nfc_magic_scene_start.c 2.4 KB

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  1. #include "../nfc_magic_i.h"
  2. enum SubmenuIndex {
  3. SubmenuIndexCheck,
  4. SubmenuIndexWriteGen1A,
  5. SubmenuIndexWipe,
  6. };
  7. void nfc_magic_scene_start_submenu_callback(void* context, uint32_t index) {
  8. NfcMagic* nfc_magic = context;
  9. view_dispatcher_send_custom_event(nfc_magic->view_dispatcher, index);
  10. }
  11. void nfc_magic_scene_start_on_enter(void* context) {
  12. NfcMagic* nfc_magic = context;
  13. Submenu* submenu = nfc_magic->submenu;
  14. submenu_add_item(
  15. submenu,
  16. "Check Magic Tag",
  17. SubmenuIndexCheck,
  18. nfc_magic_scene_start_submenu_callback,
  19. nfc_magic);
  20. submenu_add_item(
  21. submenu,
  22. "Write Gen1A",
  23. SubmenuIndexWriteGen1A,
  24. nfc_magic_scene_start_submenu_callback,
  25. nfc_magic);
  26. submenu_add_item(
  27. submenu, "Wipe", SubmenuIndexWipe, nfc_magic_scene_start_submenu_callback, nfc_magic);
  28. submenu_set_selected_item(
  29. submenu, scene_manager_get_scene_state(nfc_magic->scene_manager, NfcMagicSceneStart));
  30. view_dispatcher_switch_to_view(nfc_magic->view_dispatcher, NfcMagicViewMenu);
  31. }
  32. bool nfc_magic_scene_start_on_event(void* context, SceneManagerEvent event) {
  33. NfcMagic* nfc_magic = context;
  34. bool consumed = false;
  35. if(event.type == SceneManagerEventTypeCustom) {
  36. if(event.event == SubmenuIndexCheck) {
  37. scene_manager_set_scene_state(
  38. nfc_magic->scene_manager, NfcMagicSceneStart, SubmenuIndexCheck);
  39. scene_manager_next_scene(nfc_magic->scene_manager, NfcMagicSceneCheck);
  40. consumed = true;
  41. } else if(event.event == SubmenuIndexWriteGen1A) {
  42. // Explicitly save state in each branch so that the
  43. // correct option is reselected if the user cancels
  44. // loading a file.
  45. scene_manager_set_scene_state(
  46. nfc_magic->scene_manager, NfcMagicSceneStart, SubmenuIndexWriteGen1A);
  47. scene_manager_next_scene(nfc_magic->scene_manager, NfcMagicSceneFileSelect);
  48. consumed = true;
  49. } else if(event.event == SubmenuIndexWipe) {
  50. scene_manager_set_scene_state(
  51. nfc_magic->scene_manager, NfcMagicSceneStart, SubmenuIndexWipe);
  52. scene_manager_next_scene(nfc_magic->scene_manager, NfcMagicSceneWipe);
  53. consumed = true;
  54. }
  55. }
  56. return consumed;
  57. }
  58. void nfc_magic_scene_start_on_exit(void* context) {
  59. NfcMagic* nfc_magic = context;
  60. submenu_reset(nfc_magic->submenu);
  61. }