| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950 |
- #include "../desktop_i.h"
- #define SCENE_EXIT_EVENT (0U)
- void desktop_scene_ok_callback(void* context) {
- Desktop* app = context;
- view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_EXIT_EVENT);
- }
- void desktop_scene_pinsetup_on_enter(void* context) {
- Desktop* app = context;
- CodeInput* code_input = app->code_input;
- code_input_set_result_callback(
- code_input,
- desktop_scene_ok_callback,
- NULL,
- app,
- app->settings.pincode.data,
- &app->settings.pincode.length,
- true);
- view_dispatcher_switch_to_view(app->view_dispatcher, DesktopViewPinSetup);
- }
- bool desktop_scene_pinsetup_on_event(void* context, SceneManagerEvent event) {
- Desktop* app = context;
- bool consumed = false;
- if(event.type == SceneManagerEventTypeCustom) {
- switch(event.event) {
- case SCENE_EXIT_EVENT:
- scene_manager_previous_scene(app->scene_manager);
- consumed = true;
- break;
- default:
- consumed = true;
- break;
- }
- }
- return consumed;
- }
- void desktop_scene_pinsetup_on_exit(void* context) {
- Desktop* app = context;
- SAVE_DESKTOP_SETTINGS(&app->settings);
- code_input_set_result_callback(app->code_input, NULL, NULL, NULL, NULL, NULL, 0);
- code_input_set_header_text(app->code_input, "");
- }
|