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- #pragma once
- #include "furi/pubsub.h"
- #include "helpers/dolphin_deed.h"
- #include <stdbool.h>
- typedef struct Dolphin Dolphin;
- typedef struct {
- uint32_t icounter;
- uint32_t butthurt;
- uint64_t timestamp;
- uint8_t level;
- bool level_up_is_pending;
- } DolphinStats;
- typedef enum {
- DolphinPubsubEventUpdate,
- } DolphinPubsubEvent;
- /** Deed complete notification. Call it on deed completion.
- * See dolphin_deed.h for available deeds. In futures it will become part of assets.
- * Thread safe, async
- */
- void dolphin_deed(Dolphin* dolphin, DolphinDeed deed);
- /** Retrieve dolphin stats
- * Thread safe, blocking
- */
- DolphinStats dolphin_stats(Dolphin* dolphin);
- /** Flush dolphin queue and save state
- * Thread safe, blocking
- */
- void dolphin_flush(Dolphin* dolphin);
- void dolphin_upgrade_level(Dolphin* dolphin);
- FuriPubSub* dolphin_get_pubsub(Dolphin* dolphin);
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