dolphin_views.h 1.3 KB

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  1. #pragma once
  2. #include <stdint.h>
  3. #include <stdbool.h>
  4. #include <gui/canvas.h>
  5. #include <input/input.h>
  6. #include <furi.h>
  7. // Idle scree
  8. typedef enum {
  9. DolphinViewFirstStart,
  10. DolphinViewIdleMain,
  11. DolphinViewIdleUp,
  12. DolphinViewIdleDown,
  13. DolphinViewHwMismatch,
  14. DolphinViewLockMenu,
  15. DolphinViewIdleMeta,
  16. } DolphinViewIdle;
  17. typedef struct {
  18. uint32_t page;
  19. } DolphinViewFirstStartModel;
  20. void dolphin_view_first_start_draw(Canvas* canvas, void* model);
  21. bool dolphin_view_first_start_input(InputEvent* event, void* context);
  22. typedef struct {
  23. uint32_t icounter;
  24. uint32_t butthurt;
  25. } DolphinViewIdleUpModel;
  26. typedef struct {
  27. uint8_t idx;
  28. } DolphinViewMenuModel;
  29. typedef struct {
  30. Icon* animation;
  31. uint8_t scene_num;
  32. } DolphinViewMainModel;
  33. void dolphin_view_idle_main_draw(Canvas* canvas, void* model);
  34. bool dolphin_view_idle_main_input(InputEvent* event, void* context);
  35. void dolphin_view_idle_up_draw(Canvas* canvas, void* model);
  36. void dolphin_view_lockmenu_draw(Canvas* canvas, void* model);
  37. void dolphin_view_idle_down_draw(Canvas* canvas, void* model);
  38. void dolphin_view_idle_meta_draw(Canvas* canvas, void* model);
  39. void dolphin_view_hw_mismatch_draw(Canvas* canvas, void* model);
  40. uint32_t dolphin_view_idle_back(void* context);