| 1234567891011121314151617181920212223242526272829303132333435 |
- #include "scened-app-scene-byte-input.h"
- void ScenedAppSceneByteInput::on_enter(ScenedApp* app, bool need_restore) {
- ByteInputVM* byte_input = app->view_controller;
- auto callback = cbc::obtain_connector(this, &ScenedAppSceneByteInput::result_callback);
- byte_input->set_result_callback(callback, NULL, app, data, 4);
- byte_input->set_header_text("Enter the key");
- app->view_controller.switch_to<ByteInputVM>();
- }
- bool ScenedAppSceneByteInput::on_event(ScenedApp* app, ScenedApp::Event* event) {
- bool consumed = false;
- if(event->type == ScenedApp::EventType::ByteEditResult) {
- app->scene_controller.switch_to_previous_scene();
- consumed = true;
- }
- return consumed;
- }
- void ScenedAppSceneByteInput::on_exit(ScenedApp* app) {
- app->view_controller.get<ByteInputVM>()->clean();
- }
- void ScenedAppSceneByteInput::result_callback(void* context) {
- ScenedApp* app = static_cast<ScenedApp*>(context);
- ScenedApp::Event event;
- event.type = ScenedApp::EventType::ByteEditResult;
- app->view_controller.send_event(&event);
- }
|