  39. if(view_dispatcher->gui) {
  40. gui_lock(view_dispatcher->gui);
  41. }
  42. ViewDict_set_at(view_dispatcher->views, view_id, view);
  43. view_set_dispatcher(view, view_dispatcher);
  44. // Unlock gui
  45. if(view_dispatcher->gui) {
  46. gui_unlock(view_dispatcher->gui);
  47. }
  48. }
  49. void view_dispatcher_remove_view(ViewDispatcher* view_dispatcher, uint32_t view_id) {
  50. furi_assert(view_dispatcher);
  51. // Lock gui
  52. if(view_dispatcher->gui) {
  53. gui_lock(view_dispatcher->gui);
  54. }
  55. // Disable the view if it is active
  56. if(view_dispatcher->current_view == *ViewDict_get(view_dispatcher->views, view_id)) {
  57. view_dispatcher_set_current_view(view_dispatcher, NULL);
  58. }
  59. // Remove view
  60. ViewDict_erase(view_dispatcher->views, view_id);
  61. // Unlock gui
  62. if(view_dispatcher->gui) {
  63. gui_unlock(view_dispatcher->gui);
  64. }
  65. }
  66. void view_dispatcher_switch_to_view(ViewDispatcher* view_dispatcher, uint32_t view_id) {
  67. furi_assert(view_dispatcher);
  68. if(view_id == VIEW_NONE) {
  69. view_dispatcher_set_current_view(view_dispatcher, NULL);
  70. } else if(view_id == VIEW_IGNORE) {
  71. } else if(view_id == VIEW_DESTROY) {
  72. view_dispatcher_free(view_dispatcher);
  73. } else {
  74. View** view_pp = ViewDict_get(view_dispatcher->views, view_id);
  75. furi_check(view_pp != NULL);
  76. view_dispatcher_set_current_view(view_dispatcher, *view_pp);
  77. }
  78. }
  79. void view_dispatcher_attach_to_gui(
  80. ViewDispatcher* view_dispatcher,
  81. Gui* gui,
  82. ViewDispatcherType type) {
  83. furi_assert(view_dispatcher);
  84. furi_assert(view_dispatcher->gui == NULL);
  85. furi_assert(gui);
  86. if(type == ViewDispatcherTypeNone) {
  87. gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerNone);
  88. } else if(type == ViewDispatcherTypeFullscreen) {
  89. gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerFullscreen);
  90. } else if(type == ViewDispatcherTypeWindow) {
  91. gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerMain);
  92. } else {
  93. furi_check(NULL);
  94. }
  95. view_dispatcher->gui = gui;
  96. }
  97. void view_dispatcher_draw_callback(Canvas* canvas, void* context) {
  98. ViewDispatcher* view_dispatcher = context;
  99. if(view_dispatcher->current_view) {
  100. view_draw(view_dispatcher->current_view, canvas);
  101. }
  102. }
  103. void view_dispatcher_input_callback(InputEvent* event, void* context) {
  104. ViewDispatcher* view_dispatcher = context;
  105. bool is_consumed = false;
  106. if(view_dispatcher->current_view) {
  107. is_consumed = view_input(view_dispatcher->current_view, event);
  108. }
  109. if(!is_consumed && event->type == InputTypeShort) {
  110. uint32_t view_id = VIEW_IGNORE;
  111. if(event->key == InputKeyBack) {
  112. view_id = view_previous(view_dispatcher->current_view);
  113. } else if(event->key == InputKeyOk) {
  114. view_id = view_next(view_dispatcher->current_view);
  115. }
  116. view_dispatcher_switch_to_view(view_dispatcher, view_id);
  117. }
  118. }
  119. void view_dispatcher_set_current_view(ViewDispatcher* view_dispatcher, View* view) {
  120. furi_assert(view_dispatcher);
  121. // Dispatch view exit event
  122. if(view_dispatcher->current_view) {
  123. view_exit(view_dispatcher->current_view);
  124. }
  125. // Set current view
  126. view_dispatcher->current_view = view;
  127. // Dispatch view enter event
  128. if(view_dispatcher->current_view) {
  129. view_enter(view_dispatcher->current_view);
  130. view_port_enabled_set(view_dispatcher->view_port, true);
  131. view_port_update(view_dispatcher->view_port);
  132. } else {
  133. view_port_enabled_set(view_dispatcher->view_port, false);
  134. }
  135. }
  136. void view_dispatcher_update(ViewDispatcher* view_dispatcher, View* view) {
  137. furi_assert(view_dispatcher);
  138. furi_assert(view);
  139. if(view_dispatcher->current_view == view) {
  140. view_port_update(view_dispatcher->view_port);
  141. }
  142. }