hid_mouse.c 8.2 KB

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  1. #include "hid_mouse.h"
  2. #include <gui/elements.h>
  3. #include "../hid.h"
  4. #include "hid_icons.h"
  5. #define TAG "HidMouse"
  6. struct HidMouse {
  7. View* view;
  8. Hid* hid;
  9. };
  10. typedef struct {
  11. bool left_pressed;
  12. bool up_pressed;
  13. bool right_pressed;
  14. bool down_pressed;
  15. bool left_mouse_pressed;
  16. bool left_mouse_held;
  17. bool right_mouse_pressed;
  18. bool connected;
  19. HidTransport transport;
  20. } HidMouseModel;
  21. static void hid_mouse_draw_callback(Canvas* canvas, void* context) {
  22. furi_assert(context);
  23. HidMouseModel* model = context;
  24. // Header
  25. if(model->transport == HidTransportBle) {
  26. if(model->connected) {
  27. canvas_draw_icon(canvas, 0, 0, &I_Ble_connected_15x15);
  28. } else {
  29. canvas_draw_icon(canvas, 0, 0, &I_Ble_disconnected_15x15);
  30. }
  31. }
  32. canvas_set_font(canvas, FontPrimary);
  33. elements_multiline_text_aligned(canvas, 17, 3, AlignLeft, AlignTop, "Mouse");
  34. canvas_set_font(canvas, FontSecondary);
  35. if(model->left_mouse_held == true) {
  36. elements_multiline_text_aligned(canvas, 0, 62, AlignLeft, AlignBottom, "Selecting...");
  37. } else {
  38. canvas_draw_icon(canvas, 0, 54, &I_Pin_back_arrow_10x8);
  39. canvas_set_font(canvas, FontSecondary);
  40. elements_multiline_text_aligned(canvas, 13, 62, AlignLeft, AlignBottom, "Hold to exit");
  41. }
  42. // Keypad circles
  43. canvas_draw_icon(canvas, 64, 8, &I_Circles_47x47);
  44. // Up
  45. if(model->up_pressed) {
  46. canvas_set_bitmap_mode(canvas, 1);
  47. canvas_draw_icon(canvas, 81, 9, &I_Pressed_Button_13x13);
  48. canvas_set_bitmap_mode(canvas, 0);
  49. canvas_set_color(canvas, ColorWhite);
  50. }
  51. canvas_draw_icon(canvas, 84, 10, &I_Pin_arrow_up_7x9);
  52. canvas_set_color(canvas, ColorBlack);
  53. // Down
  54. if(model->down_pressed) {
  55. canvas_set_bitmap_mode(canvas, 1);
  56. canvas_draw_icon(canvas, 81, 41, &I_Pressed_Button_13x13);
  57. canvas_set_bitmap_mode(canvas, 0);
  58. canvas_set_color(canvas, ColorWhite);
  59. }
  60. canvas_draw_icon(canvas, 84, 43, &I_Pin_arrow_down_7x9);
  61. canvas_set_color(canvas, ColorBlack);
  62. // Left
  63. if(model->left_pressed) {
  64. canvas_set_bitmap_mode(canvas, 1);
  65. canvas_draw_icon(canvas, 65, 25, &I_Pressed_Button_13x13);
  66. canvas_set_bitmap_mode(canvas, 0);
  67. canvas_set_color(canvas, ColorWhite);
  68. }
  69. canvas_draw_icon(canvas, 67, 28, &I_Pin_arrow_left_9x7);
  70. canvas_set_color(canvas, ColorBlack);
  71. // Right
  72. if(model->right_pressed) {
  73. canvas_set_bitmap_mode(canvas, 1);
  74. canvas_draw_icon(canvas, 97, 25, &I_Pressed_Button_13x13);
  75. canvas_set_bitmap_mode(canvas, 0);
  76. canvas_set_color(canvas, ColorWhite);
  77. }
  78. canvas_draw_icon(canvas, 99, 28, &I_Pin_arrow_right_9x7);
  79. canvas_set_color(canvas, ColorBlack);
  80. // Ok
  81. if(model->left_mouse_pressed) {
  82. canvas_draw_icon(canvas, 81, 25, &I_Ok_btn_pressed_13x13);
  83. } else {
  84. canvas_draw_icon(canvas, 83, 27, &I_Left_mouse_icon_9x9);
  85. }
  86. // Back
  87. if(model->right_mouse_pressed) {
  88. canvas_draw_icon(canvas, 108, 48, &I_Ok_btn_pressed_13x13);
  89. } else {
  90. canvas_draw_icon(canvas, 110, 50, &I_Right_mouse_icon_9x9);
  91. }
  92. }
  93. static void hid_mouse_process(HidMouse* hid_mouse, InputEvent* event) {
  94. with_view_model(
  95. hid_mouse->view,
  96. HidMouseModel * model,
  97. {
  98. if(event->key == InputKeyBack) {
  99. if(event->type == InputTypeShort) {
  100. hid_hal_mouse_press(hid_mouse->hid, HID_MOUSE_BTN_RIGHT);
  101. hid_hal_mouse_release(hid_mouse->hid, HID_MOUSE_BTN_RIGHT);
  102. } else if(event->type == InputTypePress) {
  103. model->right_mouse_pressed = true;
  104. } else if(event->type == InputTypeRelease) {
  105. model->right_mouse_pressed = false;
  106. }
  107. } else if(event->key == InputKeyOk) {
  108. if(event->type == InputTypeShort) {
  109. // Just release if it was being held before
  110. if(!model->left_mouse_held)
  111. hid_hal_mouse_press(hid_mouse->hid, HID_MOUSE_BTN_LEFT);
  112. hid_hal_mouse_release(hid_mouse->hid, HID_MOUSE_BTN_LEFT);
  113. model->left_mouse_held = false;
  114. } else if(event->type == InputTypeLong) {
  115. hid_hal_mouse_press(hid_mouse->hid, HID_MOUSE_BTN_LEFT);
  116. model->left_mouse_held = true;
  117. model->left_mouse_pressed = true;
  118. } else if(event->type == InputTypePress) {
  119. model->left_mouse_pressed = true;
  120. } else if(event->type == InputTypeRelease) {
  121. // Only release if it wasn't a long press
  122. if(!model->left_mouse_held) model->left_mouse_pressed = false;
  123. }
  124. } else if(event->key == InputKeyRight) {
  125. if(event->type == InputTypePress) {
  126. model->right_pressed = true;
  127. hid_hal_mouse_move(hid_mouse->hid, MOUSE_MOVE_SHORT, 0);
  128. } else if(event->type == InputTypeRepeat) {
  129. hid_hal_mouse_move(hid_mouse->hid, MOUSE_MOVE_LONG, 0);
  130. } else if(event->type == InputTypeRelease) {
  131. model->right_pressed = false;
  132. }
  133. } else if(event->key == InputKeyLeft) {
  134. if(event->type == InputTypePress) {
  135. model->left_pressed = true;
  136. hid_hal_mouse_move(hid_mouse->hid, -MOUSE_MOVE_SHORT, 0);
  137. } else if(event->type == InputTypeRepeat) {
  138. hid_hal_mouse_move(hid_mouse->hid, -MOUSE_MOVE_LONG, 0);
  139. } else if(event->type == InputTypeRelease) {
  140. model->left_pressed = false;
  141. }
  142. } else if(event->key == InputKeyDown) {
  143. if(event->type == InputTypePress) {
  144. model->down_pressed = true;
  145. hid_hal_mouse_move(hid_mouse->hid, 0, MOUSE_MOVE_SHORT);
  146. } else if(event->type == InputTypeRepeat) {
  147. hid_hal_mouse_move(hid_mouse->hid, 0, MOUSE_MOVE_LONG);
  148. } else if(event->type == InputTypeRelease) {
  149. model->down_pressed = false;
  150. }
  151. } else if(event->key == InputKeyUp) {
  152. if(event->type == InputTypePress) {
  153. model->up_pressed = true;
  154. hid_hal_mouse_move(hid_mouse->hid, 0, -MOUSE_MOVE_SHORT);
  155. } else if(event->type == InputTypeRepeat) {
  156. hid_hal_mouse_move(hid_mouse->hid, 0, -MOUSE_MOVE_LONG);
  157. } else if(event->type == InputTypeRelease) {
  158. model->up_pressed = false;
  159. }
  160. }
  161. },
  162. true);
  163. }
  164. static bool hid_mouse_input_callback(InputEvent* event, void* context) {
  165. furi_assert(context);
  166. HidMouse* hid_mouse = context;
  167. bool consumed = false;
  168. if(event->type == InputTypeLong && event->key == InputKeyBack) {
  169. hid_hal_mouse_release_all(hid_mouse->hid);
  170. } else {
  171. hid_mouse_process(hid_mouse, event);
  172. consumed = true;
  173. }
  174. return consumed;
  175. }
  176. HidMouse* hid_mouse_alloc(Hid* hid) {
  177. HidMouse* hid_mouse = malloc(sizeof(HidMouse));
  178. hid_mouse->view = view_alloc();
  179. hid_mouse->hid = hid;
  180. view_set_context(hid_mouse->view, hid_mouse);
  181. view_allocate_model(hid_mouse->view, ViewModelTypeLocking, sizeof(HidMouseModel));
  182. view_set_draw_callback(hid_mouse->view, hid_mouse_draw_callback);
  183. view_set_input_callback(hid_mouse->view, hid_mouse_input_callback);
  184. with_view_model(
  185. hid_mouse->view, HidMouseModel * model, { model->transport = hid->transport; }, true);
  186. return hid_mouse;
  187. }
  188. void hid_mouse_free(HidMouse* hid_mouse) {
  189. furi_assert(hid_mouse);
  190. view_free(hid_mouse->view);
  191. free(hid_mouse);
  192. }
  193. View* hid_mouse_get_view(HidMouse* hid_mouse) {
  194. furi_assert(hid_mouse);
  195. return hid_mouse->view;
  196. }
  197. void hid_mouse_set_connected_status(HidMouse* hid_mouse, bool connected) {
  198. furi_assert(hid_mouse);
  199. with_view_model(
  200. hid_mouse->view, HidMouseModel * model, { model->connected = connected; }, true);
  201. }