camera_suite.cpp 5.7 KB

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  1. #include "camera_suite.h"
  2. bool camera_suite_custom_event_callback(void* context, uint32_t event) {
  3. furi_assert(context);
  4. CameraSuite* app = static_cast<CameraSuite*>(context);
  5. return scene_manager_handle_custom_event(app->scene_manager, event);
  6. }
  7. void camera_suite_tick_event_callback(void* context) {
  8. furi_assert(context);
  9. CameraSuite* app = static_cast<CameraSuite*>(context);
  10. scene_manager_handle_tick_event(app->scene_manager);
  11. }
  12. // Leave app if back button pressed.
  13. bool camera_suite_navigation_event_callback(void* context) {
  14. furi_assert(context);
  15. CameraSuite* app = static_cast<CameraSuite*>(context);
  16. return scene_manager_handle_back_event(app->scene_manager);
  17. }
  18. CameraSuite* camera_suite_app_alloc() {
  19. CameraSuite* app = static_cast<CameraSuite*>(malloc(sizeof(CameraSuite)));
  20. app->gui = static_cast<Gui*>(furi_record_open(RECORD_GUI));
  21. app->notification = static_cast<NotificationApp*>(furi_record_open(RECORD_NOTIFICATION));
  22. // Turn backlight on.
  23. notification_message(app->notification, &sequence_display_backlight_on);
  24. // Scene additions
  25. app->view_dispatcher = view_dispatcher_alloc();
  26. view_dispatcher_enable_queue(app->view_dispatcher);
  27. app->scene_manager = scene_manager_alloc(&camera_suite_scene_handlers, app);
  28. view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
  29. view_dispatcher_set_navigation_event_callback(
  30. app->view_dispatcher, camera_suite_navigation_event_callback);
  31. view_dispatcher_set_tick_event_callback(
  32. app->view_dispatcher, camera_suite_tick_event_callback, 100);
  33. view_dispatcher_set_custom_event_callback(
  34. app->view_dispatcher, camera_suite_custom_event_callback);
  35. app->submenu = submenu_alloc();
  36. // Set app default settings values.
  37. app->haptic = 1; // Haptic is enabled by default
  38. app->jpeg = 0; // Save JPEG to ESP32-CAM sd-card is disabled by default.
  39. app->speaker = 1; // Speaker is enabled by default
  40. app->led = 1; // LED is enabled by default
  41. // Set cam default settings values.
  42. app->orientation = 0; // Orientation is "portrait", zero degrees by default.
  43. app->dither = 0; // Dither algorithm is "Floyd Steinberg" by default.
  44. app->flash = 1; // Flash is enabled by default.
  45. // Load configs if available (overrides defaults).
  46. camera_suite_read_settings(app);
  47. view_dispatcher_add_view(
  48. app->view_dispatcher, CameraSuiteViewIdMenu, submenu_get_view(app->submenu));
  49. app->camera_suite_view_start = camera_suite_view_start_alloc();
  50. view_dispatcher_add_view(
  51. app->view_dispatcher,
  52. CameraSuiteViewIdStartscreen,
  53. camera_suite_view_start_get_view(app->camera_suite_view_start));
  54. app->camera_suite_view_camera = camera_suite_view_camera_alloc();
  55. view_dispatcher_add_view(
  56. app->view_dispatcher,
  57. CameraSuiteViewIdCamera,
  58. camera_suite_view_camera_get_view(app->camera_suite_view_camera));
  59. app->camera_suite_view_wifi_camera = camera_suite_view_wifi_camera_alloc();
  60. view_dispatcher_add_view(
  61. app->view_dispatcher,
  62. CameraSuiteViewIdWiFiCamera,
  63. camera_suite_view_wifi_camera_get_view(app->camera_suite_view_wifi_camera));
  64. app->camera_suite_view_guide = camera_suite_view_guide_alloc();
  65. view_dispatcher_add_view(
  66. app->view_dispatcher,
  67. CameraSuiteViewIdGuide,
  68. camera_suite_view_guide_get_view(app->camera_suite_view_guide));
  69. app->button_menu = button_menu_alloc();
  70. app->variable_item_list = variable_item_list_alloc();
  71. view_dispatcher_add_view(
  72. app->view_dispatcher,
  73. CameraSuiteViewIdAppSettings,
  74. variable_item_list_get_view(app->variable_item_list));
  75. view_dispatcher_add_view(
  76. app->view_dispatcher,
  77. CameraSuiteViewIdCamSettings,
  78. variable_item_list_get_view(app->variable_item_list));
  79. //End Scene Additions
  80. return app;
  81. }
  82. void camera_suite_app_free(CameraSuite* app) {
  83. furi_assert(app);
  84. // Scene manager
  85. scene_manager_free(app->scene_manager);
  86. // View Dispatcher
  87. view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdStartscreen);
  88. view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdMenu);
  89. view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdCamera);
  90. view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdWiFiCamera);
  91. view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdGuide);
  92. view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdAppSettings);
  93. view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdCamSettings);
  94. submenu_free(app->submenu);
  95. view_dispatcher_free(app->view_dispatcher);
  96. furi_record_close(RECORD_GUI);
  97. // Free remaining resources
  98. camera_suite_view_start_free(app->camera_suite_view_start);
  99. camera_suite_view_camera_free(app->camera_suite_view_camera);
  100. camera_suite_view_wifi_camera_free(app->camera_suite_view_wifi_camera);
  101. camera_suite_view_guide_free(app->camera_suite_view_guide);
  102. button_menu_free(app->button_menu);
  103. variable_item_list_free(app->variable_item_list);
  104. app->gui = NULL;
  105. app->notification = NULL;
  106. //Remove whatever is left
  107. free(app);
  108. }
  109. /** Main entry point for initialization. */
  110. int32_t camera_suite_app(void* p) {
  111. UNUSED(p);
  112. CameraSuite* app = camera_suite_app_alloc();
  113. view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
  114. // Init with start scene.
  115. scene_manager_next_scene(app->scene_manager, CameraSuiteSceneStart);
  116. furi_hal_power_suppress_charge_enter();
  117. view_dispatcher_run(app->view_dispatcher);
  118. camera_suite_save_settings(app);
  119. furi_hal_power_suppress_charge_exit();
  120. camera_suite_app_free(app);
  121. return 0;
  122. }