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- #include <callback/game.h>
- //
- #include "engine/engine.h"
- #include "engine/game_engine.h"
- #include "engine/game_manager_i.h"
- #include "engine/level_i.h"
- #include "engine/entity_i.h"
- //
- #include "game/storage.h"
- //
- #include <callback/loader.h>
- #include <callback/free.h>
- #include <callback/alloc.h>
- #include <callback/callback.h>
- #include "alloc/alloc.h"
- #include <flip_storage/storage.h>
- bool user_hit_back = false;
- uint32_t lobby_index = -1;
- char *lobby_list[10];
- char game_ws_lobby_name[64];
- static uint8_t timer_iteration = 0; // timer iteration for the loading screen
- static uint8_t timer_refresh = 5; // duration for timer to refresh
- FuriThread *game_thread = NULL;
- FuriThread *waiting_thread = NULL;
- bool game_thread_running = false;
- bool waiting_thread_running = false;
- static void game_frame_cb(GameEngine *engine, Canvas *canvas, InputState input, void *context)
- {
- UNUSED(engine);
- GameManager *game_manager = context;
- game_manager_input_set(game_manager, input);
- game_manager_update(game_manager);
- game_manager_render(game_manager, canvas);
- }
- static int32_t game_app(void *p)
- {
- UNUSED(p);
- GameManager *game_manager = game_manager_alloc();
- if (!game_manager)
- {
- FURI_LOG_E("Game", "Failed to allocate game manager");
- return -1;
- }
- // Setup game engine settings...
- GameEngineSettings settings = game_engine_settings_init();
- settings.target_fps = atof_(fps_choices_str[fps_index]);
- settings.show_fps = game.show_fps;
- settings.always_backlight = strstr(yes_or_no_choices[screen_always_on_index], "Yes") != NULL;
- settings.frame_callback = game_frame_cb;
- settings.context = game_manager;
- GameEngine *engine = game_engine_alloc(settings);
- if (!engine)
- {
- FURI_LOG_E("Game", "Failed to allocate game engine");
- game_manager_free(game_manager);
- return -1;
- }
- game_manager_engine_set(game_manager, engine);
- // Allocate custom game context if needed
- void *game_context = NULL;
- if (game.context_size > 0)
- {
- game_context = malloc(game.context_size);
- game_manager_game_context_set(game_manager, game_context);
- }
- // Start the game
- game.start(game_manager, game_context);
- // 1) Run the engine
- game_engine_run(engine);
- // 2) Stop the game FIRST, so it can do any internal cleanup
- game.stop(game_context);
- // 3) Now free the engine
- game_engine_free(engine);
- // 4) Now free the manager
- game_manager_free(game_manager);
- // 5) Finally, free your custom context if it was allocated
- if (game_context)
- {
- free(game_context);
- }
- // 6) Check for leftover entities
- int32_t entities = entities_get_count();
- if (entities != 0)
- {
- FURI_LOG_E("Game", "Memory leak detected: %ld entities still allocated", entities);
- return -1;
- }
- return 0;
- }
- static int32_t game_waiting_app_callback(void *p)
- {
- FlipWorldApp *app = (FlipWorldApp *)p;
- furi_check(app);
- FlipperHTTP *fhttp = flipper_http_alloc();
- if (!fhttp)
- {
- FURI_LOG_E(TAG, "Failed to allocate FlipperHTTP");
- easy_flipper_dialog("Error", "Failed to allocate FlipperHTTP");
- return -1;
- }
- user_hit_back = false;
- timer_iteration = 0;
- while (timer_iteration < 60 && !user_hit_back)
- {
- FURI_LOG_I(TAG, "Waiting for more players...");
- game_waiting_process(fhttp, app);
- FURI_LOG_I(TAG, "Waiting for more players... %d", timer_iteration);
- timer_iteration++;
- furi_delay_ms(1000 * timer_refresh);
- }
- // if we reach here, it means we timed out or the user hit back
- FURI_LOG_E(TAG, "No players joined within the timeout or user hit back");
- game_remove_from_lobby(fhttp);
- flipper_http_free(fhttp);
- view_dispatcher_switch_to_view(app->view_dispatcher, FlipWorldViewSubmenuOther);
- return 0;
- }
- static bool game_start_waiting_thread(void *context)
- {
- FlipWorldApp *app = (FlipWorldApp *)context;
- furi_check(app);
- // free game thread
- if (waiting_thread_running)
- {
- waiting_thread_running = false;
- if (waiting_thread)
- {
- furi_thread_flags_set(furi_thread_get_id(waiting_thread), WorkerEvtStop);
- furi_thread_join(waiting_thread);
- furi_thread_free(waiting_thread);
- }
- }
- // start waiting thread
- FuriThread *thread = furi_thread_alloc_ex("waiting_thread", 2048, game_waiting_app_callback, app);
- if (!thread)
- {
- FURI_LOG_E(TAG, "Failed to allocate waiting thread");
- easy_flipper_dialog("Error", "Failed to allocate waiting thread. Restart your Flipper.");
- return false;
- }
- furi_thread_start(thread);
- waiting_thread = thread;
- waiting_thread_running = true;
- return true;
- }
- static bool game_fetch_world_list(FlipperHTTP *fhttp)
- {
- if (!fhttp)
- {
- FURI_LOG_E(TAG, "fhttp is NULL");
- easy_flipper_dialog("Error", "fhttp is NULL. Press BACK to return.");
- return false;
- }
- // ensure flip_world directory exists
- char directory_path[128];
- snprintf(directory_path, sizeof(directory_path), STORAGE_EXT_PATH_PREFIX "/apps_data/flip_world");
- Storage *storage = furi_record_open(RECORD_STORAGE);
- storage_common_mkdir(storage, directory_path);
- snprintf(directory_path, sizeof(directory_path), STORAGE_EXT_PATH_PREFIX "/apps_data/flip_world/worlds");
- storage_common_mkdir(storage, directory_path);
- furi_record_close(RECORD_STORAGE);
- snprintf(fhttp->file_path, sizeof(fhttp->file_path), STORAGE_EXT_PATH_PREFIX "/apps_data/flip_world/worlds/world_list.json");
- fhttp->save_received_data = true;
- return flipper_http_request(fhttp, GET, "https://www.jblanked.com/flipper/api/world/v8/list/10/", "{\"Content-Type\":\"application/json\"}", NULL);
- }
- // we will load the palyer stats from the API and save them
- // in player_spawn game method, it will load the player stats that we saved
- static bool game_fetch_player_stats(FlipperHTTP *fhttp)
- {
- if (!fhttp)
- {
- FURI_LOG_E(TAG, "fhttp is NULL");
- easy_flipper_dialog("Error", "fhttp is NULL. Press BACK to return.");
- return false;
- }
- char username[64];
- if (!load_char("Flip-Social-Username", username, sizeof(username)))
- {
- FURI_LOG_E(TAG, "Failed to load Flip-Social-Username");
- easy_flipper_dialog("Error", "Failed to load saved username. Go to settings to update.");
- return false;
- }
- char url[128];
- snprintf(url, sizeof(url), "https://www.jblanked.com/flipper/api/user/game-stats/%s/", username);
- // ensure the folders exist
- char directory_path[128];
- snprintf(directory_path, sizeof(directory_path), STORAGE_EXT_PATH_PREFIX "/apps_data/flip_world");
- Storage *storage = furi_record_open(RECORD_STORAGE);
- storage_common_mkdir(storage, directory_path);
- snprintf(directory_path, sizeof(directory_path), STORAGE_EXT_PATH_PREFIX "/apps_data/flip_world/data");
- storage_common_mkdir(storage, directory_path);
- snprintf(directory_path, sizeof(directory_path), STORAGE_EXT_PATH_PREFIX "/apps_data/flip_world/data/player");
- storage_common_mkdir(storage, directory_path);
- furi_record_close(RECORD_STORAGE);
- snprintf(fhttp->file_path, sizeof(fhttp->file_path), STORAGE_EXT_PATH_PREFIX "/apps_data/flip_world/data/player/player_stats.json");
- fhttp->save_received_data = true;
- return flipper_http_request(fhttp, GET, url, "{\"Content-Type\":\"application/json\"}", NULL);
- }
- static bool game_thread_start(void *context)
- {
- FlipWorldApp *app = (FlipWorldApp *)context;
- if (!app)
- {
- FURI_LOG_E(TAG, "app is NULL");
- easy_flipper_dialog("Error", "app is NULL. Press BACK to return.");
- return false;
- }
- // free everything but message_view
- free_variable_item_list(app);
- free_text_input_view(app);
- // free_submenu_other(app); // free lobby list or settings
- loader_view_free(app);
- free_game_submenu(app);
- // free game thread
- if (game_thread_running)
- {
- game_thread_running = false;
- if (game_thread)
- {
- furi_thread_flags_set(furi_thread_get_id(game_thread), WorkerEvtStop);
- furi_thread_join(game_thread);
- furi_thread_free(game_thread);
- }
- }
- // start game thread
- FuriThread *thread = furi_thread_alloc_ex("game", 2048, game_app, app);
- if (!thread)
- {
- FURI_LOG_E(TAG, "Failed to allocate game thread");
- easy_flipper_dialog("Error", "Failed to allocate game thread. Restart your Flipper.");
- return false;
- }
- furi_thread_start(thread);
- game_thread = thread;
- game_thread_running = true;
- return true;
- }
- // combine register, login, and world list fetch into one function to switch to the loader view
- static bool game_fetch(DataLoaderModel *model)
- {
- FlipWorldApp *app = (FlipWorldApp *)model->parser_context;
- if (!app)
- {
- FURI_LOG_E(TAG, "app is NULL");
- easy_flipper_dialog("Error", "app is NULL. Press BACK to return.");
- return false;
- }
- if (model->request_index == 0)
- {
- // login
- char username[64];
- char password[64];
- if (!load_char("Flip-Social-Username", username, sizeof(username)))
- {
- FURI_LOG_E(TAG, "Failed to load Flip-Social-Username");
- view_dispatcher_switch_to_view(app->view_dispatcher,
- FlipWorldViewSubmenu); // just go back to the main menu for now
- easy_flipper_dialog("Error", "Failed to load saved username\nGo to user settings to update.");
- return false;
- }
- if (!load_char("Flip-Social-Password", password, sizeof(password)))
- {
- FURI_LOG_E(TAG, "Failed to load Flip-Social-Password");
- view_dispatcher_switch_to_view(app->view_dispatcher,
- FlipWorldViewSubmenu); // just go back to the main menu for now
- easy_flipper_dialog("Error", "Failed to load saved password\nGo to settings to update.");
- return false;
- }
- char payload[256];
- snprintf(payload, sizeof(payload), "{\"username\":\"%s\",\"password\":\"%s\"}", username, password);
- return flipper_http_request(model->fhttp, POST, "https://www.jblanked.com/flipper/api/user/login/", "{\"Content-Type\":\"application/json\"}", payload);
- }
- else if (model->request_index == 1)
- {
- // check if login was successful
- char is_logged_in[8];
- if (!load_char("is_logged_in", is_logged_in, sizeof(is_logged_in)))
- {
- FURI_LOG_E(TAG, "Failed to load is_logged_in");
- easy_flipper_dialog("Error", "Failed to load is_logged_in\nGo to user settings to update.");
- view_dispatcher_switch_to_view(app->view_dispatcher,
- FlipWorldViewSubmenu); // just go back to the main menu for now
- return false;
- }
- if (is_str(is_logged_in, "false") && is_str(model->title, "Registering..."))
- {
- // register
- char username[64];
- char password[64];
- if (!load_char("Flip-Social-Username", username, sizeof(username)))
- {
- FURI_LOG_E(TAG, "Failed to load Flip-Social-Username");
- easy_flipper_dialog("Error", "Failed to load saved username. Go to settings to update.");
- view_dispatcher_switch_to_view(app->view_dispatcher,
- FlipWorldViewSubmenu); // just go back to the main menu for now
- return false;
- }
- if (!load_char("Flip-Social-Password", password, sizeof(password)))
- {
- FURI_LOG_E(TAG, "Failed to load Flip-Social-Password");
- easy_flipper_dialog("Error", "Failed to load saved password. Go to settings to update.");
- view_dispatcher_switch_to_view(app->view_dispatcher,
- FlipWorldViewSubmenu); // just go back to the main menu for now
- return false;
- }
- char payload[172];
- snprintf(payload, sizeof(payload), "{\"username\":\"%s\",\"password\":\"%s\"}", username, password);
- model->title = "Registering...";
- return flipper_http_request(model->fhttp, POST, "https://www.jblanked.com/flipper/api/user/register/", "{\"Content-Type\":\"application/json\"}", payload);
- }
- else
- {
- model->title = "Fetching World List..";
- return game_fetch_world_list(model->fhttp);
- }
- }
- else if (model->request_index == 2)
- {
- model->title = "Fetching World List..";
- return game_fetch_world_list(model->fhttp);
- }
- else if (model->request_index == 3)
- {
- snprintf(model->fhttp->file_path, sizeof(model->fhttp->file_path), STORAGE_EXT_PATH_PREFIX "/apps_data/flip_world/worlds/world_list.json");
- FuriString *world_list = flipper_http_load_from_file(model->fhttp->file_path);
- if (!world_list)
- {
- view_dispatcher_switch_to_view(app->view_dispatcher,
- FlipWorldViewSubmenu); // just go back to the main menu for now
- FURI_LOG_E(TAG, "Failed to load world list");
- easy_flipper_dialog("Error", "Failed to load world list. Go to game settings to download packs.");
- return false;
- }
- FuriString *first_world = get_json_array_value_furi("worlds", 0, world_list);
- if (!first_world)
- {
- view_dispatcher_switch_to_view(app->view_dispatcher,
- FlipWorldViewSubmenu); // just go back to the main menu for now
- FURI_LOG_E(TAG, "Failed to get first world");
- easy_flipper_dialog("Error", "Failed to get first world. Go to game settings to download packs.");
- furi_string_free(world_list);
- return false;
- }
- if (world_exists(furi_string_get_cstr(first_world)))
- {
- furi_string_free(world_list);
- furi_string_free(first_world);
- if (!game_thread_start(app))
- {
- FURI_LOG_E(TAG, "Failed to start game thread");
- easy_flipper_dialog("Error", "Failed to start game thread. Press BACK to return.");
- view_dispatcher_switch_to_view(app->view_dispatcher,
- FlipWorldViewSubmenu); // just go back to the main menu for now
- return "Failed to start game thread";
- }
- return true;
- }
- snprintf(model->fhttp->file_path, sizeof(model->fhttp->file_path), STORAGE_EXT_PATH_PREFIX "/apps_data/flip_world/worlds/%s.json", furi_string_get_cstr(first_world));
- model->fhttp->save_received_data = true;
- char url[128];
- snprintf(url, sizeof(url), "https://www.jblanked.com/flipper/api/world/v8/get/world/%s/", furi_string_get_cstr(first_world));
- furi_string_free(world_list);
- furi_string_free(first_world);
- return flipper_http_request(model->fhttp, GET, url, "{\"Content-Type\":\"application/json\"}", NULL);
- }
- FURI_LOG_E(TAG, "Unknown request index");
- return false;
- }
- static char *game_parse(DataLoaderModel *model)
- {
- FlipWorldApp *app = (FlipWorldApp *)model->parser_context;
- if (model->request_index == 0)
- {
- if (!model->fhttp->last_response)
- {
- save_char("is_logged_in", "false");
- // Go back to the main menu
- easy_flipper_dialog("Error", "Response is empty. Press BACK to return.");
- view_dispatcher_switch_to_view(app->view_dispatcher, FlipWorldViewSubmenu);
- return "Response is empty...";
- }
- // Check for successful conditions
- if (strstr(model->fhttp->last_response, "[SUCCESS]") != NULL || strstr(model->fhttp->last_response, "User found") != NULL)
- {
- save_char("is_logged_in", "true");
- model->title = "Login successful!";
- model->title = "Fetching World List..";
- return "Login successful!";
- }
- // Check if user not found
- if (strstr(model->fhttp->last_response, "User not found") != NULL)
- {
- save_char("is_logged_in", "false");
- model->title = "Registering...";
- return "Account not found...\nRegistering now.."; // if they see this an issue happened switching to register
- }
- // If not success, not found, check length conditions
- size_t resp_len = strlen(model->fhttp->last_response);
- if (resp_len == 0 || resp_len > 127)
- {
- // Empty or too long means failed login
- save_char("is_logged_in", "false");
- // Go back to the main menu
- easy_flipper_dialog("Error", "Failed to login. Press BACK to return.");
- view_dispatcher_switch_to_view(app->view_dispatcher, FlipWorldViewSubmenu);
- return "Failed to login...";
- }
- // Handle any other unknown response as a failure
- save_char("is_logged_in", "false");
- // Go back to the main menu
- easy_flipper_dialog("Error", "Failed to login. Press BACK to return.");
- view_dispatcher_switch_to_view(app->view_dispatcher, FlipWorldViewSubmenu);
- return "Failed to login...";
- }
- else if (model->request_index == 1)
- {
- if (is_str(model->title, "Registering..."))
- {
- // check registration response
- if (model->fhttp->last_response != NULL && (strstr(model->fhttp->last_response, "[SUCCESS]") != NULL || strstr(model->fhttp->last_response, "User created") != NULL))
- {
- save_char("is_logged_in", "true");
- char username[64];
- char password[64];
- // load the username and password, then save them
- if (!load_char("Flip-Social-Username", username, sizeof(username)))
- {
- FURI_LOG_E(TAG, "Failed to load Flip-Social-Username");
- easy_flipper_dialog("Error", "Failed to load Flip-Social-Username");
- view_dispatcher_switch_to_view(app->view_dispatcher, FlipWorldViewSubmenu);
- return "Failed to load Flip-Social-Username";
- }
- if (!load_char("Flip-Social-Password", password, sizeof(password)))
- {
- FURI_LOG_E(TAG, "Failed to load Flip-Social-Password");
- easy_flipper_dialog("Error", "Failed to load Flip-Social-Password");
- view_dispatcher_switch_to_view(app->view_dispatcher, FlipWorldViewSubmenu);
- return "Failed to load Flip-Social-Password";
- }
- // load wifi ssid,pass then save
- char ssid[64];
- char pass[64];
- if (!load_char("WiFi-SSID", ssid, sizeof(ssid)))
- {
- FURI_LOG_E(TAG, "Failed to load WiFi-SSID");
- easy_flipper_dialog("Error", "Failed to load WiFi-SSID");
- view_dispatcher_switch_to_view(app->view_dispatcher, FlipWorldViewSubmenu);
- return "Failed to load WiFi-SSID";
- }
- if (!load_char("WiFi-Password", pass, sizeof(pass)))
- {
- FURI_LOG_E(TAG, "Failed to load WiFi-Password");
- easy_flipper_dialog("Error", "Failed to load WiFi-Password");
- view_dispatcher_switch_to_view(app->view_dispatcher, FlipWorldViewSubmenu);
- return "Failed to load WiFi-Password";
- }
- save_settings(ssid, pass, username, password);
- model->title = "Fetching World List..";
- return "Account created!";
- }
- else if (strstr(model->fhttp->last_response, "Username or password not provided") != NULL)
- {
- easy_flipper_dialog("Error", "Please enter your credentials.\nPress BACK to return.");
- view_dispatcher_switch_to_view(app->view_dispatcher,
- FlipWorldViewSubmenu); // just go back to the main menu for now
- return "Please enter your credentials.";
- }
- else if (strstr(model->fhttp->last_response, "User already exists") != NULL || strstr(model->fhttp->last_response, "Multiple users found") != NULL)
- {
- easy_flipper_dialog("Error", "Registration failed...\nUsername already exists.\nPress BACK to return.");
- view_dispatcher_switch_to_view(app->view_dispatcher,
- FlipWorldViewSubmenu); // just go back to the main menu for now
- return "Username already exists.";
- }
- else
- {
- easy_flipper_dialog("Error", "Registration failed...\nUpdate your credentials.\nPress BACK to return.");
- view_dispatcher_switch_to_view(app->view_dispatcher,
- FlipWorldViewSubmenu); // just go back to the main menu for now
- return "Registration failed...";
- }
- }
- else
- {
- if (!game_thread_start(app))
- {
- FURI_LOG_E(TAG, "Failed to start game thread");
- easy_flipper_dialog("Error", "Failed to start game thread. Press BACK to return.");
- view_dispatcher_switch_to_view(app->view_dispatcher,
- FlipWorldViewSubmenu); // just go back to the main menu for now
- return "Failed to start game thread";
- }
- return "Thanks for playing FlipWorld!\n\n\n\nPress BACK to return if this\ndoesn't automatically close.";
- }
- }
- else if (model->request_index == 2)
- {
- return "Welcome to FlipWorld!\n\n\n\nPress BACK to return if this\ndoesn't automatically close.";
- }
- else if (model->request_index == 3)
- {
- if (!game_thread_start(app))
- {
- FURI_LOG_E(TAG, "Failed to start game thread");
- easy_flipper_dialog("Error", "Failed to start game thread. Press BACK to return.");
- view_dispatcher_switch_to_view(app->view_dispatcher,
- FlipWorldViewSubmenu); // just go back to the main menu for now
- return "Failed to start game thread";
- }
- return "Thanks for playing FlipWorld!\n\n\n\nPress BACK to return if this\ndoesn't automatically close.";
- }
- easy_flipper_dialog("Error", "Unknown error. Press BACK to return.");
- view_dispatcher_switch_to_view(app->view_dispatcher, FlipWorldViewSubmenu); // just go back to the main menu for now
- return "Unknown error";
- }
- static void game_switch_to_view(FlipWorldApp *app)
- {
- if (!loader_view_alloc(app))
- {
- FURI_LOG_E(TAG, "Failed to allocate view loader");
- return;
- }
- loader_switch_to_view(app, "Starting Game..", game_fetch, game_parse, 5, callback_to_submenu, FlipWorldViewLoader);
- }
- bool game_start_ws(FlipperHTTP *fhttp, char *lobby_name)
- {
- if (!fhttp)
- {
- FURI_LOG_E(TAG, "FlipperHTTP is NULL");
- return false;
- }
- if (!lobby_name || strlen(lobby_name) == 0)
- {
- FURI_LOG_E(TAG, "Lobby name is NULL or empty");
- return false;
- }
- fhttp->state = IDLE; // ensure it's set to IDLE for the next request
- char websocket_url[128];
- snprintf(websocket_url, sizeof(websocket_url), "ws://www.jblanked.com/ws/game/%s/", lobby_name);
- if (!flipper_http_websocket_start(fhttp, websocket_url, 80, "{\"Content-Type\":\"application/json\"}"))
- {
- FURI_LOG_E(TAG, "Failed to start websocket");
- return false;
- }
- fhttp->state = RECEIVING;
- while (fhttp->state != IDLE)
- {
- furi_delay_ms(100);
- }
- return true;
- }
- // load pvp info (this returns the lobbies available)
- static bool game_fetch_lobbies(FlipperHTTP *fhttp, uint8_t max_players, uint8_t max_lobbies)
- {
- if (!fhttp)
- {
- FURI_LOG_E(TAG, "FlipperHTTP is NULL");
- return false;
- }
- char lobby_type[4];
- snprintf(lobby_type, sizeof(lobby_type), game_mode_index == 0 ? "pve" : "pvp");
- // ensure flip_world directory exists
- char directory_path[128];
- snprintf(directory_path, sizeof(directory_path), STORAGE_EXT_PATH_PREFIX "/apps_data/flip_world");
- Storage *storage = furi_record_open(RECORD_STORAGE);
- storage_common_mkdir(storage, directory_path);
- snprintf(directory_path, sizeof(directory_path), STORAGE_EXT_PATH_PREFIX "/apps_data/flip_world/%s", lobby_type);
- storage_common_mkdir(storage, directory_path);
- snprintf(directory_path, sizeof(directory_path), STORAGE_EXT_PATH_PREFIX "/apps_data/flip_world/%s/lobbies", lobby_type);
- storage_common_mkdir(storage, directory_path);
- snprintf(fhttp->file_path, sizeof(fhttp->file_path), STORAGE_EXT_PATH_PREFIX "/apps_data/flip_world/%s/%s_lobbies.json", lobby_type, lobby_type);
- storage_simply_remove_recursive(storage, fhttp->file_path); // ensure the file is empty
- furi_record_close(RECORD_STORAGE);
- //
- char url[128];
- snprintf(url, sizeof(url), "https://www.jblanked.com/flipper/api/world/%s/lobbies/%d/%d/", lobby_type, max_players, max_lobbies);
- fhttp->save_received_data = true;
- return flipper_http_request(fhttp, GET, url, "{\"Content-Type\":\"application/json\"}", NULL);
- }
- static bool game_parse_lobbies(FlipperHTTP *fhttp, uint8_t max_lobbies, void *context)
- {
- if (!fhttp)
- {
- FURI_LOG_E(TAG, "FlipperHTTP is NULL");
- return false;
- }
- FlipWorldApp *app = (FlipWorldApp *)context;
- furi_check(app);
- // add the lobbies to the submenu
- FuriString *lobbies = flipper_http_load_from_file(fhttp->file_path);
- if (!lobbies)
- {
- FURI_LOG_E(TAG, "Failed to load lobbies");
- return false;
- }
- // parse the lobbies
- for (uint32_t i = 0; i < max_lobbies; i++)
- {
- FuriString *lobby = get_json_array_value_furi("lobbies", i, lobbies);
- if (!lobby)
- {
- FURI_LOG_I(TAG, "No more lobbies");
- break;
- }
- FuriString *lobby_id = get_json_value_furi("id", lobby);
- if (!lobby_id)
- {
- FURI_LOG_E(TAG, "Failed to get lobby id");
- furi_string_free(lobby);
- return false;
- }
- // add the lobby to the submenu
- submenu_add_item(app->submenu_other, furi_string_get_cstr(lobby_id), FlipWorldSubmenuIndexLobby + i, callback_submenu_lobby_pvp_choices, app);
- // add the lobby to the list
- if (!easy_flipper_set_buffer(&lobby_list[i], 64))
- {
- FURI_LOG_E(TAG, "Failed to allocate lobby list");
- furi_string_free(lobby);
- furi_string_free(lobby_id);
- return false;
- }
- snprintf(lobby_list[i], 64, "%s", furi_string_get_cstr(lobby_id));
- furi_string_free(lobby);
- furi_string_free(lobby_id);
- }
- furi_string_free(lobbies);
- return true;
- }
- static bool game_lobbies(FlipperHTTP *fhttp, uint8_t max_players, uint8_t max_lobbies, void *context)
- {
- if (!fhttp || !context)
- {
- FURI_LOG_E(TAG, "FlipperHTTP or context is NULL");
- return false;
- }
- if (!game_fetch_lobbies(fhttp, max_players, max_lobbies))
- {
- FURI_LOG_E(TAG, "Failed to fetch lobbies");
- return false;
- }
- fhttp->state = RECEIVING;
- while (fhttp->state != IDLE)
- {
- // Wait for the request to be received
- furi_delay_ms(100);
- }
- return game_parse_lobbies(fhttp, max_lobbies, context);
- }
- void game_run(FlipWorldApp *app)
- {
- furi_check(app, "FlipWorldApp is NULL");
- free_all_views(app, true, true, false);
- // only need to check if they have 30k free (game needs about 12k currently)
- if (!is_enough_heap(30000, false))
- {
- const size_t min_free = memmgr_get_free_heap();
- char message[64];
- snprintf(message, sizeof(message), "Not enough heap memory.\nThere are %zu bytes free.", min_free);
- easy_flipper_dialog("Error", message);
- return;
- }
- // check if logged in
- if (is_logged_in() || is_logged_in_to_flip_social())
- {
- FlipperHTTP *fhttp = flipper_http_alloc();
- if (!fhttp)
- {
- FURI_LOG_E(TAG, "Failed to allocate FlipperHTTP");
- easy_flipper_dialog("Error", "Failed to allocate FlipperHTTP. Press BACK to return.");
- return;
- }
- bool game_fetch_world_list_i()
- {
- return game_fetch_world_list(fhttp);
- }
- bool parse_world_list_i()
- {
- return fhttp->state != ISSUE;
- }
- bool game_fetch_player_stats_i()
- {
- return game_fetch_player_stats(fhttp);
- }
- if (!alloc_message_view(app, MessageStateLoading))
- {
- FURI_LOG_E(TAG, "Failed to allocate message view");
- return;
- }
- view_dispatcher_switch_to_view(app->view_dispatcher, FlipWorldViewMessage);
- // Make the request
- if (game_mode_index == 2) // GAME_MODE_STORY
- {
- if (!flipper_http_process_response_async(fhttp, game_fetch_world_list_i, parse_world_list_i) || !flipper_http_process_response_async(fhttp, game_fetch_player_stats_i, set_player_context))
- {
- FURI_LOG_E(HTTP_TAG, "Failed to make request");
- flipper_http_free(fhttp);
- }
- flipper_http_free(fhttp);
- if (!game_thread_start(app))
- {
- FURI_LOG_E(TAG, "Failed to start game thread");
- easy_flipper_dialog("Error", "Failed to start game thread. Press BACK to return.");
- return;
- }
- }
- else
- {
- free_submenu_other(app);
- if (!alloc_submenu_other(app, FlipWorldViewLobby))
- {
- FURI_LOG_E(TAG, "Failed to allocate lobby submenu");
- return;
- }
- // load pvp lobbies and player stats
- if (!game_lobbies(
- fhttp,
- game_mode_index == 1 ? 2 : MAX_ENEMIES,
- 10,
- app))
- {
- // unlike the pve/story, receiving data is necessary
- // so send the user back to the main menu if it fails
- FURI_LOG_E(HTTP_TAG, "Failed to make request");
- easy_flipper_dialog("Error", "Failed to make request. Press BACK to return.");
- view_dispatcher_switch_to_view(app->view_dispatcher, FlipWorldViewSubmenu);
- flipper_http_free(fhttp);
- }
- else
- {
- flipper_http_free(fhttp);
- // switch to the lobby submenu
- view_dispatcher_switch_to_view(app->view_dispatcher, FlipWorldViewSubmenuOther);
- }
- }
- }
- else
- {
- game_switch_to_view(app);
- }
- }
- bool game_fetch_lobby(FlipperHTTP *fhttp, const char *lobby_name)
- {
- if (!fhttp)
- {
- FURI_LOG_E(TAG, "FlipperHTTP is NULL");
- return false;
- }
- if (!lobby_name || strlen(lobby_name) == 0)
- {
- FURI_LOG_E(TAG, "Lobby name is NULL or empty");
- return false;
- }
- char lobby_type[4];
- snprintf(lobby_type, sizeof(lobby_type), game_mode_index == 0 ? "pve" : "pvp");
- char username[64];
- if (!load_char("Flip-Social-Username", username, sizeof(username)))
- {
- FURI_LOG_E(TAG, "Failed to load Flip-Social-Username");
- return false;
- }
- // send the request to fetch the lobby details, with player_username
- char url[128];
- snprintf(url, sizeof(url), "https://www.jblanked.com/flipper/api/world/%s/lobby/get/%s/%s/", lobby_type, lobby_name, username);
- snprintf(fhttp->file_path, sizeof(fhttp->file_path), STORAGE_EXT_PATH_PREFIX "/apps_data/flip_world/pvp/lobbies/%s.json", lobby_name);
- fhttp->save_received_data = true;
- if (!flipper_http_request(fhttp, GET, url, "{\"Content-Type\":\"application/json\"}", NULL))
- {
- FURI_LOG_E(TAG, "Failed to fetch lobby details");
- return false;
- }
- fhttp->state = RECEIVING;
- while (fhttp->state != IDLE)
- {
- furi_delay_ms(100);
- }
- return true;
- }
- bool game_join_lobby(FlipperHTTP *fhttp, const char *lobby_name)
- {
- if (!fhttp)
- {
- FURI_LOG_E(TAG, "FlipperHTTP is NULL");
- return false;
- }
- if (!lobby_name || strlen(lobby_name) == 0)
- {
- FURI_LOG_E(TAG, "Lobby name is NULL or empty");
- return false;
- }
- char lobby_type[4];
- snprintf(lobby_type, sizeof(lobby_type), game_mode_index == 0 ? "pve" : "pvp");
- char username[64];
- if (!load_char("Flip-Social-Username", username, sizeof(username)))
- {
- FURI_LOG_E(TAG, "Failed to load Flip-Social-Username");
- return false;
- }
- char url[128];
- char payload[128];
- snprintf(payload, sizeof(payload), "{\"username\":\"%s\", \"game_id\":\"%s\"}", username, lobby_name);
- save_char("pvp_lobby_name", lobby_name); // save the lobby name
- snprintf(url, sizeof(url), "https://www.jblanked.com/flipper/api/world/%s/lobby/join/", lobby_type);
- if (!flipper_http_request(fhttp, POST, url, "{\"Content-Type\":\"application/json\"}", payload))
- {
- FURI_LOG_E(TAG, "Failed to join lobby");
- return false;
- }
- fhttp->state = RECEIVING;
- while (fhttp->state != IDLE)
- {
- furi_delay_ms(100);
- }
- return true;
- }
- static bool game_create_pvp_enemy(FuriString *lobby_details)
- {
- if (!lobby_details)
- {
- FURI_LOG_E(TAG, "Failed to load lobby details");
- return false;
- }
- char current_user[64];
- if (!load_char("Flip-Social-Username", current_user, sizeof(current_user)))
- {
- FURI_LOG_E(TAG, "Failed to load Flip-Social-Username");
- save_char("create_pvp_error", "Failed to load Flip-Social-Username");
- return false;
- }
- for (uint8_t i = 0; i < 2; i++)
- {
- // parse the lobby details
- FuriString *player_stats = get_json_array_value_furi("player_stats", i, lobby_details);
- if (!player_stats)
- {
- FURI_LOG_E(TAG, "Failed to get player stats");
- save_char("create_pvp_error", "Failed to get player stats array");
- return false;
- }
- // available keys from player_stats
- FuriString *username = get_json_value_furi("username", player_stats);
- if (!username)
- {
- FURI_LOG_E(TAG, "Failed to get username");
- save_char("create_pvp_error", "Failed to get username");
- furi_string_free(player_stats);
- return false;
- }
- // check if the username is the same as the current user
- if (is_str(furi_string_get_cstr(username), current_user))
- {
- furi_string_free(player_stats);
- furi_string_free(username);
- continue; // skip the current user
- }
- FuriString *strength = get_json_value_furi("strength", player_stats);
- FuriString *health = get_json_value_furi("health", player_stats);
- FuriString *attack_timer = get_json_value_furi("attack_timer", player_stats);
- if (!strength || !health || !attack_timer)
- {
- FURI_LOG_E(TAG, "Failed to get player stats");
- save_char("create_pvp_error", "Failed to get player stats");
- furi_string_free(player_stats);
- furi_string_free(username);
- if (strength)
- furi_string_free(strength);
- if (health)
- furi_string_free(health);
- if (attack_timer)
- furi_string_free(attack_timer);
- return false;
- }
- // create enemy data
- FuriString *enemy_data = furi_string_alloc();
- furi_string_printf(
- enemy_data,
- "{\"enemy_data\":[{\"id\":\"sword\",\"is_user\":\"true\",\"username\":\"%s\","
- "\"index\":0,\"start_position\":{\"x\":350,\"y\":210},\"end_position\":{\"x\":350,\"y\":210},"
- "\"move_timer\":1,\"speed\":1,\"attack_timer\":%f,\"strength\":%f,\"health\":%f}]}",
- furi_string_get_cstr(username),
- (double)atof_furi(attack_timer),
- (double)atof_furi(strength),
- (double)atof_furi(health));
- char directory_path[128];
- snprintf(directory_path, sizeof(directory_path), STORAGE_EXT_PATH_PREFIX "/apps_data/flip_world");
- Storage *storage = furi_record_open(RECORD_STORAGE);
- storage_common_mkdir(storage, directory_path);
- snprintf(directory_path, sizeof(directory_path), STORAGE_EXT_PATH_PREFIX "/apps_data/flip_world/worlds");
- storage_common_mkdir(storage, directory_path);
- snprintf(directory_path, sizeof(directory_path), STORAGE_EXT_PATH_PREFIX "/apps_data/flip_world/worlds/pvp_world");
- storage_common_mkdir(storage, directory_path);
- furi_record_close(RECORD_STORAGE);
- snprintf(directory_path, sizeof(directory_path), STORAGE_EXT_PATH_PREFIX "/apps_data/flip_world/worlds/pvp_world/pvp_world_enemy_data.json");
- // remove the enemy_data file if it exists
- storage_simply_remove_recursive(storage, directory_path);
- File *file = storage_file_alloc(storage);
- if (!storage_file_open(file, directory_path, FSAM_WRITE, FSOM_CREATE_ALWAYS))
- {
- FURI_LOG_E("Game", "Failed to open file for writing: %s", directory_path);
- save_char("create_pvp_error", "Failed to open file for writing");
- storage_file_free(file);
- furi_record_close(RECORD_STORAGE);
- furi_string_free(enemy_data);
- furi_string_free(player_stats);
- furi_string_free(username);
- furi_string_free(strength);
- furi_string_free(health);
- furi_string_free(attack_timer);
- return false;
- }
- size_t data_size = furi_string_size(enemy_data);
- if (storage_file_write(file, furi_string_get_cstr(enemy_data), data_size) != data_size)
- {
- FURI_LOG_E("Game", "Failed to write enemy_data");
- save_char("create_pvp_error", "Failed to write enemy_data");
- }
- storage_file_close(file);
- furi_string_free(enemy_data);
- furi_string_free(player_stats);
- furi_string_free(username);
- furi_string_free(strength);
- furi_string_free(health);
- furi_string_free(attack_timer);
- // player is found so break
- break;
- }
- return true;
- }
- size_t game_lobby_count(FlipperHTTP *fhttp, FuriString *lobby)
- {
- if (!fhttp)
- {
- FURI_LOG_E(TAG, "FlipperHTTP is NULL");
- return -1;
- }
- if (!lobby)
- {
- FURI_LOG_E(TAG, "Lobby details are NULL");
- return -1;
- }
- // check if the player is in the lobby
- FuriString *player_count = get_json_value_furi("player_count", lobby);
- if (!player_count)
- {
- FURI_LOG_E(TAG, "Failed to get player count");
- return -1;
- }
- const size_t count = atoi(furi_string_get_cstr(player_count));
- furi_string_free(player_count);
- return count;
- }
- bool game_in_lobby(FlipperHTTP *fhttp, FuriString *lobby)
- {
- if (!fhttp)
- {
- FURI_LOG_E(TAG, "FlipperHTTP is NULL");
- return false;
- }
- if (!lobby)
- {
- FURI_LOG_E(TAG, "Lobby details are NULL");
- return false;
- }
- // check if the player is in the lobby
- FuriString *is_in_game = get_json_value_furi("is_in_game", lobby);
- if (!is_in_game)
- {
- FURI_LOG_E(TAG, "Failed to get is_in_game");
- furi_string_free(is_in_game);
- return false;
- }
- const bool in_game = is_str(furi_string_get_cstr(is_in_game), "true");
- furi_string_free(is_in_game);
- return in_game;
- }
- // this will free both the fhttp and lobby
- void game_start_game(FlipperHTTP *fhttp, FuriString *lobby, void *context)
- {
- FlipWorldApp *app = (FlipWorldApp *)context;
- furi_check(app, "FlipWorldApp is NULL");
- if (game_mode_index == 1) // pvp (in pve, we will apennd the enemies as they are read from the websocket)
- {
- // only thing left to do is create the enemy data and start the websocket session
- if (!game_create_pvp_enemy(lobby))
- {
- FURI_LOG_E(TAG, "Failed to create pvp enemy context.");
- easy_flipper_dialog("Error", "Failed to create pvp enemy context. Press BACK to return.");
- flipper_http_free(fhttp);
- furi_string_free(lobby);
- return;
- }
- }
- furi_string_free(lobby);
- // used later in PVE mode if needed to fetch worlds
- snprintf(game_ws_lobby_name, sizeof(game_ws_lobby_name), "%s", lobby_list[lobby_index]);
- // start the websocket session
- if (!game_start_ws(fhttp, game_ws_lobby_name))
- {
- FURI_LOG_E(TAG, "Failed to start websocket session");
- easy_flipper_dialog("Error", "Failed to start websocket session. Press BACK to return.");
- flipper_http_free(fhttp);
- return;
- }
- flipper_http_free(fhttp);
- // start the game thread
- if (!game_thread_start(app))
- {
- FURI_LOG_E(TAG, "Failed to start game thread");
- easy_flipper_dialog("Error", "Failed to start game thread. Press BACK to return.");
- return;
- }
- };
- void game_waiting_process(FlipperHTTP *fhttp, void *context)
- {
- FlipWorldApp *app = (FlipWorldApp *)context;
- furi_check(app, "FlipWorldApp is NULL");
- if (!fhttp)
- {
- FURI_LOG_E(TAG, "Failed to allocate FlipperHTTP");
- easy_flipper_dialog("Error", "Failed to allocate FlipperHTTP. Press BACK to return.");
- view_dispatcher_switch_to_view(app->view_dispatcher, FlipWorldViewSubmenuOther);
- return;
- }
- // fetch the lobby details
- if (!game_fetch_lobby(fhttp, lobby_list[lobby_index]))
- {
- FURI_LOG_E(TAG, "Failed to fetch lobby details");
- flipper_http_free(fhttp);
- easy_flipper_dialog("Error", "Failed to fetch lobby details. Press BACK to return.");
- view_dispatcher_switch_to_view(app->view_dispatcher, FlipWorldViewSubmenuOther);
- return;
- }
- // load the lobby details
- FuriString *lobby = flipper_http_load_from_file(fhttp->file_path);
- if (!lobby)
- {
- FURI_LOG_E(TAG, "Failed to load lobby details");
- flipper_http_free(fhttp);
- easy_flipper_dialog("Error", "Failed to load lobby details. Press BACK to return.");
- view_dispatcher_switch_to_view(app->view_dispatcher, FlipWorldViewSubmenuOther);
- return;
- }
- // get the player count
- const size_t count = game_lobby_count(fhttp, lobby);
- if (count == 2)
- {
- // break out of this and start the game
- game_start_game(fhttp, lobby, app); // this will free both the fhttp and lobby
- return;
- }
- furi_string_free(lobby);
- }
- void game_waiting_lobby(void *context)
- {
- FlipWorldApp *app = (FlipWorldApp *)context;
- furi_check(app, "waiting_lobby: FlipWorldApp is NULL");
- if (!game_start_waiting_thread(app))
- {
- FURI_LOG_E(TAG, "Failed to start waiting thread");
- easy_flipper_dialog("Error", "Failed to start waiting thread. Press BACK to return.");
- return;
- }
- free_message_view(app);
- if (!alloc_message_view(app, MessageStateWaitingLobby))
- {
- FURI_LOG_E(TAG, "Failed to allocate message view");
- return;
- }
- // finally, switch to the waiting lobby view
- view_dispatcher_switch_to_view(app->view_dispatcher, FlipWorldViewMessage);
- };
- bool game_remove_from_lobby(FlipperHTTP *fhttp)
- {
- if (!fhttp)
- {
- FURI_LOG_E(TAG, "FlipperHTTP is NULL");
- return false;
- }
- char username[32];
- if (!load_char("Flip-Social-Username", username, sizeof(username)))
- {
- FURI_LOG_E(TAG, "Failed to load data/Flip-Social-Username");
- return false;
- }
- char lobby_type[4];
- snprintf(lobby_type, sizeof(lobby_type), game_mode_index == 0 ? "pve" : "pvp");
- char url[128];
- char payload[128];
- snprintf(payload, sizeof(payload), "{\"username\":\"%s\", \"game_id\":\"%s\"}", username, game_ws_lobby_name);
- snprintf(url, sizeof(url), "https://www.jblanked.com/flipper/api/world/%s/lobby/remove/", lobby_type);
- fhttp->state = IDLE;
- if (!flipper_http_request(fhttp, POST, url, "{\"Content-Type\":\"application/json\"}", payload))
- {
- FURI_LOG_E(TAG, "Failed to remove player from lobby");
- return false;
- }
- fhttp->state = RECEIVING;
- while (fhttp->state != IDLE)
- {
- furi_delay_ms(100);
- }
- return true;
- }
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