Skorpionm 67fbefbe63 SubGhz: Сreating and delivering Security+ 2.0 (#1273) 3 anni fa
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compiled 79920a3522 [FL-2491] File browser GUI module (#1237) 3 anni fa
dolphin 7ed5b9053a Assets: update URL (#1148) 3 anni fa
icons 79920a3522 [FL-2491] File browser GUI module (#1237) 3 anni fa
protobuf @ ffa62429f3 597ee5b939 [FL-2527] Updater: Migrating to new manifest path convention (#1213) 3 anni fa
resources ca5c0d2d50 Adding FIDO U2F to aid.nfc (#1251) 3 anni fa
unit_tests 67fbefbe63 SubGhz: Сreating and delivering Security+ 2.0 (#1273) 3 anni fa
.gitignore 7ce305fca3 [FL-2269] Core2 OTA (#1144) 3 anni fa
Makefile 7ce305fca3 [FL-2269] Core2 OTA (#1144) 3 anni fa
ReadMe.md 76221021ec Assets: update compile steps for docker-compose (#1181) 3 anni fa
assets.mk 57312961e8 [FL-2481] Renamed assets->resources; enforcing Manifest build if it does not exist (#1135) 3 anni fa
copro.mk 7ce305fca3 [FL-2269] Core2 OTA (#1144) 3 anni fa

ReadMe.md

Requirements

  • Python3
  • ImageMagic
  • Make

Compiling

make all

Compiling with Docker-Compose

docker-compose exec dev make -C assets clean
docker-compose exec dev make -C assets all

Asset naming rules

Images and Animations

NAME_VARIANT_SIZE

  • NAME - mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
  • VARIANT - optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
  • SIZE - mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.

Image names will be automatically prefixed with I_, animation names with A_. Icons and Animations will be gathered into icon.h and icon.c.

Dolphin and Games assets

Rules are same as for Images and Animations plus assets are grouped by level and level prepends NAME. Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/

Important notes

Don't include assets that you are not using, compiler is not going to strip unused assets.

Structure

  • compiled - Output folder for compiled assets.
  • dolphin - Dolphin game assets sources. Goes to compiled and resources folders.
  • icons - Icons sources. Goes to compiled folder.
  • protobuf - Protobuf sources. Goes to compiled folder.
  • resources - Assets that is going to be provisioned to SD card.