sound_engine.c 6.9 KB

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  1. #include "sound_engine.h"
  2. #include "../flizzer_tracker_hal.h"
  3. #include <furi_hal.h>
  4. #define PI 3.1415
  5. void sound_engine_init(
  6. SoundEngine* sound_engine,
  7. uint32_t sample_rate,
  8. bool external_audio_output,
  9. uint32_t audio_buffer_size) {
  10. if(sound_engine->audio_buffer) {
  11. free(sound_engine->audio_buffer);
  12. }
  13. memset(sound_engine, 0, sizeof(SoundEngine));
  14. sound_engine->audio_buffer = malloc(audio_buffer_size * sizeof(sound_engine->audio_buffer[0]));
  15. memset(sound_engine->audio_buffer, 0, sizeof(SoundEngine));
  16. sound_engine->audio_buffer_size = audio_buffer_size;
  17. sound_engine->sample_rate = sample_rate;
  18. sound_engine->external_audio_output = external_audio_output;
  19. for(int i = 0; i < NUM_CHANNELS; ++i) {
  20. sound_engine->channel[i].lfsr = RANDOM_SEED;
  21. }
  22. for(int i = 0; i < SINE_LUT_SIZE; ++i) {
  23. sound_engine->sine_lut[i] = (uint8_t)((sinf(i / 64.0 * PI) + 1.0) * 127.0);
  24. }
  25. furi_hal_interrupt_set_isr(FuriHalInterruptIdDma1Ch1, NULL, NULL);
  26. furi_hal_interrupt_set_isr_ex(
  27. FuriHalInterruptIdDma1Ch1,
  28. FuriHalInterruptPriorityHighest,
  29. sound_engine_dma_isr,
  30. sound_engine);
  31. sound_engine_init_hardware(
  32. sample_rate, external_audio_output, sound_engine->audio_buffer, audio_buffer_size);
  33. }
  34. void sound_engine_deinit(SoundEngine* sound_engine) {
  35. free(sound_engine->audio_buffer);
  36. if(!(sound_engine->external_audio_output)) {
  37. if(furi_hal_speaker_is_mine()) {
  38. furi_hal_speaker_release();
  39. }
  40. }
  41. else {
  42. furi_hal_gpio_init(&gpio_ext_pa6, GpioModeAnalog, GpioPullNo, GpioSpeedLow);
  43. }
  44. furi_hal_interrupt_set_isr(FuriHalInterruptIdDma1Ch1, NULL, NULL);
  45. sound_engine_stop();
  46. sound_engine_deinit_timer();
  47. }
  48. void sound_engine_set_channel_frequency(
  49. SoundEngine* sound_engine,
  50. SoundEngineChannel* channel,
  51. uint16_t note) {
  52. uint32_t frequency = get_freq(note);
  53. if(frequency != 0) {
  54. channel->frequency = (uint64_t)(ACC_LENGTH) / (uint64_t)1024 * (uint64_t)(frequency) /
  55. (uint64_t)sound_engine->sample_rate;
  56. }
  57. else {
  58. channel->frequency = 0;
  59. }
  60. }
  61. void sound_engine_enable_gate(SoundEngine* sound_engine, SoundEngineChannel* channel, bool enable) {
  62. if(enable) {
  63. channel->adsr.envelope = 0;
  64. channel->adsr.envelope_speed = envspd(sound_engine, channel->adsr.a);
  65. channel->adsr.envelope_state = ATTACK;
  66. channel->flags |= SE_ENABLE_GATE;
  67. if(channel->flags & SE_ENABLE_KEYDOWN_SYNC) {
  68. channel->accumulator = 0;
  69. }
  70. }
  71. else {
  72. channel->adsr.envelope_state = RELEASE;
  73. channel->adsr.envelope_speed = envspd(sound_engine, channel->adsr.r);
  74. }
  75. }
  76. void sound_engine_fill_buffer(
  77. SoundEngine* sound_engine,
  78. uint16_t* audio_buffer,
  79. uint32_t audio_buffer_size) {
  80. int32_t channel_output[NUM_CHANNELS];
  81. int32_t channel_output_final[NUM_CHANNELS];
  82. for(uint32_t i = 0; i < audio_buffer_size; ++i) {
  83. int32_t output = WAVE_AMP * 2;
  84. for(uint32_t chan = 0; chan < NUM_CHANNELS; ++chan) {
  85. SoundEngineChannel* channel = &sound_engine->channel[chan];
  86. if(channel->frequency > 0) {
  87. uint32_t prev_acc = channel->accumulator;
  88. channel->accumulator += channel->frequency;
  89. channel->sync_bit |= (channel->accumulator & ACC_LENGTH);
  90. channel->accumulator &= ACC_LENGTH - 1;
  91. if(channel->flags & SE_ENABLE_HARD_SYNC) {
  92. uint8_t hard_sync_src = channel->hard_sync == 0xff ? i : channel->hard_sync;
  93. if(sound_engine->channel[hard_sync_src].sync_bit) {
  94. channel->accumulator = 0;
  95. }
  96. }
  97. channel_output[chan] =
  98. sound_engine_osc(sound_engine, channel, prev_acc) - WAVE_AMP / 2;
  99. if(channel->flags & SE_ENABLE_RING_MOD) {
  100. uint8_t ring_mod_src = channel->ring_mod == 0xff ? i : channel->ring_mod;
  101. channel_output[chan] =
  102. channel_output[chan] * channel_output[ring_mod_src] / WAVE_AMP;
  103. }
  104. channel_output_final[chan] = sound_engine_cycle_and_output_adsr(
  105. channel_output[chan], sound_engine, &channel->adsr, &channel->flags);
  106. if(channel->flags & SE_ENABLE_FILTER) {
  107. if(channel->filter_mode != 0) {
  108. sound_engine_filter_cycle(&channel->filter, channel_output_final[chan]);
  109. switch(channel->filter_mode) {
  110. case FIL_OUTPUT_LOWPASS: {
  111. channel_output_final[chan] =
  112. sound_engine_output_lowpass(&channel->filter);
  113. break;
  114. }
  115. case FIL_OUTPUT_HIGHPASS: {
  116. channel_output_final[chan] =
  117. sound_engine_output_highpass(&channel->filter);
  118. break;
  119. }
  120. case FIL_OUTPUT_BANDPASS: {
  121. channel_output_final[chan] =
  122. sound_engine_output_bandpass(&channel->filter);
  123. break;
  124. }
  125. case FIL_OUTPUT_LOW_HIGH: {
  126. channel_output_final[chan] =
  127. sound_engine_output_lowpass(&channel->filter) +
  128. sound_engine_output_highpass(&channel->filter);
  129. break;
  130. }
  131. case FIL_OUTPUT_HIGH_BAND: {
  132. channel_output_final[chan] =
  133. sound_engine_output_highpass(&channel->filter) +
  134. sound_engine_output_bandpass(&channel->filter);
  135. break;
  136. }
  137. case FIL_OUTPUT_LOW_BAND: {
  138. channel_output_final[chan] =
  139. sound_engine_output_lowpass(&channel->filter) +
  140. sound_engine_output_bandpass(&channel->filter);
  141. break;
  142. }
  143. case FIL_OUTPUT_LOW_HIGH_BAND: {
  144. channel_output_final[chan] =
  145. sound_engine_output_lowpass(&channel->filter) +
  146. sound_engine_output_highpass(&channel->filter) +
  147. sound_engine_output_bandpass(&channel->filter);
  148. break;
  149. }
  150. }
  151. }
  152. }
  153. output += channel_output_final[chan];
  154. }
  155. }
  156. //audio_buffer[i] = output / (64 * 4);
  157. audio_buffer[i] = output >> 8;
  158. }
  159. }