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- #include <furi.h>
- #include <gui/gui.h>
- #include <input/input.h>
- #include <stdlib.h>
- #include <gui/view.h>
- #include <notification/notification.h>
- #include <notification/notification_messages.h>
- #include "roots_of_life_game_icons.h"
- #define TAG "RootsOfLife"
- // Flipper
- #define FLIPPER_LCD_WIDTH 128
- #define FLIPPER_LCD_HEIGHT 64
- // General
- #define GROUND_HEIGHT 10
- #define CELL_SIZE 3
- #define FIELD_START_X 0
- #define FIELD_START_Y (GROUND_HEIGHT + 1)
- #define CELLS_X (FLIPPER_LCD_WIDTH / CELL_SIZE)
- #define CELLS_Y ((FLIPPER_LCD_HEIGHT - GROUND_HEIGHT) / CELL_SIZE)
- #define CELLS_TOTAL (CELLS_Y * CELLS_X)
- #define CELL(Y, X) (Y * CELLS_X + X)
- // Root Spawn
- #define ROOT_SIZE_X 7
- #define ROOT_SIZE_Y 7
- #define ROOT(Y, X) ((Y)*ROOT_SIZE_X + (X))
- #define SPAWN_DIRECTIONS 2
- #define GROW_STEPS 4
- #define GROW_SAME_DIRECTION_CHANCE 70
- #define RANDOM_GROW_ATTEMPTS 4
- #define RANDOM_GROW_CHANCE 50
- // UI
- #define BLINK_PERIOD 12
- #define BLINK_HIDE_FRAMES 5
- #define TREE_HEIGHT 10
- #define PICKUP_FREQUENCY 10
- // Game
- #define REROLLS_MAX 5
- #define SCORE_FACTOR 10
- #define PICKUPS_MIN 1
- #define PICKUPS_MAX 5
- #define PICKUPS_POINTS_FACTOR 10
- typedef enum { EventTypeTick, EventTypeKey } EventType;
- typedef enum {
- R_NONE = 0,
- R_UP = 0b1000,
- R_DOWN = 0b0100,
- R_LEFT = 0b0010,
- R_RIGHT = 0b0001
- } Direction;
- typedef enum { StageStart, StageRun, StageOver } GameStage;
- typedef struct {
- bool initialDraw;
- GameStage stage;
- int tick;
- bool* filledCells;
- char* cells;
- bool* pickups;
- int collectedPickups;
- bool* filledRootBase;
- char* rootBase;
- int rootSizeX;
- int rootSizeY;
- bool* filledRoot;
- char* root;
- int pX, pY;
- int rerolls;
- int score;
- FuriMutex* mutex;
- } GameState;
- typedef struct {
- EventType type;
- InputEvent input;
- } GameEvent;
- static Direction rand_dir() {
- int r = rand() % 4;
- return 1 << r;
- }
- static Direction reverse_dir(Direction dir) {
- switch(dir) {
- case R_UP:
- return R_DOWN;
- case R_DOWN:
- return R_UP;
- case R_LEFT:
- return R_RIGHT;
- case R_RIGHT:
- return R_LEFT;
- default:
- return R_NONE;
- }
- }
- static int rand_range(int min, int max) {
- return min + rand() % (max - min);
- }
- static bool rand_chance(int chance) {
- return (rand() % 100) < chance;
- }
- static bool has_intersection(char cellA, char cellB) {
- return cellA & cellB;
- }
- static int root_index(GameState* state, int y, int x) {
- return y * state->rootSizeX + x;
- }
- static void set_cell(GameState* state, int y, int x, char cellRoot) {
- int c = CELL(y, x);
- state->filledCells[c] = true;
- state->cells[c] = cellRoot;
- }
- static void game_state_init(GameState* state) {
- state->initialDraw = false;
- state->tick = 0;
- // Init field arrays
- state->filledCells = (bool*)malloc(CELLS_TOTAL * sizeof(bool));
- state->cells = (char*)malloc(CELLS_TOTAL * sizeof(char));
- state->pickups = (bool*)malloc(CELLS_TOTAL * sizeof(char));
- state->rootBase = (char*)malloc(ROOT_SIZE_X * ROOT_SIZE_Y * sizeof(char));
- state->filledRootBase = (bool*)malloc(ROOT_SIZE_X * ROOT_SIZE_Y * sizeof(bool));
- state->root = NULL;
- state->filledRoot = NULL;
- for(int i = 0; i < CELLS_TOTAL; i++) {
- state->filledCells[i] = false;
- state->cells[i] = R_NONE;
- state->pickups[i] = false;
- }
- }
- static void free_root(GameState* state) {
- if(state->root) free(state->root);
- if(state->filledRoot) free(state->filledRoot);
- }
- static void game_state_free(GameState* state) {
- free(state->filledCells);
- free(state->cells);
- free(state->pickups);
- free(state->rootBase);
- free(state->filledRootBase);
- free_root(state);
- }
- /*static bool has_root(GameState* state, int x, int y) {
- return x >= 0 && x < ROOT_SIZE_X && y >= 0 && y < ROOT_SIZE_Y &&
- state->filledRootBase[ROOT(y, x)];
- }*/
- static void generate_new_root(GameState* state) {
- for(int i = 0; i < ROOT_SIZE_X * ROOT_SIZE_Y; i++) {
- state->filledRootBase[i] = false;
- state->rootBase[i] = R_NONE;
- }
- int cX = ROOT_SIZE_X / 2;
- int cY = ROOT_SIZE_Y / 2;
- int c = ROOT(cY, cX);
- state->filledRootBase[c] = true;
- for(int i = 0; i < SPAWN_DIRECTIONS; i++) {
- int pX = cX, pY = cY;
- Direction oldDir = rand_dir();
- for(int g = 0; g < GROW_STEPS; g++) {
- Direction dir = rand_chance(GROW_SAME_DIRECTION_CHANCE) ? oldDir : rand_dir();
- oldDir = dir;
- int nX = pX - (dir & R_LEFT ? 1 : 0) + (dir & R_RIGHT ? 1 : 0);
- int nY = pY - (dir & R_UP ? 1 : 0) + (dir & R_DOWN ? 1 : 0);
- if(nX < 0 || nY < 0 || nX >= ROOT_SIZE_X || nY >= ROOT_SIZE_Y) continue;
- int n = ROOT(nY, nX);
- state->filledRootBase[n] = true;
- // Connect points
- int p = ROOT(pY, pX);
- state->rootBase[p] |= dir;
- state->rootBase[n] |= reverse_dir(dir);
- // Grow from new point
- pX = nX;
- pY = nY;
- }
- }
- for(int y = 0; y < ROOT_SIZE_Y; y++) {
- for(int x = 0; x < ROOT_SIZE_X; x++) {
- int c = ROOT(y, x);
- if(!state->filledRootBase[c]) continue;
- /*
- if(has_root(state, x - 1, y)) state->rootBase[c] |= R_LEFT;
- if(has_root(state, x + 1, y)) state->rootBase[c] |= R_RIGHT;
- if(has_root(state, x, y - 1)) state->rootBase[c] |= R_UP;
- if(has_root(state, x, y + 1)) state->rootBase[c] |= R_DOWN;
- */
- for(int r = 0; r < RANDOM_GROW_ATTEMPTS; r++) {
- if(!rand_chance(RANDOM_GROW_CHANCE)) continue;
- state->rootBase[c] |= rand_dir();
- }
- }
- }
- // Copy root to real root
- int minX = cX, maxX = cX, minY = cY, maxY = cY;
- for(int y = 0; y < ROOT_SIZE_Y; y++) {
- for(int x = 0; x < ROOT_SIZE_X; x++) {
- int r = ROOT(y, x);
- if(!state->filledRootBase[r]) continue;
- minX = MIN(minX, x);
- maxX = MAX(maxX, x);
- minY = MIN(minY, y);
- maxY = MAX(maxY, y);
- }
- }
- // Clone to real root
- state->rootSizeX = maxX - minX + 1;
- state->rootSizeY = maxY - minY + 1;
- free_root(state);
- state->root = (char*)malloc(state->rootSizeX * state->rootSizeY * sizeof(char));
- state->filledRoot = (bool*)malloc(state->rootSizeX * state->rootSizeY * sizeof(bool));
- for(int y = 0; y < state->rootSizeY; y++) {
- for(int x = 0; x < state->rootSizeX; x++) {
- int c = root_index(state, y, x);
- int r = ROOT(y + minY, x + minX);
- state->filledRoot[c] = state->filledRootBase[r];
- state->root[c] = state->rootBase[r];
- }
- }
- }
- static bool in_borders(int x, int y) {
- return x >= 0 && y >= 0 && x < CELLS_X && y < CELLS_Y;
- }
- static char get_cell(GameState* state, int x, int y) {
- if(!in_borders(x, y)) return R_NONE;
- return state->cells[CELL(y, x)];
- }
- static bool get_filled_cell(GameState* state, int x, int y) {
- if(!in_borders(x, y)) return false;
- return state->filledCells[CELL(y, x)];
- }
- static bool can_place_root(GameState* state) {
- bool hasConnection = false;
- for(int y = 0; y < state->rootSizeY; y++) {
- for(int x = 0; x < state->rootSizeX; x++) {
- int r = root_index(state, y, x);
- if(!state->filledRoot[r]) {
- continue;
- }
- char root = state->root[r];
- int rY = y + state->pY;
- int rX = x + state->pX;
- // Check if colliding
- if(get_filled_cell(state, rX, rY)) {
- char cell = get_cell(state, rX, rY);
- if(has_intersection(cell, root)) {
- return false;
- }
- hasConnection = true;
- }
- // Check neighbours
- hasConnection |= (root & R_RIGHT) && (get_cell(state, rX + 1, rY) & R_LEFT);
- hasConnection |= (root & R_LEFT) && (get_cell(state, rX - 1, rY) & R_RIGHT);
- hasConnection |= (root & R_UP) && (get_cell(state, rX, rY - 1) & R_DOWN);
- hasConnection |= (root & R_DOWN) && (get_cell(state, rX, rY + 1) & R_UP);
- }
- }
- return hasConnection;
- }
- static bool try_place_root(GameState* state) {
- if(!can_place_root(state)) return false;
- for(int y = 0; y < state->rootSizeY; y++) {
- for(int x = 0; x < state->rootSizeX; x++) {
- int r = root_index(state, y, x);
- if(!state->filledRoot[r]) continue;
- int rY = y + state->pY;
- int rX = x + state->pX;
- // Root may be out of borders in rare cases (after new cpawn changed its size), just ignore that part
- if(in_borders(rX, rY)) {
- int c = CELL(rY, rX);
- state->filledCells[c] = true;
- state->cells[c] |= state->root[r];
- }
- }
- }
- return true;
- }
- static void reset_level(GameState* state) {
- state->stage = StageStart;
- state->tick = 0;
- for(int i = 0; i < CELLS_TOTAL; i++) {
- state->filledCells[i] = false;
- state->cells[i] = R_NONE;
- }
- generate_new_root(state);
- // Starting cells
- int midX = CELLS_X / 2;
- set_cell(state, 0, midX, R_UP | R_DOWN);
- set_cell(state, 1, midX, R_UP | R_DOWN | R_LEFT | R_RIGHT);
- set_cell(state, 1, midX - 1, R_RIGHT | R_DOWN);
- set_cell(state, 1, midX + 1, R_LEFT | R_DOWN);
- set_cell(state, 2, midX, R_UP);
- state->pX = midX;
- state->pY = 4;
- state->rerolls = REROLLS_MAX;
- state->score = 0;
- state->collectedPickups = 0;
- for(int i = 0, n = rand_range(PICKUPS_MIN, PICKUPS_MAX); i < n; i++) {
- int x = rand_range(0, CELLS_X);
- int y = rand_range(0, CELLS_Y);
- state->pickups[CELL(y, x)] = true;
- }
- }
- static void recalculate_score(GameState* state) {
- int score = 0;
- for(int i = 0; i < CELLS_TOTAL; i++) {
- if(state->filledCells[i]) score++;
- }
- for(int i = 0; i < CELLS_TOTAL; i++) {
- if(!state->pickups[i] || !state->filledCells[i]) continue;
- state->pickups[i] = false;
- state->collectedPickups++;
- state->rerolls++;
- }
- state->score = (score + state->collectedPickups * PICKUPS_POINTS_FACTOR) * SCORE_FACTOR;
- }
- static void draw_root_cell(Canvas* canvas, char root, int y, int x, bool isHidden) {
- int posX = FIELD_START_X + x * CELL_SIZE + 1, posY = FIELD_START_Y + y * CELL_SIZE + 1;
- canvas_draw_dot(canvas, posX, posY);
- if(isHidden) {
- canvas_set_color(canvas, ColorXOR);
- }
- if(root & R_UP) canvas_draw_dot(canvas, posX, posY - 1);
- if(root & R_DOWN) canvas_draw_dot(canvas, posX, posY + 1);
- if(root & R_LEFT) canvas_draw_dot(canvas, posX - 1, posY);
- if(root & R_RIGHT) canvas_draw_dot(canvas, posX + 1, posY);
- if(isHidden) {
- canvas_set_color(canvas, ColorBlack);
- }
- }
- static void draw_placed_roots(Canvas* canvas, GameState* state) {
- for(int y = 0; y < CELLS_Y; y++) {
- for(int x = 0; x < CELLS_X; x++) {
- int c = CELL(y, x);
- if(!state->filledCells[c]) continue;
- draw_root_cell(canvas, state->cells[c], y, x, false);
- }
- }
- }
- static void draw_pickup(Canvas* canvas, GameState* state, int y, int x) {
- int posX = FIELD_START_X + x * CELL_SIZE + 1, posY = FIELD_START_Y + y * CELL_SIZE + 1;
- int stage = state->tick / PICKUP_FREQUENCY;
- if(stage++ % 4 < 3) canvas_draw_dot(canvas, posX + 1, posY);
- if(stage++ % 4 < 3) canvas_draw_dot(canvas, posX, posY + 1);
- if(stage++ % 4 < 3) canvas_draw_dot(canvas, posX - 1, posY);
- if(stage++ % 4 < 3) canvas_draw_dot(canvas, posX, posY - 1);
- }
- static void draw_pickups(Canvas* canvas, GameState* state) {
- for(int y = 0; y < CELLS_Y; y++) {
- for(int x = 0; x < CELLS_X; x++) {
- int c = CELL(y, x);
- if(!state->pickups[c]) continue;
- draw_pickup(canvas, state, y, x);
- }
- }
- }
- static void draw_active_root(Canvas* canvas, GameState* state) {
- bool isHidden = (state->tick % BLINK_PERIOD) < BLINK_HIDE_FRAMES;
- for(int y = 0; y < state->rootSizeY; y++) {
- for(int x = 0; x < state->rootSizeX; x++) {
- int c = root_index(state, y, x);
- if(!state->filledRoot[c]) continue;
- int realX = x + state->pX;
- int realY = y + state->pY;
- draw_root_cell(canvas, state->root[c], realY, realX, isHidden);
- }
- }
- }
- #if DRAW_DEBUG
- static void draw_generated_root(Canvas* canvas, GameState* state) {
- bool isHidden = (state->tick % BLINK_PERIOD) < BLINK_HIDE_FRAMES;
- for(int y = 0; y < ROOT_SIZE_Y; y++) {
- for(int x = 0; x < ROOT_SIZE_X; x++) {
- int c = ROOT(y, x);
- if(!state->filledRootBase[c]) continue;
- int realX = x + 1;
- int realY = y + 1;
- draw_root_cell(canvas, state->rootBase[c], realY, realX, isHidden);
- }
- }
- }
- #endif
- static void draw_ground(Canvas* canvas, GameState* state) {
- canvas_draw_line(canvas, 0, GROUND_HEIGHT, FLIPPER_LCD_WIDTH, GROUND_HEIGHT);
- UNUSED(state);
- }
- static void draw_tree(Canvas* canvas, GameState* state) {
- canvas_draw_icon(canvas, FLIPPER_LCD_WIDTH / 2 - 5, GROUND_HEIGHT - TREE_HEIGHT, &I_tree);
- UNUSED(state);
- }
- static void draw_placement(Canvas* canvas, GameState* state) {
- bool canPlace = can_place_root(state);
- canvas_draw_icon(canvas, FLIPPER_LCD_WIDTH - 10, 0, canPlace ? &I_place_ok : &I_place_error);
- }
- static void draw_rerolls(Canvas* canvas, GameState* state) {
- UNUSED(canvas);
- UNUSED(state);
- canvas_draw_icon(canvas, 0, 0, &I_root_reroll);
- // Ugh
- FuriString* tmp_string = furi_string_alloc();
- furi_string_printf(tmp_string, "%d", MAX(0, state->rerolls));
- canvas_draw_str(canvas, 11, 9, furi_string_get_cstr(tmp_string));
- furi_string_free(tmp_string);
- }
- static void draw_score(Canvas* canvas, GameState* state) {
- UNUSED(canvas);
- UNUSED(state);
- int x = FLIPPER_LCD_WIDTH / 2 + 15;
- canvas_draw_icon(canvas, x, 0, &I_score);
- // Ugh
- FuriString* tmp_string = furi_string_alloc();
- furi_string_printf(tmp_string, "%d", MAX(0, state->score));
- canvas_draw_str(canvas, x + 11, 9, furi_string_get_cstr(tmp_string));
- furi_string_free(tmp_string);
- }
- static void draw_gui(Canvas* canvas, GameState* state) {
- draw_ground(canvas, state);
- draw_tree(canvas, state);
- draw_placement(canvas, state);
- draw_rerolls(canvas, state);
- draw_score(canvas, state);
- }
- static void draw_center_box(Canvas* canvas, int w2, int h2, int margin) {
- int x = FLIPPER_LCD_WIDTH / 2 - w2;
- int y = FLIPPER_LCD_HEIGHT / 2 - h2;
- canvas_set_color(canvas, ColorWhite);
- canvas_draw_box(
- canvas, x - margin - 1, y - margin - 1, (w2 + margin + 1) * 2, (h2 + margin + 1) * 2);
- canvas_set_color(canvas, ColorBlack);
- canvas_draw_frame(canvas, x - margin, y - margin, (w2 + margin) * 2, (h2 + margin) * 2);
- }
- static void draw_start_ui(Canvas* canvas, GameState* state) {
- int w2 = 40;
- int margin = 3;
- int h2 = 10;
- draw_center_box(canvas, w2, h2, margin);
- int x = FLIPPER_LCD_WIDTH / 2 - w2;
- int y = FLIPPER_LCD_HEIGHT / 2 - h2;
- canvas_draw_str(canvas, x + 1, y + 9, " Grow your roots ");
- canvas_draw_str(canvas, x + 1, y + 18, "Press [OK] to start");
- UNUSED(state);
- }
- static void draw_end_ui(Canvas* canvas, GameState* state) {
- int w2 = 46;
- int margin = 3;
- int h2 = 15;
- draw_center_box(canvas, w2, h2, margin);
- int x = FLIPPER_LCD_WIDTH / 2 - w2;
- int y = FLIPPER_LCD_HEIGHT / 2 - h2;
- canvas_draw_str(canvas, x + 1, y + 9, " Game Over ");
- FuriString* tmp_string = furi_string_alloc();
- furi_string_printf(tmp_string, "You've got %d points", MAX(0, state->score));
- canvas_draw_str(canvas, x + 1, y + 19, furi_string_get_cstr(tmp_string));
- furi_string_free(tmp_string);
- canvas_draw_str(canvas, x + 2, y + 29, "Press [OK] to restart");
- int h = 13, w = 54;
- canvas_set_color(canvas, ColorWhite);
- canvas_draw_box(canvas, 0, FLIPPER_LCD_HEIGHT - h, w + 1, h + 1);
- canvas_set_color(canvas, ColorBlack);
- canvas_draw_frame(canvas, 0, FLIPPER_LCD_HEIGHT - h, w, h);
- canvas_draw_str(canvas, 2, FLIPPER_LCD_HEIGHT - 3, "by @Xorboo");
- UNUSED(state);
- }
- static void roots_draw_callback(Canvas* const canvas, void* ctx) {
- furi_assert(ctx);
- GameState* state = ctx;
- furi_mutex_acquire(state->mutex, FuriWaitForever);
- if(!state->initialDraw) {
- state->initialDraw = true;
- canvas_set_font(canvas, FontSecondary);
- reset_level(state);
- }
- state->tick++;
- draw_gui(canvas, state);
- draw_placed_roots(canvas, state);
- draw_pickups(canvas, state);
- switch(state->stage) {
- case StageStart:
- draw_start_ui(canvas, state);
- break;
- case StageRun:
- draw_active_root(canvas, state);
- #if DRAW_DEBUG
- draw_generated_root(canvas, state);
- #endif
- break;
- case StageOver:
- draw_end_ui(canvas, state);
- break;
- }
- furi_mutex_release(state->mutex);
- }
- static void roots_input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
- furi_assert(event_queue);
- GameEvent event = {.type = EventTypeKey, .input = *input_event};
- furi_message_queue_put(event_queue, &event, FuriWaitForever);
- }
- static void roots_update_timer_callback(FuriMessageQueue* event_queue) {
- furi_assert(event_queue);
- GameEvent event = {.type = EventTypeTick};
- furi_message_queue_put(event_queue, &event, 0);
- }
- static void ProcessStartInput(GameState* state, InputKey key) {
- if(key == InputKeyOk) {
- state->stage = StageRun;
- }
- }
- static void ProcessRunInput(GameState* state, InputKey key) {
- switch(key) {
- case InputKeyRight:
- state->pX = MIN(state->pX + 1, CELLS_X - state->rootSizeX);
- break;
- case InputKeyLeft:
- state->pX = MAX(state->pX - 1, 0);
- break;
- case InputKeyUp:
- state->pY = MAX(state->pY - 1, 0);
- break;
- case InputKeyDown:
- state->pY = MIN(state->pY + 1, CELLS_Y - state->rootSizeY);
- break;
- case InputKeyOk: {
- bool rootPlaced = try_place_root(state);
- if(rootPlaced) {
- recalculate_score(state);
- generate_new_root(state);
- } else {
- state->rerolls--;
- if(state->rerolls >= 0) {
- generate_new_root(state);
- } else {
- state->stage = StageOver;
- }
- }
- break;
- }
- default:
- break;
- }
- }
- static void ProcessOverInput(GameState* state, InputKey key) {
- if(key == InputKeyOk) {
- state->stage = StageStart;
- reset_level(state);
- }
- }
- int32_t roots_of_life_game_app(void* p) {
- FURI_LOG_D(TAG, "Starting game...");
- UNUSED(p);
- int32_t return_code = 0;
- // Set random seed from interrR_UPts
- srand(DWT->CYCCNT);
- FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(GameEvent));
- GameState* state = malloc(sizeof(GameState));
- game_state_init(state);
- state->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
- if(!state->mutex) {
- FURI_LOG_E(TAG, "Cannot create mutex\r\n");
- return_code = 255;
- goto free_and_exit;
- }
- // Set system callbacks
- ViewPort* view_port = view_port_alloc();
- view_port_draw_callback_set(view_port, roots_draw_callback, state);
- view_port_input_callback_set(view_port, roots_input_callback, event_queue);
- FuriTimer* timer =
- furi_timer_alloc(roots_update_timer_callback, FuriTimerTypePeriodic, event_queue);
- furi_timer_start(timer, furi_kernel_get_tick_frequency() / 22);
- // Open GUI and register view_port
- Gui* gui = furi_record_open(RECORD_GUI);
- gui_add_view_port(gui, view_port, GuiLayerFullscreen);
- FURI_LOG_D(TAG, "Entering game loop...");
- GameEvent event;
- for(bool processing = true; processing;) {
- FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
- furi_mutex_acquire(state->mutex, FuriWaitForever);
- if(event_status == FuriStatusOk) {
- // Key events
- if(event.type == EventTypeKey) {
- //FURI_LOG_D(TAG, "Got key: %d", event.input.key);
- if(event.input.type == InputTypePress || event.input.type == InputTypeLong ||
- event.input.type == InputTypeRepeat) {
- if(event.input.key == InputKeyBack) {
- processing = false;
- }
- switch(state->stage) {
- case StageStart:
- ProcessStartInput(state, event.input.key);
- break;
- case StageRun:
- ProcessRunInput(state, event.input.key);
- break;
- case StageOver:
- ProcessOverInput(state, event.input.key);
- break;
- }
- }
- }
- }
- furi_mutex_release(state->mutex);
- view_port_update(view_port);
- }
- furi_timer_free(timer);
- view_port_enabled_set(view_port, false);
- gui_remove_view_port(gui, view_port);
- furi_record_close(RECORD_GUI);
- furi_record_close(RECORD_NOTIFICATION);
- view_port_free(view_port);
- furi_mutex_free(state->mutex);
- free_and_exit:
- furi_message_queue_free(event_queue);
- //FURI_LOG_D(TAG, "Quitting game...");
- game_state_free(state);
- free(state);
- return return_code;
- }
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