music-player.c 13 KB

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  1. #include <furi.h>
  2. #include <gui/gui.h>
  3. #include <input/input.h>
  4. // TODO float note freq
  5. typedef enum {
  6. // Delay
  7. N = 0,
  8. // Octave 4
  9. B4 = 494,
  10. // Octave 5
  11. C5 = 523,
  12. D5 = 587,
  13. E5 = 659,
  14. F_5 = 740,
  15. G5 = 784,
  16. A5 = 880,
  17. B5 = 988,
  18. // Octave 6
  19. C6 = 1046,
  20. D6 = 1175,
  21. E6 = 1319,
  22. } MelodyEventNote;
  23. typedef enum {
  24. L1 = 1,
  25. L2 = 2,
  26. L4 = 4,
  27. L8 = 8,
  28. L16 = 16,
  29. L32 = 32,
  30. L64 = 64,
  31. L128 = 128,
  32. } MelodyEventLength;
  33. typedef struct {
  34. MelodyEventNote note;
  35. MelodyEventLength length;
  36. } MelodyEventRecord;
  37. typedef struct {
  38. const MelodyEventRecord* record;
  39. int8_t loop_count;
  40. } SongPattern;
  41. const MelodyEventRecord melody_start[] = {
  42. {E6, L8}, {N, L8}, {E5, L8}, {B5, L8}, {N, L4}, {E5, L8}, {A5, L8}, {G5, L8}, {A5, L8},
  43. {E5, L8}, {B5, L8}, {N, L8}, {G5, L8}, {A5, L8}, {D6, L8}, {N, L4}, {D5, L8}, {B5, L8},
  44. {N, L4}, {D5, L8}, {A5, L8}, {G5, L8}, {A5, L8}, {D5, L8}, {F_5, L8}, {N, L8}, {G5, L8},
  45. {A5, L8}, {D6, L8}, {N, L4}, {F_5, L8}, {B5, L8}, {N, L4}, {F_5, L8}, {D6, L8}, {C6, L8},
  46. {B5, L8}, {F_5, L8}, {A5, L8}, {N, L8}, {G5, L8}, {F_5, L8}, {E5, L8}, {N, L8}, {C5, L8},
  47. {E5, L8}, {B5, L8}, {B4, L8}, {C5, L8}, {D5, L8}, {D6, L8}, {C6, L8}, {B5, L8}, {F_5, L8},
  48. {A5, L8}, {N, L8}, {G5, L8}, {A5, L8}, {E6, L8}};
  49. const MelodyEventRecord melody_loop[] = {
  50. {N, L4}, {E5, L8}, {B5, L8}, {N, L4}, {E5, L8}, {A5, L8}, {G5, L8}, {A5, L8}, {E5, L8},
  51. {B5, L8}, {N, L8}, {G5, L8}, {A5, L8}, {D6, L8}, {N, L4}, {D5, L8}, {B5, L8}, {N, L4},
  52. {D5, L8}, {A5, L8}, {G5, L8}, {A5, L8}, {D5, L8}, {F_5, L8}, {N, L8}, {G5, L8}, {A5, L8},
  53. {D6, L8}, {N, L4}, {F_5, L8}, {B5, L8}, {N, L4}, {F_5, L8}, {D6, L8}, {C6, L8}, {B5, L8},
  54. {F_5, L8}, {A5, L8}, {N, L8}, {G5, L8}, {F_5, L8}, {E5, L8}, {N, L8}, {C5, L8}, {E5, L8},
  55. {B5, L8}, {B4, L8}, {C5, L8}, {D5, L8}, {D6, L8}, {C6, L8}, {B5, L8}, {F_5, L8}, {A5, L8},
  56. {N, L8}, {G5, L8}, {A5, L8}, {E6, L8}};
  57. const MelodyEventRecord melody_chords_1bar[] = {
  58. {E6, L8}, {N, L8}, {B4, L128}, {E5, L128}, {B4, L128}, {E5, L128}, {B4, L128}, {E5, L128},
  59. {B4, L128}, {E5, L128}, {B4, L128}, {E5, L128}, {B4, L128}, {E5, L128}, {B4, L128}, {E5, L128},
  60. {B4, L128}, {E5, L128}, {B5, L8}, {N, L4}, {B4, L128}, {E5, L128}, {B4, L128}, {E5, L128},
  61. {B4, L128}, {E5, L128}, {B4, L128}, {E5, L128}, {B4, L128}, {E5, L128}, {B4, L128}, {E5, L128},
  62. {B4, L128}, {E5, L128}, {B4, L128}, {E5, L128}, {A5, L8}};
  63. const SongPattern song[] = {{melody_start, 1}, {melody_loop, -1}};
  64. typedef enum {
  65. EventTypeTick,
  66. EventTypeKey,
  67. EventTypeNote,
  68. // add your events type
  69. } MusicDemoEventType;
  70. typedef struct {
  71. union {
  72. InputEvent input;
  73. const MelodyEventRecord* note_record;
  74. } value;
  75. MusicDemoEventType type;
  76. } MusicDemoEvent;
  77. typedef struct {
  78. ValueMutex* state_mutex;
  79. osMessageQueueId_t event_queue;
  80. } MusicDemoContext;
  81. #define note_stack_size 4
  82. typedef struct {
  83. // describe state here
  84. const MelodyEventRecord* note_record;
  85. const MelodyEventRecord* note_stack[note_stack_size];
  86. uint8_t volume_id;
  87. uint8_t volume_id_max;
  88. } State;
  89. float volumes[] = {0, 0.02, 0.05, 0.1, 0.5};
  90. bool is_white_note(const MelodyEventRecord* note_record, uint8_t id) {
  91. if(note_record == NULL) return false;
  92. switch(note_record->note) {
  93. case C5:
  94. case C6:
  95. if(id == 0) return true;
  96. break;
  97. case D5:
  98. case D6:
  99. if(id == 1) return true;
  100. break;
  101. case E5:
  102. case E6:
  103. if(id == 2) return true;
  104. break;
  105. case G5:
  106. if(id == 4) return true;
  107. break;
  108. case A5:
  109. if(id == 5) return true;
  110. break;
  111. case B4:
  112. case B5:
  113. if(id == 6) return true;
  114. break;
  115. default:
  116. break;
  117. }
  118. return false;
  119. }
  120. bool is_black_note(const MelodyEventRecord* note_record, uint8_t id) {
  121. if(note_record == NULL) return false;
  122. switch(note_record->note) {
  123. case F_5:
  124. if(id == 3) return true;
  125. break;
  126. default:
  127. break;
  128. }
  129. return false;
  130. }
  131. const char* get_note_name(const MelodyEventRecord* note_record) {
  132. if(note_record == NULL) return "";
  133. switch(note_record->note) {
  134. case N:
  135. return "---";
  136. break;
  137. case B4:
  138. return "B4-";
  139. break;
  140. case C5:
  141. return "C5-";
  142. break;
  143. case D5:
  144. return "D5-";
  145. break;
  146. case E5:
  147. return "E5-";
  148. break;
  149. case F_5:
  150. return "F#5";
  151. break;
  152. case G5:
  153. return "G5-";
  154. break;
  155. case A5:
  156. return "A5-";
  157. break;
  158. case B5:
  159. return "B5-";
  160. break;
  161. case C6:
  162. return "C6-";
  163. break;
  164. case D6:
  165. return "D6-";
  166. break;
  167. case E6:
  168. return "E6-";
  169. break;
  170. default:
  171. return "UNK";
  172. break;
  173. }
  174. }
  175. const char* get_note_len_name(const MelodyEventRecord* note_record) {
  176. if(note_record == NULL) return "";
  177. switch(note_record->length) {
  178. case L1:
  179. return "1-";
  180. break;
  181. case L2:
  182. return "2-";
  183. break;
  184. case L4:
  185. return "4-";
  186. break;
  187. case L8:
  188. return "8-";
  189. break;
  190. case L16:
  191. return "16";
  192. break;
  193. case L32:
  194. return "32";
  195. break;
  196. case L64:
  197. return "64";
  198. break;
  199. case L128:
  200. return "1+";
  201. break;
  202. default:
  203. return "--";
  204. break;
  205. }
  206. }
  207. static void render_callback(Canvas* canvas, void* ctx) {
  208. State* state = (State*)acquire_mutex((ValueMutex*)ctx, 25);
  209. canvas_clear(canvas);
  210. canvas_set_color(canvas, ColorBlack);
  211. canvas_set_font(canvas, FontPrimary);
  212. canvas_draw_str(canvas, 0, 12, "MusicPlayer");
  213. uint8_t x_pos = 0;
  214. uint8_t y_pos = 24;
  215. const uint8_t white_w = 10;
  216. const uint8_t white_h = 40;
  217. const int8_t black_x = 6;
  218. const int8_t black_y = -5;
  219. const uint8_t black_w = 8;
  220. const uint8_t black_h = 32;
  221. // white keys
  222. for(size_t i = 0; i < 7; i++) {
  223. if(is_white_note(state->note_record, i)) {
  224. canvas_draw_box(canvas, x_pos + white_w * i, y_pos, white_w + 1, white_h);
  225. } else {
  226. canvas_draw_frame(canvas, x_pos + white_w * i, y_pos, white_w + 1, white_h);
  227. }
  228. }
  229. // black keys
  230. for(size_t i = 0; i < 7; i++) {
  231. if(i != 2 && i != 6) {
  232. canvas_set_color(canvas, ColorWhite);
  233. canvas_draw_box(
  234. canvas, x_pos + white_w * i + black_x, y_pos + black_y, black_w + 1, black_h);
  235. canvas_set_color(canvas, ColorBlack);
  236. if(is_black_note(state->note_record, i)) {
  237. canvas_draw_box(
  238. canvas, x_pos + white_w * i + black_x, y_pos + black_y, black_w + 1, black_h);
  239. } else {
  240. canvas_draw_frame(
  241. canvas, x_pos + white_w * i + black_x, y_pos + black_y, black_w + 1, black_h);
  242. }
  243. }
  244. }
  245. // volume view_port
  246. x_pos = 124;
  247. y_pos = 0;
  248. const uint8_t volume_h = (64 / (state->volume_id_max - 1)) * state->volume_id;
  249. canvas_draw_frame(canvas, x_pos, y_pos, 4, 64);
  250. canvas_draw_box(canvas, x_pos, y_pos + (64 - volume_h), 4, volume_h);
  251. // note stack view_port
  252. x_pos = 73;
  253. y_pos = 0;
  254. canvas_set_color(canvas, ColorBlack);
  255. canvas_set_font(canvas, FontPrimary);
  256. canvas_draw_frame(canvas, x_pos, y_pos, 49, 64);
  257. canvas_draw_line(canvas, x_pos + 28, 0, x_pos + 28, 64);
  258. for(uint8_t i = 0; i < note_stack_size; i++) {
  259. if(i == 0) {
  260. canvas_draw_box(canvas, x_pos, y_pos + 48, 49, 16);
  261. canvas_set_color(canvas, ColorWhite);
  262. } else {
  263. canvas_set_color(canvas, ColorBlack);
  264. }
  265. canvas_draw_str(canvas, x_pos + 4, 64 - 16 * i - 3, get_note_name(state->note_stack[i]));
  266. canvas_draw_str(
  267. canvas, x_pos + 31, 64 - 16 * i - 3, get_note_len_name(state->note_stack[i]));
  268. canvas_draw_line(canvas, x_pos, 64 - 16 * i, x_pos + 48, 64 - 16 * i);
  269. }
  270. release_mutex((ValueMutex*)ctx, state);
  271. }
  272. static void input_callback(InputEvent* input_event, void* ctx) {
  273. osMessageQueueId_t event_queue = ctx;
  274. MusicDemoEvent event;
  275. event.type = EventTypeKey;
  276. event.value.input = *input_event;
  277. osMessageQueuePut(event_queue, &event, 0, 0);
  278. }
  279. void process_note(
  280. const MelodyEventRecord* note_record,
  281. float bar_length_ms,
  282. MusicDemoContext* context) {
  283. MusicDemoEvent event;
  284. // send note event
  285. event.type = EventTypeNote;
  286. event.value.note_record = note_record;
  287. osMessageQueuePut(context->event_queue, &event, 0, 0);
  288. // read volume
  289. State* state = (State*)acquire_mutex(context->state_mutex, 25);
  290. float volume = volumes[state->volume_id];
  291. release_mutex(context->state_mutex, state);
  292. // play note
  293. float note_delay = bar_length_ms / (float)note_record->length;
  294. if(note_record->note != N) {
  295. hal_pwm_set(volume, note_record->note, &SPEAKER_TIM, SPEAKER_CH);
  296. }
  297. delay(note_delay);
  298. hal_pwm_stop(&SPEAKER_TIM, SPEAKER_CH);
  299. }
  300. void music_player_thread(void* p) {
  301. MusicDemoContext* context = (MusicDemoContext*)p;
  302. const float bpm = 130.0f;
  303. // 4/4
  304. const float bar_length_ms = (60.0f * 1000.0f / bpm) * 4;
  305. const uint16_t melody_start_events_count = sizeof(melody_start) / sizeof(melody_start[0]);
  306. const uint16_t melody_loop_events_count = sizeof(melody_loop) / sizeof(melody_loop[0]);
  307. for(size_t i = 0; i < melody_start_events_count; i++) {
  308. process_note(&melody_start[i], bar_length_ms, context);
  309. }
  310. while(1) {
  311. for(size_t i = 0; i < melody_loop_events_count; i++) {
  312. process_note(&melody_loop[i], bar_length_ms, context);
  313. }
  314. }
  315. }
  316. int32_t music_player(void* p) {
  317. osMessageQueueId_t event_queue = osMessageQueueNew(8, sizeof(MusicDemoEvent), NULL);
  318. State _state;
  319. _state.note_record = NULL;
  320. for(size_t i = 0; i < note_stack_size; i++) {
  321. _state.note_stack[i] = NULL;
  322. }
  323. _state.volume_id = 1;
  324. _state.volume_id_max = sizeof(volumes) / sizeof(volumes[0]);
  325. ValueMutex state_mutex;
  326. if(!init_mutex(&state_mutex, &_state, sizeof(State))) {
  327. printf("cannot create mutex\r\n");
  328. return 255;
  329. }
  330. ViewPort* view_port = view_port_alloc();
  331. view_port_draw_callback_set(view_port, render_callback, &state_mutex);
  332. view_port_input_callback_set(view_port, input_callback, event_queue);
  333. // Open GUI and register view_port
  334. Gui* gui = furi_record_open("gui");
  335. gui_add_view_port(gui, view_port, GuiLayerFullscreen);
  336. // open input record
  337. PubSub* input_events_record = furi_record_open("input_events");
  338. // prepare "do nothing" event
  339. InputEvent input_event = {InputKeyRight, true};
  340. // start player thread
  341. // TODO change to fuirac_start
  342. osThreadAttr_t player_attr = {.name = "music_player_thread", .stack_size = 512};
  343. MusicDemoContext context = {.state_mutex = &state_mutex, .event_queue = event_queue};
  344. osThreadId_t player = osThreadNew(music_player_thread, &context, &player_attr);
  345. if(player == NULL) {
  346. printf("cannot create player thread\r\n");
  347. return 255;
  348. }
  349. MusicDemoEvent event;
  350. while(1) {
  351. osStatus_t event_status = osMessageQueueGet(event_queue, &event, NULL, 100);
  352. State* state = (State*)acquire_mutex_block(&state_mutex);
  353. if(event_status == osOK) {
  354. if(event.type == EventTypeKey) {
  355. // press events
  356. if(event.value.input.type == InputTypePress &&
  357. event.value.input.key == InputKeyBack) {
  358. }
  359. if(event.value.input.type == InputTypePress &&
  360. event.value.input.key == InputKeyUp) {
  361. if(state->volume_id < state->volume_id_max - 1) state->volume_id++;
  362. }
  363. if(event.value.input.type == InputTypePress &&
  364. event.value.input.key == InputKeyDown) {
  365. if(state->volume_id > 0) state->volume_id--;
  366. }
  367. if(event.value.input.type == InputTypePress &&
  368. event.value.input.key == InputKeyLeft) {
  369. }
  370. if(event.value.input.type == InputTypePress &&
  371. event.value.input.key == InputKeyRight) {
  372. }
  373. if(event.value.input.key == InputKeyOk) {
  374. }
  375. } else if(event.type == EventTypeNote) {
  376. // send "do nothing" event to prevent display backlight off
  377. notify_pubsub(input_events_record, &input_event);
  378. state->note_record = event.value.note_record;
  379. for(size_t i = note_stack_size - 1; i > 0; i--) {
  380. state->note_stack[i] = state->note_stack[i - 1];
  381. }
  382. state->note_stack[0] = state->note_record;
  383. }
  384. } else {
  385. // event timeout
  386. }
  387. view_port_update(view_port);
  388. release_mutex(&state_mutex, state);
  389. }
  390. return 0;
  391. }