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- #pragma once
- #include <gui/gui_i.h>
- #include <gui/view.h>
- #include <gui/canvas.h>
- #include <gui/elements.h>
- #include <furi.h>
- #define UNLOCK_RST_TIMEOUT 300
- #define UNLOCK_CNT 2 // 3 actually
- #define DOOR_L_POS -57
- #define DOOR_L_POS_MAX 0
- #define DOOR_R_POS 115
- #define DOOR_R_POS_MIN 60
- typedef enum {
- DesktopLockedEventUnlock = 10U,
- DesktopLockedEventUpdate = 11U,
- DesktopLockedEventInputReset = 12U,
- } DesktopLockedEvent;
- typedef enum {
- DesktopLockedWithPin,
- DesktopLockedNoPin,
- } DesktopLockedSceneState;
- typedef struct DesktopLockedView DesktopLockedView;
- typedef void (*DesktopLockedViewCallback)(DesktopLockedEvent event, void* context);
- struct DesktopLockedView {
- View* view;
- DesktopLockedViewCallback callback;
- void* context;
- osTimerId_t timer;
- uint8_t lock_count;
- uint32_t lock_lastpress;
- };
- typedef struct {
- IconAnimation* animation;
- uint32_t hint_expire_at;
- bool status_bar_background_black;
- uint8_t scene_num;
- int8_t door_left_x;
- int8_t door_right_x;
- bool animation_seq_end;
- bool pin_lock;
- } DesktopLockedViewModel;
- void desktop_locked_set_callback(
- DesktopLockedView* locked_view,
- DesktopLockedViewCallback callback,
- void* context);
- void desktop_locked_set_dolphin_animation(
- DesktopLockedView* locked_view,
- const Icon* icon,
- bool status_bar_background_black);
- void desktop_locked_update_hint_timeout(DesktopLockedView* locked_view);
- void desktop_locked_reset_counter(DesktopLockedView* locked_view);
- void desktop_locked_reset_door_pos(DesktopLockedView* locked_view);
- void desktop_locked_manage_redraw(DesktopLockedView* locked_view);
- View* desktop_locked_get_view(DesktopLockedView* locked_view);
- DesktopLockedView* desktop_locked_alloc();
- void desktop_locked_free(DesktopLockedView* locked_view);
- void desktop_locked_with_pin(DesktopLockedView* lock_menu, bool locked);
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