level.c 4.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138
  1. #include <game/level.h>
  2. /****** Level ******/
  3. static void level_start(Level *level, GameManager *manager, void *context)
  4. {
  5. UNUSED(manager);
  6. LevelContext *level_context = context;
  7. // check if the world exists
  8. if (!world_exists(level_context->id))
  9. {
  10. FURI_LOG_E("Game", "World does not exist");
  11. easy_flipper_dialog("[WORLD ERROR]", "No world data installed.\n\n\nSettings -> Game ->\nInstall Official World Pack");
  12. draw_example_world(level);
  13. return;
  14. }
  15. // draw the world
  16. if (!draw_json_world_furi(level, load_furi_world(level_context->id)))
  17. {
  18. FURI_LOG_E("Game", "World exists but failed to draw.");
  19. draw_example_world(level);
  20. }
  21. }
  22. static void level_alloc_tree_world(Level *level, GameManager *manager, void *context)
  23. {
  24. UNUSED(level);
  25. LevelContext *level_context = context;
  26. snprintf(level_context->id, sizeof(level_context->id), "tree_world");
  27. level_context->index = 0;
  28. // Add player entity to the level
  29. player_spawn(level, manager);
  30. }
  31. static void level_alloc_example_world(Level *level, GameManager *manager, void *context)
  32. {
  33. UNUSED(level);
  34. LevelContext *level_context = context;
  35. snprintf(level_context->id, sizeof(level_context->id), "example_world");
  36. level_context->index = 1;
  37. // Add player entity to the level
  38. player_spawn(level, manager);
  39. }
  40. Level *level_tree;
  41. Level *level_example;
  42. const LevelBehaviour tree_level = {
  43. .alloc = level_alloc_tree_world, // called once, when level allocated
  44. .free = NULL, // called once, when level freed
  45. .start = level_start, // called when level is changed to this level
  46. .stop = NULL, // called when level is changed from this level
  47. .context_size = sizeof(LevelContext), // size of level context, will be automatically allocated and freed
  48. };
  49. const LevelBehaviour example_level = {
  50. .alloc = level_alloc_example_world, // called once, when level allocated
  51. .free = NULL, // called once, when level freed
  52. .start = level_start, // called when level is changed to this level
  53. .stop = NULL, // called when level is changed from this level
  54. .context_size = sizeof(LevelContext), // size of level context, will be automatically allocated and freed
  55. };
  56. void level_alloc_world(Level *level, GameManager *manager, void *context)
  57. {
  58. UNUSED(level);
  59. LevelContext *level_context = context;
  60. snprintf(level_context->id, sizeof(level_context->id), "%s", level_contexts[level_context->index].id);
  61. level_context->index = level_contexts[level_context->index].index;
  62. // Add player entity to the level
  63. player_spawn(level, manager);
  64. }
  65. bool level_load_all()
  66. {
  67. char file_path[128];
  68. snprintf(
  69. file_path,
  70. sizeof(file_path),
  71. STORAGE_EXT_PATH_PREFIX "/apps_data/flip_world/worlds.json");
  72. FuriString *world_data = flipper_http_load_from_file(file_path);
  73. if (!world_data)
  74. {
  75. FURI_LOG_E(TAG, "Failed to load world data");
  76. return false;
  77. }
  78. const char *json_data = furi_string_get_cstr(world_data);
  79. if (!json_data)
  80. {
  81. FURI_LOG_E(TAG, "Failed to get world data");
  82. furi_string_free(world_data);
  83. return false;
  84. }
  85. const LevelBehaviour new_behavior = {
  86. .alloc = level_alloc_world,
  87. .free = NULL,
  88. .start = level_start,
  89. .stop = NULL,
  90. .context_size = sizeof(LevelContext),
  91. };
  92. for (int i = 0; i < 10; i++)
  93. {
  94. char *json = get_json_array_value("worlds", i, json_data);
  95. if (!json)
  96. {
  97. FURI_LOG_E(TAG, "Failed to get worlds. Data likely empty");
  98. break;
  99. }
  100. char *world_id = get_json_value("name", json);
  101. if (!world_id)
  102. {
  103. FURI_LOG_E(TAG, "Failed to get world id");
  104. furi_string_free(world_data);
  105. free(json);
  106. return false;
  107. }
  108. snprintf(level_contexts[i].id, sizeof(level_contexts[i].id), "%s", "example_world");
  109. // safely copy the i value to the index
  110. level_contexts[i].index = i;
  111. level_behaviors[i] = &new_behavior;
  112. level_count++;
  113. free(json);
  114. free(world_id);
  115. }
  116. furi_string_free(world_data);
  117. return true;
  118. }
  119. // array of LevelBehaviour structures
  120. const LevelBehaviour *level_behaviors[10] = {0};
  121. LevelContext level_contexts[] = {0};
  122. Level *levels[] = {0};
  123. int level_count = 0;