gui.c 14 KB

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  1. #include "gui/canvas.h"
  2. #include "gui_i.h"
  3. #define TAG "GuiSrv"
  4. ViewPort* gui_view_port_find_enabled(ViewPortArray_t array) {
  5. // Iterating backward
  6. ViewPortArray_it_t it;
  7. ViewPortArray_it_last(it, array);
  8. while(!ViewPortArray_end_p(it)) {
  9. ViewPort* view_port = *ViewPortArray_ref(it);
  10. if(view_port_is_enabled(view_port)) {
  11. return view_port;
  12. }
  13. ViewPortArray_previous(it);
  14. }
  15. return NULL;
  16. }
  17. void gui_update(Gui* gui) {
  18. furi_assert(gui);
  19. osThreadFlagsSet(gui->thread, GUI_THREAD_FLAG_DRAW);
  20. }
  21. void gui_input_events_callback(const void* value, void* ctx) {
  22. furi_assert(value);
  23. furi_assert(ctx);
  24. Gui* gui = ctx;
  25. osMessageQueuePut(gui->input_queue, value, 0, osWaitForever);
  26. osThreadFlagsSet(gui->thread, GUI_THREAD_FLAG_INPUT);
  27. }
  28. // Only Fullscreen supports vertical display for now
  29. bool gui_redraw_fs(Gui* gui) {
  30. canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
  31. canvas_frame_set(gui->canvas, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT);
  32. ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
  33. if(view_port) {
  34. view_port_draw(view_port, gui->canvas);
  35. return true;
  36. } else {
  37. return false;
  38. }
  39. }
  40. void gui_redraw_status_bar(Gui* gui) {
  41. ViewPortArray_it_t it;
  42. uint8_t x;
  43. uint8_t x_used = 0;
  44. uint8_t width;
  45. ViewPort* view_port;
  46. canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
  47. canvas_frame_set(
  48. gui->canvas, GUI_STATUS_BAR_X, GUI_STATUS_BAR_Y, GUI_DISPLAY_WIDTH, GUI_STATUS_BAR_HEIGHT);
  49. /* for support black theme - paint white area and
  50. * draw icon with transparent white color
  51. */
  52. canvas_set_color(gui->canvas, ColorWhite);
  53. canvas_draw_box(gui->canvas, 1, 1, 9, 7);
  54. canvas_draw_box(gui->canvas, 7, 3, 58, 6);
  55. canvas_draw_box(gui->canvas, 61, 1, 32, 7);
  56. canvas_draw_box(gui->canvas, 89, 3, 38, 6);
  57. canvas_set_color(gui->canvas, ColorBlack);
  58. canvas_set_bitmap_mode(gui->canvas, 1);
  59. canvas_draw_icon(gui->canvas, 0, 0, &I_Background_128x11);
  60. canvas_set_bitmap_mode(gui->canvas, 0);
  61. // Right side
  62. x = GUI_DISPLAY_WIDTH;
  63. ViewPortArray_it(it, gui->layers[GuiLayerStatusBarRight]);
  64. while(!ViewPortArray_end_p(it) && x_used < GUI_STATUS_BAR_WIDTH) {
  65. // Render view_port;
  66. view_port = *ViewPortArray_ref(it);
  67. if(view_port_is_enabled(view_port)) {
  68. width = view_port_get_width(view_port);
  69. if(!width) width = 8;
  70. x_used += width;
  71. x -= (width + 2);
  72. canvas_frame_set(
  73. gui->canvas, x - 3, GUI_STATUS_BAR_Y, width + 5, GUI_STATUS_BAR_HEIGHT);
  74. canvas_set_color(gui->canvas, ColorWhite);
  75. canvas_draw_box(gui->canvas, 2, 1, width + 2, 10);
  76. canvas_set_color(gui->canvas, ColorBlack);
  77. canvas_draw_rframe(
  78. gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas), 1);
  79. canvas_draw_line(gui->canvas, 1, 1, 1, canvas_height(gui->canvas) - 2);
  80. canvas_draw_line(
  81. gui->canvas,
  82. 2,
  83. canvas_height(gui->canvas) - 2,
  84. canvas_width(gui->canvas) - 2,
  85. canvas_height(gui->canvas) - 2);
  86. canvas_frame_set(
  87. gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
  88. view_port_draw(view_port, gui->canvas);
  89. }
  90. ViewPortArray_next(it);
  91. }
  92. // Left side
  93. x = 0;
  94. ViewPortArray_it(it, gui->layers[GuiLayerStatusBarLeft]);
  95. while(!ViewPortArray_end_p(it) && x_used < GUI_STATUS_BAR_WIDTH) {
  96. // Render view_port;
  97. view_port = *ViewPortArray_ref(it);
  98. if(view_port_is_enabled(view_port)) {
  99. width = view_port_get_width(view_port);
  100. if(!width) width = 8;
  101. x_used += width;
  102. canvas_frame_set(
  103. gui->canvas, 0, GUI_STATUS_BAR_Y, x + width + 5, GUI_STATUS_BAR_HEIGHT);
  104. canvas_draw_rframe(
  105. gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas), 1);
  106. canvas_draw_line(gui->canvas, 1, 1, 1, canvas_height(gui->canvas) - 2);
  107. canvas_draw_line(
  108. gui->canvas,
  109. 2,
  110. canvas_height(gui->canvas) - 2,
  111. canvas_width(gui->canvas) - 2,
  112. canvas_height(gui->canvas) - 2);
  113. canvas_frame_set(gui->canvas, x, GUI_STATUS_BAR_Y, width + 5, GUI_STATUS_BAR_HEIGHT);
  114. canvas_set_color(gui->canvas, ColorWhite);
  115. canvas_draw_box(gui->canvas, 2, 1, width + 2, 10);
  116. canvas_set_color(gui->canvas, ColorBlack);
  117. canvas_frame_set(
  118. gui->canvas, x + 3, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
  119. view_port_draw(view_port, gui->canvas);
  120. x += (width + 2);
  121. }
  122. ViewPortArray_next(it);
  123. }
  124. }
  125. bool gui_redraw_window(Gui* gui) {
  126. canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
  127. canvas_frame_set(gui->canvas, GUI_WINDOW_X, GUI_WINDOW_Y, GUI_WINDOW_WIDTH, GUI_WINDOW_HEIGHT);
  128. ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerWindow]);
  129. if(view_port) {
  130. view_port_draw(view_port, gui->canvas);
  131. return true;
  132. }
  133. return false;
  134. }
  135. bool gui_redraw_desktop(Gui* gui) {
  136. canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
  137. canvas_frame_set(gui->canvas, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT);
  138. ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
  139. if(view_port) {
  140. view_port_draw(view_port, gui->canvas);
  141. return true;
  142. }
  143. return false;
  144. }
  145. void gui_redraw(Gui* gui) {
  146. furi_assert(gui);
  147. gui_lock(gui);
  148. canvas_reset(gui->canvas);
  149. if(!gui_redraw_fs(gui)) {
  150. if(!gui_redraw_window(gui)) {
  151. gui_redraw_desktop(gui);
  152. }
  153. gui_redraw_status_bar(gui);
  154. }
  155. canvas_commit(gui->canvas);
  156. if(gui->canvas_callback) {
  157. gui->canvas_callback(
  158. canvas_get_buffer(gui->canvas),
  159. canvas_get_buffer_size(gui->canvas),
  160. gui->canvas_callback_context);
  161. }
  162. gui_unlock(gui);
  163. }
  164. void gui_input(Gui* gui, InputEvent* input_event) {
  165. furi_assert(gui);
  166. furi_assert(input_event);
  167. // Check input complementarity
  168. uint8_t key_bit = (1 << input_event->key);
  169. if(input_event->type == InputTypeRelease) {
  170. gui->ongoing_input &= ~key_bit;
  171. } else if(input_event->type == InputTypePress) {
  172. gui->ongoing_input |= key_bit;
  173. } else if(!(gui->ongoing_input & key_bit)) {
  174. FURI_LOG_D(
  175. TAG,
  176. "non-complementary input, discarding key: %s type: %s, sequence: %p",
  177. input_get_key_name(input_event->key),
  178. input_get_type_name(input_event->type),
  179. input_event->sequence);
  180. return;
  181. }
  182. gui_lock(gui);
  183. ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
  184. if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerWindow]);
  185. if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
  186. if(!(gui->ongoing_input & ~key_bit) && input_event->type == InputTypePress) {
  187. gui->ongoing_input_view_port = view_port;
  188. }
  189. if(view_port && view_port == gui->ongoing_input_view_port) {
  190. view_port_input(view_port, input_event);
  191. } else if(gui->ongoing_input_view_port && input_event->type == InputTypeRelease) {
  192. FURI_LOG_D(
  193. TAG,
  194. "ViewPort changed while key press %p -> %p. Sending key: %s, type: %s, sequence: %p to previous view port",
  195. gui->ongoing_input_view_port,
  196. view_port,
  197. input_get_key_name(input_event->key),
  198. input_get_type_name(input_event->type),
  199. input_event->sequence);
  200. view_port_input(gui->ongoing_input_view_port, input_event);
  201. } else {
  202. FURI_LOG_D(
  203. TAG,
  204. "ViewPort changed while key press %p -> %p. Discarding key: %s, type: %s, sequence: %p",
  205. gui->ongoing_input_view_port,
  206. view_port,
  207. input_get_key_name(input_event->key),
  208. input_get_type_name(input_event->type),
  209. input_event->sequence);
  210. }
  211. gui_unlock(gui);
  212. }
  213. void gui_lock(Gui* gui) {
  214. furi_assert(gui);
  215. furi_check(osMutexAcquire(gui->mutex, osWaitForever) == osOK);
  216. }
  217. void gui_unlock(Gui* gui) {
  218. furi_assert(gui);
  219. furi_check(osMutexRelease(gui->mutex) == osOK);
  220. }
  221. void gui_cli_screen_stream_callback(uint8_t* data, size_t size, void* context) {
  222. furi_assert(data);
  223. furi_assert(size == 1024);
  224. furi_assert(context);
  225. Gui* gui = context;
  226. const uint8_t magic[] = {0xF0, 0xE1, 0xD2, 0xC3};
  227. cli_write(gui->cli, magic, sizeof(magic));
  228. cli_write(gui->cli, data, size);
  229. }
  230. void gui_cli_screen_stream(Cli* cli, string_t args, void* context) {
  231. furi_assert(context);
  232. Gui* gui = context;
  233. gui_set_framebuffer_callback(gui, gui_cli_screen_stream_callback, gui);
  234. gui_redraw(gui);
  235. // Wait for control events
  236. while(true) {
  237. char c = cli_getc(gui->cli);
  238. if(c == CliSymbolAsciiEsc) {
  239. c = cli_getc(gui->cli);
  240. if(c == 'i') {
  241. InputEvent input_event;
  242. input_event.key = cli_getc(gui->cli);
  243. input_event.type = cli_getc(gui->cli);
  244. osMessageQueuePut(gui->input_queue, &input_event, 0, osWaitForever);
  245. osThreadFlagsSet(gui->thread, GUI_THREAD_FLAG_INPUT);
  246. }
  247. } else {
  248. break;
  249. }
  250. }
  251. gui_set_framebuffer_callback(gui, NULL, NULL);
  252. }
  253. void gui_add_view_port(Gui* gui, ViewPort* view_port, GuiLayer layer) {
  254. furi_assert(gui);
  255. furi_assert(view_port);
  256. furi_check(layer < GuiLayerMAX);
  257. // Only fullscreen supports Vertical orientation for now
  258. furi_assert(
  259. (layer == GuiLayerFullscreen) || (view_port->orientation != ViewPortOrientationVertical));
  260. gui_lock(gui);
  261. // Verify that view port is not yet added
  262. ViewPortArray_it_t it;
  263. for(size_t i = 0; i < GuiLayerMAX; i++) {
  264. ViewPortArray_it(it, gui->layers[i]);
  265. while(!ViewPortArray_end_p(it)) {
  266. furi_assert(*ViewPortArray_ref(it) != view_port);
  267. ViewPortArray_next(it);
  268. }
  269. }
  270. // Add view port and link with gui
  271. ViewPortArray_push_back(gui->layers[layer], view_port);
  272. view_port_gui_set(view_port, gui);
  273. gui_unlock(gui);
  274. gui_update(gui);
  275. }
  276. void gui_remove_view_port(Gui* gui, ViewPort* view_port) {
  277. furi_assert(gui);
  278. furi_assert(view_port);
  279. gui_lock(gui);
  280. view_port_gui_set(view_port, NULL);
  281. ViewPortArray_it_t it;
  282. for(size_t i = 0; i < GuiLayerMAX; i++) {
  283. ViewPortArray_it(it, gui->layers[i]);
  284. while(!ViewPortArray_end_p(it)) {
  285. if(*ViewPortArray_ref(it) == view_port) {
  286. ViewPortArray_remove(gui->layers[i], it);
  287. } else {
  288. ViewPortArray_next(it);
  289. }
  290. }
  291. }
  292. if(gui->ongoing_input_view_port == view_port) {
  293. gui->ongoing_input_view_port = NULL;
  294. }
  295. gui_unlock(gui);
  296. }
  297. void gui_view_port_send_to_front(Gui* gui, ViewPort* view_port) {
  298. furi_assert(gui);
  299. furi_assert(view_port);
  300. gui_lock(gui);
  301. // Remove
  302. GuiLayer layer = GuiLayerMAX;
  303. ViewPortArray_it_t it;
  304. for(size_t i = 0; i < GuiLayerMAX; i++) {
  305. ViewPortArray_it(it, gui->layers[i]);
  306. while(!ViewPortArray_end_p(it)) {
  307. if(*ViewPortArray_ref(it) == view_port) {
  308. ViewPortArray_remove(gui->layers[i], it);
  309. furi_assert(layer == GuiLayerMAX);
  310. layer = i;
  311. } else {
  312. ViewPortArray_next(it);
  313. }
  314. }
  315. }
  316. furi_assert(layer != GuiLayerMAX);
  317. // Return to the top
  318. ViewPortArray_push_back(gui->layers[layer], view_port);
  319. gui_unlock(gui);
  320. }
  321. void gui_view_port_send_to_back(Gui* gui, ViewPort* view_port) {
  322. furi_assert(gui);
  323. furi_assert(view_port);
  324. gui_lock(gui);
  325. // Remove
  326. GuiLayer layer = GuiLayerMAX;
  327. ViewPortArray_it_t it;
  328. for(size_t i = 0; i < GuiLayerMAX; i++) {
  329. ViewPortArray_it(it, gui->layers[i]);
  330. while(!ViewPortArray_end_p(it)) {
  331. if(*ViewPortArray_ref(it) == view_port) {
  332. ViewPortArray_remove(gui->layers[i], it);
  333. furi_assert(layer == GuiLayerMAX);
  334. layer = i;
  335. } else {
  336. ViewPortArray_next(it);
  337. }
  338. }
  339. }
  340. furi_assert(layer != GuiLayerMAX);
  341. // Return to the top
  342. ViewPortArray_push_at(gui->layers[layer], 0, view_port);
  343. gui_unlock(gui);
  344. }
  345. void gui_set_framebuffer_callback(Gui* gui, GuiCanvasCommitCallback callback, void* context) {
  346. furi_assert(gui);
  347. gui_lock(gui);
  348. gui->canvas_callback = callback;
  349. gui->canvas_callback_context = context;
  350. gui_unlock(gui);
  351. }
  352. Gui* gui_alloc() {
  353. Gui* gui = furi_alloc(sizeof(Gui));
  354. // Thread ID
  355. gui->thread = osThreadGetId();
  356. // Allocate mutex
  357. gui->mutex = osMutexNew(NULL);
  358. furi_check(gui->mutex);
  359. // Layers
  360. for(size_t i = 0; i < GuiLayerMAX; i++) {
  361. ViewPortArray_init(gui->layers[i]);
  362. }
  363. // Drawing canvas
  364. gui->canvas = canvas_init();
  365. // Input
  366. gui->input_queue = osMessageQueueNew(8, sizeof(InputEvent), NULL);
  367. gui->input_events = furi_record_open("input_events");
  368. furi_check(gui->input_events);
  369. furi_pubsub_subscribe(gui->input_events, gui_input_events_callback, gui);
  370. // Cli
  371. gui->cli = furi_record_open("cli");
  372. cli_add_command(
  373. gui->cli, "screen_stream", CliCommandFlagParallelSafe, gui_cli_screen_stream, gui);
  374. return gui;
  375. }
  376. int32_t gui_srv(void* p) {
  377. Gui* gui = gui_alloc();
  378. furi_record_create("gui", gui);
  379. while(1) {
  380. uint32_t flags = osThreadFlagsWait(GUI_THREAD_FLAG_ALL, osFlagsWaitAny, osWaitForever);
  381. // Process and dispatch input
  382. if(flags & GUI_THREAD_FLAG_INPUT) {
  383. // Process till queue become empty
  384. InputEvent input_event;
  385. while(osMessageQueueGet(gui->input_queue, &input_event, NULL, 0) == osOK) {
  386. gui_input(gui, &input_event);
  387. }
  388. }
  389. // Process and dispatch draw call
  390. if(flags & GUI_THREAD_FLAG_DRAW) {
  391. // Clear flags that arrived on input step
  392. osThreadFlagsClear(GUI_THREAD_FLAG_DRAW);
  393. gui_redraw(gui);
  394. }
  395. }
  396. return 0;
  397. }