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- #include <game/level.h>
- /****** Level ******/
- static void level_start(Level *level, GameManager *manager, void *context)
- {
- UNUSED(manager);
- LevelContext *level_context = context;
- // check if the world exists
- if (!world_exists(level_context->id))
- {
- FURI_LOG_E("Game", "World does not exist");
- easy_flipper_dialog("[WORLD ERROR]", "No world data installed.\n\n\nSettings -> Game ->\nInstall Official World Pack");
- draw_example_world(level);
- return;
- }
- // draw the world
- if (!draw_json_world_furi(level, load_furi_world(level_context->id)))
- {
- FURI_LOG_E("Game", "World exists but failed to draw.");
- draw_example_world(level);
- }
- }
- static void level_alloc_tree_world(Level *level, GameManager *manager, void *context)
- {
- UNUSED(level);
- LevelContext *level_context = context;
- snprintf(level_context->id, sizeof(level_context->id), "tree_world");
- level_context->index = 0;
- // Add player entity to the level
- player_spawn(level, manager);
- }
- static void level_alloc_example_world(Level *level, GameManager *manager, void *context)
- {
- UNUSED(level);
- LevelContext *level_context = context;
- snprintf(level_context->id, sizeof(level_context->id), "example_world");
- level_context->index = 1;
- // Add player entity to the level
- player_spawn(level, manager);
- }
- Level *level_tree;
- Level *level_example;
- const LevelBehaviour tree_level = {
- .alloc = level_alloc_tree_world, // called once, when level allocated
- .free = NULL, // called once, when level freed
- .start = level_start, // called when level is changed to this level
- .stop = NULL, // called when level is changed from this level
- .context_size = sizeof(LevelContext), // size of level context, will be automatically allocated and freed
- };
- const LevelBehaviour example_level = {
- .alloc = level_alloc_example_world, // called once, when level allocated
- .free = NULL, // called once, when level freed
- .start = level_start, // called when level is changed to this level
- .stop = NULL, // called when level is changed from this level
- .context_size = sizeof(LevelContext), // size of level context, will be automatically allocated and freed
- };
- void level_alloc_world(Level *level, GameManager *manager, void *context)
- {
- UNUSED(level);
- LevelContext *level_context = context;
- snprintf(level_context->id, sizeof(level_context->id), "%s", level_contexts[level_context->index].id);
- level_context->index = level_contexts[level_context->index].index;
- // Add player entity to the level
- player_spawn(level, manager);
- }
- bool level_load_all()
- {
- char file_path[128];
- snprintf(
- file_path,
- sizeof(file_path),
- STORAGE_EXT_PATH_PREFIX "/apps_data/flip_world/worlds.json");
- FuriString *world_data = flipper_http_load_from_file(file_path);
- if (!world_data)
- {
- FURI_LOG_E(TAG, "Failed to load world data");
- return false;
- }
- const char *json_data = furi_string_get_cstr(world_data);
- if (!json_data)
- {
- FURI_LOG_E(TAG, "Failed to get world data");
- furi_string_free(world_data);
- return false;
- }
- const LevelBehaviour new_behavior = {
- .alloc = level_alloc_world,
- .free = NULL,
- .start = level_start,
- .stop = NULL,
- .context_size = sizeof(LevelContext),
- };
- for (int i = 0; i < 10; i++)
- {
- char *json = get_json_array_value("worlds", i, json_data);
- if (!json)
- {
- FURI_LOG_E(TAG, "Failed to get worlds. Data likely empty");
- break;
- }
- char *world_id = get_json_value("name", json);
- if (!world_id)
- {
- FURI_LOG_E(TAG, "Failed to get world id");
- furi_string_free(world_data);
- free(json);
- return false;
- }
- snprintf(level_contexts[i].id, sizeof(level_contexts[i].id), "%s", "example_world");
- // safely copy the i value to the index
- level_contexts[i].index = i;
- level_behaviors[i] = &new_behavior;
- level_count++;
- free(json);
- free(world_id);
- }
- furi_string_free(world_data);
- return true;
- }
- // array of LevelBehaviour structures
- const LevelBehaviour *level_behaviors[10] = {0};
- LevelContext level_contexts[] = {0};
- Level *levels[] = {0};
- int level_count = 0;
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