sound_engine.c 2.8 KB

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  1. #include "sound_engine.h"
  2. #include "../flizzer_tracker.h"
  3. #include "../flizzer_tracker_hal.h"
  4. #include <furi_hal.h>
  5. #define PI 3.1415
  6. void sound_engine_init(SoundEngine* sound_engine, uint32_t sample_rate, bool external_audio_output, uint32_t audio_buffer_size)
  7. {
  8. sound_engine->audio_buffer = malloc(audio_buffer_size * sizeof(sound_engine->audio_buffer[0]));
  9. sound_engine->audio_buffer_size = audio_buffer_size;
  10. sound_engine->sample_rate = sample_rate;
  11. sound_engine->external_audio_output = external_audio_output;
  12. for(int i = 0; i < NUM_CHANNELS; ++i)
  13. {
  14. sound_engine->channel[i].lfsr = RANDOM_SEED;
  15. }
  16. for(int i = 0; i < SINE_LUT_SIZE; ++i)
  17. {
  18. sound_engine->sine_lut[i] = (uint8_t)((sinf(i / 64.0 * PI) + 1.0) * 127.0);
  19. }
  20. furi_hal_interrupt_set_isr_ex(FuriHalInterruptIdDma1Ch1, 15, sound_engine_dma_isr, sound_engine);
  21. sound_engine_init_hardware(sample_rate, external_audio_output, sound_engine->audio_buffer, audio_buffer_size);
  22. }
  23. void sound_engine_deinit(SoundEngine* sound_engine)
  24. {
  25. free(sound_engine->audio_buffer);
  26. if(!(sound_engine->external_audio_output))
  27. {
  28. furi_hal_speaker_release();
  29. }
  30. furi_hal_interrupt_set_isr_ex(FuriHalInterruptIdDma1Ch1, 13, NULL, NULL);
  31. sound_engine_stop();
  32. }
  33. void sound_engine_set_channel_frequency(SoundEngine* sound_engine, SoundEngineChannel* channel, uint32_t frequency)
  34. {
  35. if(frequency != 0)
  36. {
  37. channel->frequency = (uint64_t)(ACC_LENGTH) / (uint64_t)1024 * (uint64_t)(frequency) / (uint64_t)sound_engine->sample_rate;
  38. }
  39. else
  40. {
  41. channel->frequency = 0;
  42. }
  43. }
  44. void sound_engine_fill_buffer(SoundEngine* sound_engine, uint16_t* audio_buffer, uint32_t audio_buffer_size)
  45. {
  46. for(uint32_t i = 0; i < audio_buffer_size; ++i)
  47. {
  48. int32_t output = WAVE_AMP / 2 / 64;
  49. for(uint32_t chan = 0; chan < NUM_CHANNELS; ++chan)
  50. {
  51. SoundEngineChannel* channel = &sound_engine->channel[chan];
  52. int32_t channel_output = 0;
  53. if(channel->frequency > 0)
  54. {
  55. uint32_t prev_acc = channel->accumulator;
  56. channel->accumulator += channel->frequency;
  57. channel->accumulator &= ACC_LENGTH - 1;
  58. channel_output += sound_engine_osc(sound_engine, channel, prev_acc) - WAVE_AMP / 2;
  59. if(channel->flags & SE_ENABLE_FILTER)
  60. {
  61. sound_engine_filter_cycle(&channel->filter, channel_output);
  62. switch(channel->filter_mode)
  63. {
  64. case FIL_OUTPUT_LOWPASS:
  65. {
  66. channel_output = sound_engine_output_lowpass(&channel->filter);
  67. break;
  68. }
  69. case FIL_OUTPUT_HIGHPASS:
  70. {
  71. channel_output = sound_engine_output_highpass(&channel->filter);
  72. break;
  73. }
  74. case FIL_OUTPUT_BANDPASS:
  75. {
  76. channel_output = sound_engine_output_bandpass(&channel->filter);
  77. break;
  78. }
  79. }
  80. }
  81. output += ((channel_output) / (64 * 4)); //2 more bits so all channels fit
  82. }
  83. }
  84. audio_buffer[i] = output;
  85. }
  86. }