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- /**
- * @file app_i.h
- * @brief Main application header file.
- *
- * Contains defines, structure definitions and function prototypes
- * used throughout the whole application.
- */
- #pragma once
- #include <gui/scene_manager.h>
- #include <gui/view_dispatcher.h>
- #include <gui/modules/widget.h>
- #include <gui/modules/submenu.h>
- #include <storage/storage.h>
- #include <notification/notification.h>
- #include "scenes/scene.h"
- #include "views/progress.h"
- #include "flasher/flasher.h"
- #define VGM_TOOL_TAG "VgmTool"
- // This can be set by the build system to avoid manual code editing
- #ifndef VGM_FW_VERSION
- #define VGM_FW_VERSION "0.1.0"
- #endif
- #define VGM_FW_FILE_EXTENSION ".uf2"
- #define VGM_FW_FILE_NAME "vgm-fw-" VGM_FW_VERSION VGM_FW_FILE_EXTENSION
- #define VGM_DEFAULT_FW_FILE APP_ASSETS_PATH(VGM_FW_FILE_NAME)
- #define VGM_FW_DEFAULT_PATH EXT_PATH("")
- typedef struct {
- SceneManager* scene_manager;
- ViewDispatcher* view_dispatcher;
- Widget* widget;
- Submenu* submenu;
- Progress* progress;
- NotificationApp* notification;
- FuriString* file_path;
- FlasherError flasher_error;
- } App;
- typedef enum {
- ViewIdWidget,
- ViewIdSubmenu,
- ViewIdProgress,
- ViewIdMax,
- } ViewId;
- void submenu_item_common_callback(void* context, uint32_t index);
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