dolphin.c 16 KB

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  1. #include "dolphin_i.h"
  2. #include <stdlib.h>
  3. // temporary main screen animation managment
  4. void dolphin_scene_handler_set_scene(Dolphin* dolphin, IconName icon) {
  5. with_view_model(
  6. dolphin->idle_view_main, (DolphinViewMainModel * model) {
  7. model->animation = assets_icons_get(icon);
  8. icon_start_animation(model->animation);
  9. return true;
  10. });
  11. }
  12. void dolphin_scene_handler_switch_scene(Dolphin* dolphin) {
  13. with_view_model(
  14. dolphin->idle_view_main, (DolphinViewMainModel * model) {
  15. if(icon_is_last_frame(model->animation)) {
  16. model->animation = assets_icons_get(idle_scenes[model->scene_num]);
  17. icon_start_animation(model->animation);
  18. model->scene_num = random() % sizeof(idle_scenes);
  19. }
  20. return true;
  21. });
  22. }
  23. bool dolphin_view_first_start_input(InputEvent* event, void* context) {
  24. furi_assert(event);
  25. furi_assert(context);
  26. Dolphin* dolphin = context;
  27. if(event->type == InputTypeShort) {
  28. if(event->key == InputKeyLeft) {
  29. with_view_model(
  30. dolphin->idle_view_first_start, (DolphinViewFirstStartModel * model) {
  31. if(model->page > 0) model->page--;
  32. return true;
  33. });
  34. } else if(event->key == InputKeyRight) {
  35. uint32_t page;
  36. with_view_model(
  37. dolphin->idle_view_first_start, (DolphinViewFirstStartModel * model) {
  38. page = ++model->page;
  39. return true;
  40. });
  41. if(page > 8) {
  42. dolphin_save(dolphin);
  43. view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleMain);
  44. }
  45. }
  46. }
  47. // All events consumed
  48. return true;
  49. }
  50. bool dolphin_view_idle_main_input(InputEvent* event, void* context) {
  51. furi_assert(event);
  52. furi_assert(context);
  53. Dolphin* dolphin = context;
  54. if(event->type == InputTypeShort) {
  55. if(!dolphin->locked) {
  56. if(event->key == InputKeyOk) {
  57. with_value_mutex(
  58. dolphin->menu_vm, (Menu * menu) { menu_ok(menu); });
  59. } else if(event->key == InputKeyUp) {
  60. view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewLockMenu);
  61. } else if(event->key == InputKeyLeft) {
  62. view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleUp);
  63. } else if(event->key == InputKeyRight) {
  64. view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleMeta);
  65. } else if(event->key == InputKeyDown) {
  66. view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleDown);
  67. }
  68. if(event->key == InputKeyBack) {
  69. view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleMain);
  70. }
  71. } else {
  72. if(event->key == InputKeyBack) {
  73. dolphin->lock_count++;
  74. if(dolphin->lock_count == 3) {
  75. dolphin->locked = false;
  76. dolphin->lock_count = 0;
  77. view_dispatcher_switch_to_view(
  78. dolphin->idle_view_dispatcher, DolphinViewIdleMain);
  79. view_port_enabled_set(dolphin->lock_viewport, false);
  80. }
  81. }
  82. }
  83. dolphin_scene_handler_switch_scene(dolphin);
  84. }
  85. // All events consumed
  86. return true;
  87. }
  88. bool dolphin_view_idle_up_input(InputEvent* event, void* context) {
  89. furi_assert(event);
  90. furi_assert(context);
  91. Dolphin* dolphin = context;
  92. if(event->type != InputTypeShort) return false;
  93. if(event->key == InputKeyLeft) {
  94. dolphin_deed(dolphin, DolphinDeedWrong);
  95. } else if(event->key == InputKeyRight) {
  96. dolphin_deed(dolphin, DolphinDeedIButtonRead);
  97. } else if(event->key == InputKeyOk) {
  98. dolphin_save(dolphin);
  99. } else {
  100. return false;
  101. }
  102. return true;
  103. }
  104. static void lock_menu_callback(void* context, uint8_t index) {
  105. Dolphin* dolphin = context;
  106. switch(index) {
  107. case 0:
  108. dolphin->locked = true;
  109. view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleMain);
  110. view_port_enabled_set(dolphin->lock_viewport, true);
  111. break;
  112. default:
  113. break;
  114. }
  115. }
  116. static void meta_menu_callback(void* context, uint8_t index) {
  117. Dolphin* dolphin = context;
  118. switch(index) {
  119. case 0:
  120. view_port_enabled_set(dolphin->passport, true);
  121. break;
  122. default:
  123. break;
  124. }
  125. }
  126. static void lock_icon_callback(Canvas* canvas, void* context) {
  127. furi_assert(context);
  128. Dolphin* dolphin = context;
  129. canvas_draw_icon(canvas, 0, 0, dolphin->lock_icon);
  130. }
  131. static void draw_passport_callback(Canvas* canvas, void* context) {
  132. furi_assert(context);
  133. Dolphin* dolphin = context;
  134. char level[20];
  135. uint32_t current_level = dolphin_state_get_level(dolphin->state);
  136. uint32_t prev_cap = dolphin_state_xp_to_levelup(dolphin->state, current_level - 1, false);
  137. uint32_t exp = (dolphin_state_xp_to_levelup(dolphin->state, current_level, true) * 63) /
  138. (dolphin_state_xp_to_levelup(dolphin->state, current_level, false) - prev_cap);
  139. canvas_clear(canvas);
  140. // multipass
  141. canvas_draw_icon_name(canvas, 0, 0, I_PassportLeft_6x47);
  142. canvas_draw_icon_name(canvas, 0, 47, I_PassportBottom_128x17);
  143. canvas_draw_line(canvas, 6, 0, 125, 0);
  144. canvas_draw_line(canvas, 127, 2, 127, 47);
  145. canvas_draw_dot(canvas, 126, 1);
  146. //portrait frame
  147. canvas_draw_line(canvas, 9, 6, 9, 53);
  148. canvas_draw_line(canvas, 10, 5, 52, 5);
  149. canvas_draw_line(canvas, 55, 8, 55, 53);
  150. canvas_draw_line(canvas, 10, 54, 54, 54);
  151. canvas_draw_line(canvas, 53, 5, 55, 7);
  152. // portrait
  153. canvas_draw_icon_name(canvas, 14, 11, I_DolphinOkay_41x43);
  154. canvas_draw_line(canvas, 59, 18, 124, 18);
  155. canvas_draw_line(canvas, 59, 31, 124, 31);
  156. canvas_draw_line(canvas, 59, 44, 124, 44);
  157. canvas_draw_str(canvas, 59, 15, api_hal_version_get_name_ptr());
  158. canvas_draw_str(canvas, 59, 28, "Mood: OK");
  159. snprintf(level, 20, "Level: %ld", current_level);
  160. canvas_draw_str(canvas, 59, 41, level);
  161. canvas_set_color(canvas, ColorWhite);
  162. canvas_draw_box(canvas, 123 - exp, 48, exp + 1, 6);
  163. canvas_set_color(canvas, ColorBlack);
  164. canvas_draw_line(canvas, 123 - exp, 48, 123 - exp, 54);
  165. }
  166. static void passport_input_callback(InputEvent* event, void* context) {
  167. Dolphin* dolphin = context;
  168. if(event->type == InputTypeShort) {
  169. if(event->key == InputKeyBack) {
  170. view_port_enabled_set(dolphin->passport, false);
  171. }
  172. }
  173. }
  174. bool dolphin_view_lockmenu_input(InputEvent* event, void* context) {
  175. furi_assert(event);
  176. furi_assert(context);
  177. Dolphin* dolphin = context;
  178. if(event->type != InputTypeShort) return false;
  179. if(event->key == InputKeyUp) {
  180. with_view_model(
  181. dolphin->view_lockmenu, (DolphinViewMenuModel * model) {
  182. if(model->idx <= 0)
  183. model->idx = 0;
  184. else
  185. --model->idx;
  186. return true;
  187. });
  188. } else if(event->key == InputKeyDown) {
  189. with_view_model(
  190. dolphin->view_lockmenu, (DolphinViewMenuModel * model) {
  191. if(model->idx >= 2)
  192. model->idx = 2;
  193. else
  194. ++model->idx;
  195. return true;
  196. });
  197. } else if(event->key == InputKeyOk) {
  198. with_view_model(
  199. dolphin->view_lockmenu, (DolphinViewMenuModel * model) {
  200. lock_menu_callback(context, model->idx);
  201. return true;
  202. });
  203. } else if(event->key == InputKeyBack) {
  204. with_view_model(
  205. dolphin->view_lockmenu, (DolphinViewMenuModel * model) {
  206. model->idx = 0;
  207. return true;
  208. });
  209. view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleMain);
  210. if(random() % 100 > 50)
  211. dolphin_scene_handler_set_scene(dolphin, idle_scenes[random() % sizeof(idle_scenes)]);
  212. }
  213. return true;
  214. }
  215. bool dolphin_view_idle_meta_input(InputEvent* event, void* context) {
  216. furi_assert(event);
  217. furi_assert(context);
  218. Dolphin* dolphin = context;
  219. if(event->type != InputTypeShort) return false;
  220. if(event->key == InputKeyLeft) {
  221. with_view_model(
  222. dolphin->idle_view_meta, (DolphinViewMenuModel * model) {
  223. if(model->idx <= 0)
  224. model->idx = 0;
  225. else
  226. --model->idx;
  227. return true;
  228. });
  229. } else if(event->key == InputKeyRight) {
  230. with_view_model(
  231. dolphin->idle_view_meta, (DolphinViewMenuModel * model) {
  232. if(model->idx >= 2)
  233. model->idx = 2;
  234. else
  235. ++model->idx;
  236. return true;
  237. });
  238. } else if(event->key == InputKeyOk) {
  239. with_view_model(
  240. dolphin->idle_view_meta, (DolphinViewMenuModel * model) {
  241. meta_menu_callback(context, model->idx);
  242. return true;
  243. });
  244. } else if(event->key == InputKeyBack) {
  245. with_view_model(
  246. dolphin->idle_view_meta, (DolphinViewMenuModel * model) {
  247. model->idx = 0;
  248. return true;
  249. });
  250. view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleMain);
  251. if(random() % 100 > 50)
  252. dolphin_scene_handler_set_scene(dolphin, idle_scenes[random() % sizeof(idle_scenes)]);
  253. }
  254. return true;
  255. }
  256. Dolphin* dolphin_alloc() {
  257. Dolphin* dolphin = furi_alloc(sizeof(Dolphin));
  258. // Message queue
  259. dolphin->event_queue = osMessageQueueNew(8, sizeof(DolphinEvent), NULL);
  260. furi_check(dolphin->event_queue);
  261. // State
  262. dolphin->state = dolphin_state_alloc();
  263. // Menu
  264. dolphin->menu_vm = furi_record_open("menu");
  265. // GUI
  266. dolphin->idle_view_dispatcher = view_dispatcher_alloc();
  267. // First start View
  268. dolphin->idle_view_first_start = view_alloc();
  269. view_allocate_model(
  270. dolphin->idle_view_first_start, ViewModelTypeLockFree, sizeof(DolphinViewFirstStartModel));
  271. view_set_context(dolphin->idle_view_first_start, dolphin);
  272. view_set_draw_callback(dolphin->idle_view_first_start, dolphin_view_first_start_draw);
  273. view_set_input_callback(dolphin->idle_view_first_start, dolphin_view_first_start_input);
  274. view_dispatcher_add_view(
  275. dolphin->idle_view_dispatcher, DolphinViewFirstStart, dolphin->idle_view_first_start);
  276. // Main Idle View
  277. dolphin->idle_view_main = view_alloc();
  278. view_set_context(dolphin->idle_view_main, dolphin);
  279. view_allocate_model(
  280. dolphin->idle_view_main, ViewModelTypeLockFree, sizeof(DolphinViewIdleUpModel));
  281. view_set_draw_callback(dolphin->idle_view_main, dolphin_view_idle_main_draw);
  282. view_set_input_callback(dolphin->idle_view_main, dolphin_view_idle_main_input);
  283. view_dispatcher_add_view(
  284. dolphin->idle_view_dispatcher, DolphinViewIdleMain, dolphin->idle_view_main);
  285. // Stats Idle View
  286. dolphin->idle_view_up = view_alloc();
  287. view_set_context(dolphin->idle_view_up, dolphin);
  288. view_allocate_model(
  289. dolphin->idle_view_up, ViewModelTypeLockFree, sizeof(DolphinViewMainModel));
  290. view_set_draw_callback(dolphin->idle_view_up, dolphin_view_idle_up_draw);
  291. view_set_input_callback(dolphin->idle_view_up, dolphin_view_idle_up_input);
  292. view_set_previous_callback(dolphin->idle_view_up, dolphin_view_idle_back);
  293. view_dispatcher_add_view(
  294. dolphin->idle_view_dispatcher, DolphinViewIdleUp, dolphin->idle_view_up);
  295. // Lock Menu View
  296. dolphin->view_lockmenu = view_alloc();
  297. view_set_context(dolphin->view_lockmenu, dolphin);
  298. view_allocate_model(
  299. dolphin->view_lockmenu, ViewModelTypeLockFree, sizeof(DolphinViewMenuModel));
  300. view_set_draw_callback(dolphin->view_lockmenu, dolphin_view_lockmenu_draw);
  301. view_set_input_callback(dolphin->view_lockmenu, dolphin_view_lockmenu_input);
  302. view_set_previous_callback(dolphin->view_lockmenu, dolphin_view_idle_back);
  303. view_dispatcher_add_view(
  304. dolphin->idle_view_dispatcher, DolphinViewLockMenu, dolphin->view_lockmenu);
  305. // Meta View
  306. dolphin->idle_view_meta = view_alloc();
  307. view_set_context(dolphin->idle_view_meta, dolphin);
  308. view_allocate_model(
  309. dolphin->idle_view_meta, ViewModelTypeLockFree, sizeof(DolphinViewMenuModel));
  310. view_set_draw_callback(dolphin->idle_view_meta, dolphin_view_idle_meta_draw);
  311. view_set_input_callback(dolphin->idle_view_meta, dolphin_view_idle_meta_input);
  312. view_set_previous_callback(dolphin->idle_view_meta, dolphin_view_idle_back);
  313. view_dispatcher_add_view(
  314. dolphin->idle_view_dispatcher, DolphinViewIdleMeta, dolphin->idle_view_meta);
  315. // Down Idle View
  316. dolphin->idle_view_down = view_alloc();
  317. view_set_draw_callback(dolphin->idle_view_down, dolphin_view_idle_down_draw);
  318. view_set_previous_callback(dolphin->idle_view_down, dolphin_view_idle_back);
  319. view_dispatcher_add_view(
  320. dolphin->idle_view_dispatcher, DolphinViewIdleDown, dolphin->idle_view_down);
  321. // HW Mismatch
  322. dolphin->view_hw_mismatch = view_alloc();
  323. view_set_draw_callback(dolphin->view_hw_mismatch, dolphin_view_hw_mismatch_draw);
  324. view_set_previous_callback(dolphin->view_hw_mismatch, dolphin_view_idle_back);
  325. view_dispatcher_add_view(
  326. dolphin->idle_view_dispatcher, DolphinViewHwMismatch, dolphin->view_hw_mismatch);
  327. // Lock icon
  328. dolphin->lock_icon = assets_icons_get(I_Lock_8x8);
  329. dolphin->lock_viewport = view_port_alloc();
  330. view_port_set_width(dolphin->lock_viewport, icon_get_width(dolphin->lock_icon));
  331. view_port_draw_callback_set(dolphin->lock_viewport, lock_icon_callback, dolphin);
  332. view_port_enabled_set(dolphin->lock_viewport, false);
  333. // Passport
  334. dolphin->passport = view_port_alloc();
  335. view_port_draw_callback_set(dolphin->passport, draw_passport_callback, dolphin);
  336. view_port_input_callback_set(dolphin->passport, passport_input_callback, dolphin);
  337. view_port_enabled_set(dolphin->passport, false);
  338. // Main screen animation
  339. dolphin_scene_handler_set_scene(dolphin, idle_scenes[random() % sizeof(idle_scenes)]);
  340. return dolphin;
  341. }
  342. void dolphin_save(Dolphin* dolphin) {
  343. furi_assert(dolphin);
  344. DolphinEvent event;
  345. event.type = DolphinEventTypeSave;
  346. furi_check(osMessageQueuePut(dolphin->event_queue, &event, 0, osWaitForever) == osOK);
  347. }
  348. void dolphin_deed(Dolphin* dolphin, DolphinDeed deed) {
  349. furi_assert(dolphin);
  350. DolphinEvent event;
  351. event.type = DolphinEventTypeDeed;
  352. event.deed = deed;
  353. furi_check(osMessageQueuePut(dolphin->event_queue, &event, 0, osWaitForever) == osOK);
  354. }
  355. int32_t dolphin_task() {
  356. Dolphin* dolphin = dolphin_alloc();
  357. Gui* gui = furi_record_open("gui");
  358. view_dispatcher_attach_to_gui(dolphin->idle_view_dispatcher, gui, ViewDispatcherTypeWindow);
  359. gui_add_view_port(gui, dolphin->lock_viewport, GuiLayerStatusBarLeft);
  360. gui_add_view_port(gui, dolphin->passport, GuiLayerFullscreen);
  361. if(dolphin_state_load(dolphin->state)) {
  362. view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleMain);
  363. } else {
  364. view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewFirstStart);
  365. }
  366. with_view_model(
  367. dolphin->idle_view_up, (DolphinViewIdleUpModel * model) {
  368. model->icounter = dolphin_state_get_icounter(dolphin->state);
  369. model->butthurt = dolphin_state_get_butthurt(dolphin->state);
  370. return true;
  371. });
  372. furi_record_create("dolphin", dolphin);
  373. if(!api_hal_version_do_i_belong_here()) {
  374. view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewHwMismatch);
  375. }
  376. DolphinEvent event;
  377. while(1) {
  378. furi_check(osMessageQueueGet(dolphin->event_queue, &event, NULL, osWaitForever) == osOK);
  379. if(event.type == DolphinEventTypeDeed) {
  380. dolphin_state_on_deed(dolphin->state, event.deed);
  381. with_view_model(
  382. dolphin->idle_view_up, (DolphinViewIdleUpModel * model) {
  383. model->icounter = dolphin_state_get_icounter(dolphin->state);
  384. model->butthurt = dolphin_state_get_butthurt(dolphin->state);
  385. return true;
  386. });
  387. } else if(event.type == DolphinEventTypeSave) {
  388. dolphin_state_save(dolphin->state);
  389. }
  390. }
  391. return 0;
  392. }