canvas.c 9.1 KB

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  1. #include "canvas_i.h"
  2. #include "icon_i.h"
  3. #include "icon_animation_i.h"
  4. #include <furi.h>
  5. #include <furi-hal.h>
  6. #include <u8g2_glue.h>
  7. const CanvasFontParameters canvas_font_params[FontTotalNumber] = {
  8. [FontPrimary] = {.leading_default = 12, .leading_min = 11, .height = 8, .descender = 2},
  9. [FontSecondary] = {.leading_default = 11, .leading_min = 9, .height = 7, .descender = 2},
  10. [FontKeyboard] = {.leading_default = 11, .leading_min = 9, .height = 7, .descender = 2},
  11. [FontBigNumbers] = {.leading_default = 18, .leading_min = 16, .height = 15, .descender = 0},
  12. };
  13. Canvas* canvas_init() {
  14. Canvas* canvas = furi_alloc(sizeof(Canvas));
  15. furi_hal_power_insomnia_enter();
  16. // Setup u8g2
  17. u8g2_Setup_st756x_flipper(&canvas->fb, U8G2_R0, u8x8_hw_spi_stm32, u8g2_gpio_and_delay_stm32);
  18. canvas->orientation = CanvasOrientationHorizontal;
  19. // Initialize display
  20. u8g2_InitDisplay(&canvas->fb);
  21. // Wake up display
  22. u8g2_SetPowerSave(&canvas->fb, 0);
  23. // Clear buffer and send to device
  24. canvas_clear(canvas);
  25. canvas_commit(canvas);
  26. furi_hal_power_insomnia_exit();
  27. return canvas;
  28. }
  29. void canvas_free(Canvas* canvas) {
  30. furi_assert(canvas);
  31. free(canvas);
  32. }
  33. void canvas_reset(Canvas* canvas) {
  34. furi_assert(canvas);
  35. canvas_clear(canvas);
  36. canvas_set_color(canvas, ColorBlack);
  37. canvas_set_font(canvas, FontSecondary);
  38. canvas_set_font_direction(canvas, CanvasFontDirectionLeftToRight);
  39. }
  40. void canvas_commit(Canvas* canvas) {
  41. furi_assert(canvas);
  42. u8g2_SendBuffer(&canvas->fb);
  43. }
  44. uint8_t* canvas_get_buffer(Canvas* canvas) {
  45. furi_assert(canvas);
  46. return u8g2_GetBufferPtr(&canvas->fb);
  47. }
  48. size_t canvas_get_buffer_size(Canvas* canvas) {
  49. furi_assert(canvas);
  50. return u8g2_GetBufferTileWidth(&canvas->fb) * u8g2_GetBufferTileHeight(&canvas->fb) * 8;
  51. }
  52. void canvas_frame_set(
  53. Canvas* canvas,
  54. uint8_t offset_x,
  55. uint8_t offset_y,
  56. uint8_t width,
  57. uint8_t height) {
  58. furi_assert(canvas);
  59. canvas->offset_x = offset_x;
  60. canvas->offset_y = offset_y;
  61. canvas->width = width;
  62. canvas->height = height;
  63. }
  64. uint8_t canvas_width(Canvas* canvas) {
  65. furi_assert(canvas);
  66. return canvas->width;
  67. }
  68. uint8_t canvas_height(Canvas* canvas) {
  69. furi_assert(canvas);
  70. return canvas->height;
  71. }
  72. uint8_t canvas_current_font_height(Canvas* canvas) {
  73. furi_assert(canvas);
  74. uint8_t font_height = u8g2_GetMaxCharHeight(&canvas->fb);
  75. if(canvas->fb.font == u8g2_font_haxrcorp4089_tr) {
  76. font_height += 1;
  77. }
  78. return font_height;
  79. }
  80. CanvasFontParameters* canvas_get_font_params(Canvas* canvas, Font font) {
  81. furi_assert(canvas);
  82. furi_assert(font < FontTotalNumber);
  83. return (CanvasFontParameters*)&canvas_font_params[font];
  84. }
  85. void canvas_clear(Canvas* canvas) {
  86. furi_assert(canvas);
  87. u8g2_ClearBuffer(&canvas->fb);
  88. }
  89. void canvas_set_color(Canvas* canvas, Color color) {
  90. furi_assert(canvas);
  91. u8g2_SetDrawColor(&canvas->fb, color);
  92. }
  93. void canvas_set_font_direction(Canvas* canvas, CanvasFontDirection dir) {
  94. furi_assert(canvas);
  95. u8g2_SetFontDirection(&canvas->fb, dir);
  96. }
  97. void canvas_invert_color(Canvas* canvas) {
  98. canvas->fb.draw_color = !canvas->fb.draw_color;
  99. }
  100. void canvas_set_font(Canvas* canvas, Font font) {
  101. furi_assert(canvas);
  102. u8g2_SetFontMode(&canvas->fb, 1);
  103. if(font == FontPrimary) {
  104. u8g2_SetFont(&canvas->fb, u8g2_font_helvB08_tr);
  105. } else if(font == FontSecondary) {
  106. u8g2_SetFont(&canvas->fb, u8g2_font_haxrcorp4089_tr);
  107. } else if(font == FontKeyboard) {
  108. u8g2_SetFont(&canvas->fb, u8g2_font_profont11_mr);
  109. } else if(font == FontBigNumbers) {
  110. u8g2_SetFont(&canvas->fb, u8g2_font_profont22_tn);
  111. } else {
  112. furi_crash(NULL);
  113. }
  114. }
  115. void canvas_draw_str(Canvas* canvas, uint8_t x, uint8_t y, const char* str) {
  116. furi_assert(canvas);
  117. if(!str) return;
  118. x += canvas->offset_x;
  119. y += canvas->offset_y;
  120. u8g2_DrawStr(&canvas->fb, x, y, str);
  121. }
  122. void canvas_draw_str_aligned(
  123. Canvas* canvas,
  124. uint8_t x,
  125. uint8_t y,
  126. Align horizontal,
  127. Align vertical,
  128. const char* str) {
  129. furi_assert(canvas);
  130. if(!str) return;
  131. x += canvas->offset_x;
  132. y += canvas->offset_y;
  133. switch(horizontal) {
  134. case AlignLeft:
  135. break;
  136. case AlignRight:
  137. x -= u8g2_GetStrWidth(&canvas->fb, str);
  138. break;
  139. case AlignCenter:
  140. x -= (u8g2_GetStrWidth(&canvas->fb, str) / 2);
  141. break;
  142. default:
  143. furi_crash(NULL);
  144. break;
  145. }
  146. switch(vertical) {
  147. case AlignTop:
  148. y += u8g2_GetAscent(&canvas->fb);
  149. break;
  150. case AlignBottom:
  151. break;
  152. case AlignCenter:
  153. y += (u8g2_GetAscent(&canvas->fb) / 2);
  154. break;
  155. default:
  156. furi_crash(NULL);
  157. break;
  158. }
  159. u8g2_DrawStr(&canvas->fb, x, y, str);
  160. }
  161. uint16_t canvas_string_width(Canvas* canvas, const char* str) {
  162. furi_assert(canvas);
  163. if(!str) return 0;
  164. return u8g2_GetStrWidth(&canvas->fb, str);
  165. }
  166. uint8_t canvas_glyph_width(Canvas* canvas, char symbol) {
  167. furi_assert(canvas);
  168. return u8g2_GetGlyphWidth(&canvas->fb, symbol);
  169. }
  170. void canvas_draw_icon_animation(
  171. Canvas* canvas,
  172. uint8_t x,
  173. uint8_t y,
  174. IconAnimation* icon_animation) {
  175. furi_assert(canvas);
  176. furi_assert(icon_animation);
  177. x += canvas->offset_x;
  178. y += canvas->offset_y;
  179. uint8_t* icon_data = NULL;
  180. furi_hal_compress_icon_decode(icon_animation_get_data(icon_animation), &icon_data);
  181. u8g2_DrawXBM(
  182. &canvas->fb,
  183. x,
  184. y,
  185. icon_animation_get_width(icon_animation),
  186. icon_animation_get_height(icon_animation),
  187. icon_data);
  188. }
  189. void canvas_draw_icon(Canvas* canvas, uint8_t x, uint8_t y, const Icon* icon) {
  190. furi_assert(canvas);
  191. furi_assert(icon);
  192. x += canvas->offset_x;
  193. y += canvas->offset_y;
  194. uint8_t* icon_data = NULL;
  195. furi_hal_compress_icon_decode(icon_get_data(icon), &icon_data);
  196. u8g2_DrawXBM(&canvas->fb, x, y, icon_get_width(icon), icon_get_height(icon), icon_data);
  197. }
  198. void canvas_draw_dot(Canvas* canvas, uint8_t x, uint8_t y) {
  199. furi_assert(canvas);
  200. x += canvas->offset_x;
  201. y += canvas->offset_y;
  202. u8g2_DrawPixel(&canvas->fb, x, y);
  203. }
  204. void canvas_draw_box(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height) {
  205. furi_assert(canvas);
  206. x += canvas->offset_x;
  207. y += canvas->offset_y;
  208. u8g2_DrawBox(&canvas->fb, x, y, width, height);
  209. }
  210. void canvas_draw_rbox(
  211. Canvas* canvas,
  212. uint8_t x,
  213. uint8_t y,
  214. uint8_t width,
  215. uint8_t height,
  216. uint8_t radius) {
  217. furi_assert(canvas);
  218. x += canvas->offset_x;
  219. y += canvas->offset_y;
  220. u8g2_DrawRBox(&canvas->fb, x, y, width, height, radius);
  221. }
  222. void canvas_draw_frame(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height) {
  223. furi_assert(canvas);
  224. x += canvas->offset_x;
  225. y += canvas->offset_y;
  226. u8g2_DrawFrame(&canvas->fb, x, y, width, height);
  227. }
  228. void canvas_draw_rframe(
  229. Canvas* canvas,
  230. uint8_t x,
  231. uint8_t y,
  232. uint8_t width,
  233. uint8_t height,
  234. uint8_t radius) {
  235. furi_assert(canvas);
  236. x += canvas->offset_x;
  237. y += canvas->offset_y;
  238. u8g2_DrawRFrame(&canvas->fb, x, y, width, height, radius);
  239. }
  240. void canvas_draw_line(Canvas* canvas, uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2) {
  241. furi_assert(canvas);
  242. x1 += canvas->offset_x;
  243. y1 += canvas->offset_y;
  244. x2 += canvas->offset_x;
  245. y2 += canvas->offset_y;
  246. u8g2_DrawLine(&canvas->fb, x1, y1, x2, y2);
  247. }
  248. void canvas_draw_circle(Canvas* canvas, uint8_t x, uint8_t y, uint8_t radius) {
  249. furi_assert(canvas);
  250. x += canvas->offset_x;
  251. y += canvas->offset_y;
  252. u8g2_DrawCircle(&canvas->fb, x, y, radius, U8G2_DRAW_ALL);
  253. }
  254. void canvas_draw_disc(Canvas* canvas, uint8_t x, uint8_t y, uint8_t radius) {
  255. furi_assert(canvas);
  256. x += canvas->offset_x;
  257. y += canvas->offset_y;
  258. u8g2_DrawDisc(&canvas->fb, x, y, radius, U8G2_DRAW_ALL);
  259. }
  260. void canvas_draw_xbm(
  261. Canvas* canvas,
  262. uint8_t x,
  263. uint8_t y,
  264. uint8_t w,
  265. uint8_t h,
  266. const uint8_t* bitmap) {
  267. furi_assert(canvas);
  268. x += canvas->offset_x;
  269. y += canvas->offset_y;
  270. u8g2_DrawXBM(&canvas->fb, x, y, w, h, bitmap);
  271. }
  272. void canvas_draw_glyph(Canvas* canvas, uint8_t x, uint8_t y, uint16_t ch) {
  273. furi_assert(canvas);
  274. x += canvas->offset_x;
  275. y += canvas->offset_y;
  276. u8g2_DrawGlyph(&canvas->fb, x, y, ch);
  277. }
  278. void canvas_set_bitmap_mode(Canvas* canvas, bool alpha) {
  279. u8g2_SetBitmapMode(&canvas->fb, alpha ? 1 : 0);
  280. }
  281. void canvas_set_orientation(Canvas* canvas, CanvasOrientation orientation) {
  282. furi_assert(canvas);
  283. if(canvas->orientation != orientation) {
  284. canvas->orientation = orientation;
  285. if(canvas->orientation == CanvasOrientationHorizontal) {
  286. FURI_SWAP(canvas->width, canvas->height);
  287. u8g2_SetDisplayRotation(&canvas->fb, U8G2_R0);
  288. } else if(canvas->orientation == CanvasOrientationVertical) {
  289. FURI_SWAP(canvas->width, canvas->height);
  290. u8g2_SetDisplayRotation(&canvas->fb, U8G2_R3);
  291. } else {
  292. furi_assert(0);
  293. }
  294. }
  295. }
  296. CanvasOrientation canvas_get_orientation(const Canvas* canvas) {
  297. return canvas->orientation;
  298. }