intervalometer.c 10 KB

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  1. // An intervalometer application written for the Flipper Zero
  2. //
  3. // author: nitepone <sierra>
  4. #include "intervalometer.h"
  5. #include <gui/scene_manager.h>
  6. #include <stdlib.h>
  7. #include <stdio.h>
  8. #include <furi.h>
  9. #include <furi_hal.h>
  10. #include <core/string.h>
  11. #include <gui/gui.h>
  12. #include <gui/elements.h>
  13. #include <infrared_transmit.h>
  14. #include <input/input.h>
  15. #include <notification/notification.h>
  16. #include <notification/notification_messages.h>
  17. // app ui scenes
  18. enum flipvalo_ui_scene {
  19. FVSceneMain,
  20. FVSceneConfig,
  21. };
  22. // run config for intervalometer
  23. struct flipvalo_config {
  24. int init_delay_msec; // initial delay to start capture
  25. int interval_delay_msec; // time between shots
  26. int shot_count; // total shots in run
  27. int burst_count; // number of triggers in a shot
  28. int burst_delay_msec; // time between triggers in a shot
  29. int tickrate; // tick rate in "ticks per second"
  30. // camera control functions.
  31. // a bit overkill atm, but this will allow us to drop in support
  32. // for other cameras, bluetooth, and more adv. functions later.
  33. int (*send_trigger_fn)(void* output_config);
  34. void* output_config;
  35. };
  36. // run time states for intervalometer
  37. enum flipvalo_state {
  38. FVDone = 0, // done, 0 so it is default if state struct is zeroed
  39. FVWaitInitShot, // waiting for first shot
  40. FVWaitContShot, // waiting between "bursts" or "shots"
  41. FVWaitBurst, // waiting between shots in a "burst"
  42. };
  43. // run time data for intervalometer
  44. // (this can be safely cleared between runs of the intervalometer)
  45. struct flipvalo_run_state {
  46. enum flipvalo_state state; // current state of the run
  47. int tick_cur; // current tick count
  48. int tick_next; // tick when next action will occur
  49. int shot_cur; // current shot
  50. int burst_cur; // current trigger in a burst
  51. };
  52. // private data of app
  53. struct flipvalo_priv {
  54. struct flipvalo_config config;
  55. struct flipvalo_run_state run_state;
  56. enum flipvalo_ui_scene ui_scene;
  57. FuriTimer* timer;
  58. NotificationApp* notifications;
  59. FuriMutex* mutex;
  60. };
  61. enum event_type {
  62. EventTypeTick,
  63. EventTypeKey,
  64. };
  65. struct plugin_event {
  66. enum event_type type;
  67. InputEvent input;
  68. };
  69. static void flipvalo_run_state_init(struct flipvalo_run_state* fv_run_state) {
  70. fv_run_state->burst_cur = 0;
  71. fv_run_state->shot_cur = 0;
  72. fv_run_state->tick_next = 0;
  73. fv_run_state->state = FVDone;
  74. fv_run_state->tick_next = 0;
  75. }
  76. static int sony_ir_trigger(void* ctx) {
  77. UNUSED(ctx);
  78. InfraredMessage message = {
  79. .address = 0x1E3A,
  80. .command = 0x2D,
  81. .protocol = InfraredProtocolSIRC20,
  82. };
  83. infrared_send(&message, 1);
  84. return 0;
  85. }
  86. static void input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
  87. furi_assert(event_queue);
  88. struct plugin_event event = {.type = EventTypeKey, .input = *input_event };
  89. furi_message_queue_put(event_queue, &event, FuriWaitForever);
  90. }
  91. static inline bool flipvalo_intv_running(struct flipvalo_priv* fv_priv) {
  92. return fv_priv->run_state.state != FVDone;
  93. }
  94. static void flipvalo_intv_tick(struct flipvalo_priv* fv_priv) {
  95. struct flipvalo_config* conf = &fv_priv->config;
  96. struct flipvalo_run_state* run = &fv_priv->run_state;
  97. // check if action required
  98. if (run->tick_cur++ >= run->tick_next) {
  99. // call trigger function
  100. conf->send_trigger_fn(conf->output_config);
  101. run->shot_cur++;
  102. run->burst_cur++;
  103. // end of burst, prepare next shot
  104. if (run->burst_cur >= conf->burst_count) {
  105. run->state = FVWaitContShot;
  106. run->tick_next = run->tick_cur + ((conf->interval_delay_msec * conf->tickrate) / 1000);
  107. }
  108. else /*continue burst */ {
  109. run->state = FVWaitBurst;
  110. run->tick_next = run->tick_cur + ((conf->burst_delay_msec * conf->tickrate) / 1000);
  111. }
  112. }
  113. }
  114. static void flipvalo_intv_stop(struct flipvalo_priv* fv_priv) {
  115. fv_priv->run_state.state = FVDone;
  116. }
  117. static void flipvalo_intv_start(struct flipvalo_priv* fv_priv) {
  118. // clear struct
  119. furi_assert(fv_priv);
  120. flipvalo_run_state_init(&fv_priv->run_state);
  121. fv_priv->run_state.state = FVWaitInitShot;
  122. fv_priv->run_state.tick_next =
  123. ((fv_priv->config.init_delay_msec * fv_priv->config.tickrate) / 1000);
  124. }
  125. static void timer_callback(void* ctx) {
  126. furi_assert(ctx);
  127. struct flipvalo_priv* fv_priv = ctx;
  128. furi_mutex_acquire(fv_priv->mutex, FuriWaitForever);
  129. if (flipvalo_intv_running(fv_priv)) {
  130. flipvalo_intv_tick(fv_priv);
  131. }
  132. furi_mutex_release(fv_priv->mutex);
  133. }
  134. static void render_callback(Canvas* const canvas, void* ctx) {
  135. furi_assert(ctx);
  136. struct flipvalo_priv* fv_priv = ctx;
  137. FuriString* temp_str = furi_string_alloc();
  138. furi_mutex_acquire(fv_priv->mutex, FuriWaitForever);
  139. if (fv_priv->ui_scene == FVSceneMain) {
  140. int countdown_msec = (1000 * (fv_priv->run_state.tick_next
  141. - fv_priv->run_state.tick_cur))
  142. / fv_priv->config.tickrate;
  143. int elapsed_msec = (1000 * fv_priv->run_state.tick_cur)
  144. / fv_priv->config.tickrate;
  145. canvas_draw_frame(canvas, 0, 0, 128, 64);
  146. // draw countdown
  147. canvas_set_font(canvas, FontPrimary);
  148. furi_string_printf(
  149. temp_str, "%02d:%02d:%02d:%03d",
  150. countdown_msec / 3600000,
  151. (countdown_msec / 60000) % 60,
  152. (countdown_msec / 1000) % 60,
  153. countdown_msec % 1000);
  154. canvas_draw_str_aligned(
  155. canvas, 64, 24,
  156. AlignCenter, AlignCenter,
  157. furi_string_get_cstr(temp_str));
  158. // draw top and bottom status bars
  159. canvas_set_font(canvas, FontSecondary);
  160. furi_string_printf(
  161. temp_str, "%02d:%02d:%02d",
  162. elapsed_msec / 3600000,
  163. (elapsed_msec / 60000) % 60,
  164. (elapsed_msec / 1000) % 60);
  165. canvas_draw_str_aligned(
  166. canvas, 4, 8,
  167. AlignLeft, AlignCenter,
  168. furi_string_get_cstr(temp_str));
  169. furi_string_printf(temp_str, "Shot: %d", fv_priv->run_state.shot_cur);
  170. canvas_draw_str_aligned(
  171. canvas, 124, 8,
  172. AlignRight, AlignCenter,
  173. furi_string_get_cstr(temp_str));
  174. elements_button_left(canvas, "Cfg");
  175. elements_button_right(canvas, "Snap");
  176. if (fv_priv->run_state.state == FVDone) {
  177. elements_button_center(canvas, "Start");
  178. } else {
  179. elements_button_center(canvas, "Stop ");
  180. }
  181. }
  182. furi_string_free(temp_str);
  183. furi_mutex_release(fv_priv->mutex);
  184. }
  185. static void flipvalo_config_init(struct flipvalo_config* fv_conf) {
  186. fv_conf->init_delay_msec = 0;
  187. fv_conf->interval_delay_msec = 5000;
  188. fv_conf->shot_count = 10;
  189. fv_conf->burst_count = 1;
  190. fv_conf->burst_delay_msec = 0;
  191. fv_conf->tickrate = 60;
  192. fv_conf->send_trigger_fn = sony_ir_trigger;
  193. fv_conf->output_config = NULL;
  194. }
  195. static void flipvalo_priv_init(struct flipvalo_priv* fv_priv) {
  196. flipvalo_config_init(&(fv_priv->config));
  197. flipvalo_run_state_init(&(fv_priv->run_state));
  198. fv_priv->timer = NULL;
  199. fv_priv->notifications = NULL;
  200. fv_priv->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
  201. }
  202. int32_t flipvalo_app() {
  203. int ret = 0;
  204. ViewPort* view_port = NULL;
  205. Gui* gui = NULL;
  206. FuriStatus event_status = {0};
  207. struct plugin_event event = {0};
  208. FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(struct plugin_event));
  209. struct flipvalo_priv* fv_priv = malloc(sizeof(*fv_priv));
  210. flipvalo_priv_init(fv_priv);
  211. if (!fv_priv->mutex) {
  212. FURI_LOG_E("Flipvalo", "Cannot create mutex\r\n");
  213. ret = 1;
  214. goto cleanup;
  215. }
  216. view_port = view_port_alloc();
  217. view_port_draw_callback_set(view_port, render_callback, fv_priv);
  218. view_port_input_callback_set(view_port, input_callback, event_queue);
  219. fv_priv->timer = furi_timer_alloc(timer_callback, FuriTimerTypePeriodic, fv_priv);
  220. furi_timer_start(
  221. fv_priv->timer,
  222. (uint32_t) furi_kernel_get_tick_frequency() / fv_priv->config.tickrate);
  223. gui = furi_record_open("gui");
  224. gui_add_view_port(gui, view_port, GuiLayerFullscreen);
  225. while (true) {
  226. event_status = furi_message_queue_get(event_queue, &event, 100);
  227. furi_mutex_acquire(fv_priv->mutex, FuriWaitForever);
  228. // catch event_status that is not Ok
  229. if (event_status == FuriStatusErrorTimeout) {
  230. // timeout, ignore
  231. goto next_event;
  232. }
  233. else if (event_status != FuriStatusOk) {
  234. FURI_LOG_E("Flipvalo", "Event Queue Error: %d\r\n", event_status);
  235. goto next_event;
  236. // TODO(luna) evaluate if we should exit here.
  237. //goto cleanup;
  238. }
  239. // handle input
  240. if (event.type == EventTypeKey) {
  241. if (event.input.type == InputTypeShort) {
  242. switch (event.input.key) {
  243. case InputKeyUp:
  244. break;
  245. case InputKeyDown:
  246. break;
  247. case InputKeyLeft:
  248. break;
  249. case InputKeyRight:
  250. fv_priv->config.send_trigger_fn(fv_priv->config.output_config);
  251. break;
  252. case InputKeyOk:
  253. if (flipvalo_intv_running(fv_priv)) {
  254. flipvalo_intv_stop(fv_priv);
  255. } else {
  256. flipvalo_intv_start(fv_priv);
  257. }
  258. break;
  259. case InputKeyMAX:
  260. break;
  261. case InputKeyBack:
  262. // Exit the app
  263. goto cleanup;
  264. }
  265. }
  266. }
  267. next_event:
  268. furi_mutex_release(fv_priv->mutex);
  269. }
  270. cleanup:
  271. if (view_port) {
  272. view_port_enabled_set(view_port, false);
  273. if (gui) {
  274. gui_remove_view_port(gui, view_port);
  275. furi_record_close("gui");
  276. }
  277. view_port_free(view_port);
  278. }
  279. if (event_queue) {
  280. furi_message_queue_free(event_queue);
  281. }
  282. if (fv_priv) {
  283. furi_mutex_free(fv_priv->mutex);
  284. furi_timer_free(fv_priv->timer);
  285. }
  286. free(fv_priv);
  287. return ret;
  288. }