lf-rfid.c 3.4 KB

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  1. #include "flipper_v2.h"
  2. typedef enum {
  3. EventTypeTick,
  4. EventTypeKey,
  5. } EventType;
  6. typedef struct {
  7. union {
  8. InputEvent input;
  9. } value;
  10. EventType type;
  11. } AppEvent;
  12. typedef struct {
  13. uint32_t freq_khz;
  14. bool on;
  15. } State;
  16. static void render_callback(CanvasApi* canvas, void* ctx) {
  17. State* state = (State*)acquire_mutex((ValueMutex*)ctx, 25);
  18. canvas->clear(canvas);
  19. canvas->set_color(canvas, ColorBlack);
  20. canvas->set_font(canvas, FontPrimary);
  21. canvas->draw_str(canvas, 2, 12, "LF RFID");
  22. canvas->draw_str(canvas, 2, 24, state->on ? "ON" : "OFF");
  23. char buf[12];
  24. sprintf(buf, "%d kHz", state->freq_khz);
  25. canvas->draw_str(canvas, 2, 36, buf);
  26. release_mutex((ValueMutex*)ctx, state);
  27. }
  28. static void input_callback(InputEvent* input_event, void* ctx) {
  29. osMessageQueueId_t event_queue = (QueueHandle_t)ctx;
  30. AppEvent event;
  31. event.type = EventTypeKey;
  32. event.value.input = *input_event;
  33. osMessageQueuePut(event_queue, &event, 0, 0);
  34. }
  35. extern TIM_HandleTypeDef htim15;
  36. void lf_rfid_workaround(void* p) {
  37. osMessageQueueId_t event_queue = osMessageQueueNew(1, sizeof(AppEvent), NULL);
  38. State _state;
  39. _state.freq_khz = 125;
  40. _state.on = false;
  41. ValueMutex state_mutex;
  42. if(!init_mutex(&state_mutex, &_state, sizeof(State))) {
  43. printf("cannot create mutex\n");
  44. furiac_exit(NULL);
  45. }
  46. Widget* widget = widget_alloc();
  47. widget_draw_callback_set(widget, render_callback, &state_mutex);
  48. widget_input_callback_set(widget, input_callback, event_queue);
  49. // Open GUI and register widget
  50. GuiApi* gui = (GuiApi*)furi_open("gui");
  51. if(gui == NULL) {
  52. printf("gui is not available\n");
  53. furiac_exit(NULL);
  54. }
  55. gui->add_widget(gui, widget, GuiLayerFullscreen);
  56. AppEvent event;
  57. while(1) {
  58. osStatus_t event_status = osMessageQueueGet(event_queue, &event, NULL, 10000);
  59. State* state = (State*)acquire_mutex_block(&state_mutex);
  60. if(event_status == osOK) {
  61. if(event.type == EventTypeKey) {
  62. // press events
  63. if(event.value.input.state && event.value.input.input == InputBack) {
  64. hal_pwmn_stop(&htim15, TIM_CHANNEL_1); // TODO: move to furiac_onexit
  65. // TODO remove all widgets create by app
  66. widget_enabled_set(widget, false);
  67. furiac_exit(NULL);
  68. }
  69. if(event.value.input.state && event.value.input.input == InputUp) {
  70. state->freq_khz += 10;
  71. }
  72. if(event.value.input.state && event.value.input.input == InputDown) {
  73. state->freq_khz -= 10;
  74. }
  75. if(event.value.input.state && event.value.input.input == InputLeft) {
  76. }
  77. if(event.value.input.state && event.value.input.input == InputRight) {
  78. }
  79. if(event.value.input.state && event.value.input.input == InputOk) {
  80. state->on = !state->on;
  81. }
  82. }
  83. } else {
  84. // event timeout
  85. }
  86. hal_pwmn_set(
  87. state->on ? 0.5 : 0.0, (float)(state->freq_khz * 1000), &htim15, TIM_CHANNEL_1);
  88. // common code, for example, force update UI
  89. widget_update(widget);
  90. release_mutex(&state_mutex, state);
  91. }
  92. }