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- #pragma once
- #include "game.h"
- typedef struct
- {
- char id[64];
- int index;
- } LevelContext;
- extern Level *level_tree;
- extern Level *level_example;
- extern const LevelBehaviour tree_level;
- extern const LevelBehaviour example_level;
- extern const LevelBehaviour *level_behaviors[10];
- extern LevelContext level_contexts[];
- extern Level *levels[];
- extern int level_count;
- bool level_load_all();
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