ibutton-scene-save-name.cpp 2.1 KB

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  1. #include "ibutton-scene-save-name.h"
  2. #include "../ibutton-app.h"
  3. #include "../ibutton-view-manager.h"
  4. #include "../ibutton-event.h"
  5. #include "../ibutton-key.h"
  6. #include <callback-connector.h>
  7. #include <lib/toolbox/random_name.h>
  8. void iButtonSceneSaveName::on_enter(iButtonApp* app) {
  9. iButtonAppViewManager* view_manager = app->get_view_manager();
  10. TextInput* text_input = view_manager->get_text_input();
  11. auto callback = cbc::obtain_connector(this, &iButtonSceneSaveName::text_input_callback);
  12. iButtonKey* key = app->get_key();
  13. const char* key_name = key->get_name();
  14. bool key_name_empty = !strcmp(key_name, "");
  15. if(key_name_empty) {
  16. set_random_name(app->get_text_store(), app->get_text_store_size());
  17. } else {
  18. app->set_text_store("%s", key_name);
  19. }
  20. text_input_set_header_text(text_input, "Name the key");
  21. text_input_set_result_callback(
  22. text_input, callback, app, app->get_text_store(), IBUTTON_KEY_NAME_SIZE, key_name_empty);
  23. view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewTextInput);
  24. }
  25. bool iButtonSceneSaveName::on_event(iButtonApp* app, iButtonEvent* event) {
  26. bool consumed = false;
  27. if(event->type == iButtonEvent::Type::EventTypeTextEditResult) {
  28. if(app->save_key(app->get_text_store())) {
  29. app->switch_to_next_scene(iButtonApp::Scene::SceneSaveSuccess);
  30. } else {
  31. app->search_and_switch_to_previous_scene(
  32. {iButtonApp::Scene::SceneReadedKeyMenu,
  33. iButtonApp::Scene::SceneSavedKeyMenu,
  34. iButtonApp::Scene::SceneAddType});
  35. }
  36. consumed = true;
  37. }
  38. return consumed;
  39. }
  40. void iButtonSceneSaveName::on_exit(iButtonApp* app) {
  41. TextInput* text_input = app->get_view_manager()->get_text_input();
  42. text_input_clean(text_input);
  43. }
  44. void iButtonSceneSaveName::text_input_callback(void* context) {
  45. iButtonApp* app = static_cast<iButtonApp*>(context);
  46. iButtonEvent event;
  47. event.type = iButtonEvent::Type::EventTypeTextEditResult;
  48. app->get_view_manager()->send_event(&event);
  49. }