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- #include "../desktop_i.h"
- #include "../views/desktop_main.h"
- #include "applications.h"
- #include "assets_icons.h"
- #include "dolphin/dolphin.h"
- #include "furi/pubsub.h"
- #include "furi/record.h"
- #include "storage/storage-glue.h"
- #include <loader/loader.h>
- #include <m-list.h>
- #define MAIN_VIEW_DEFAULT (0UL)
- static void desktop_switch_to_app(Desktop* desktop, const FlipperApplication* flipper_app) {
- furi_assert(desktop);
- furi_assert(flipper_app);
- furi_assert(flipper_app->app);
- furi_assert(flipper_app->name);
- if(furi_thread_get_state(desktop->scene_thread) != FuriThreadStateStopped) {
- FURI_LOG_E("Desktop", "Thread is already running");
- return;
- }
- furi_thread_set_name(desktop->scene_thread, flipper_app->name);
- furi_thread_set_stack_size(desktop->scene_thread, flipper_app->stack_size);
- furi_thread_set_callback(desktop->scene_thread, flipper_app->app);
- furi_thread_start(desktop->scene_thread);
- }
- void desktop_scene_main_callback(DesktopMainEvent event, void* context) {
- Desktop* desktop = (Desktop*)context;
- view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
- }
- static void desktop_scene_main_animation_changed_callback(void* context) {
- furi_assert(context);
- Desktop* desktop = context;
- view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventUpdateAnimation);
- }
- void desktop_scene_main_on_enter(void* context) {
- Desktop* desktop = (Desktop*)context;
- DesktopMainView* main_view = desktop->main_view;
- desktop_main_set_callback(main_view, desktop_scene_main_callback, desktop);
- view_port_enabled_set(desktop->lock_viewport, false);
- if(scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneMain) ==
- DesktopMainEventUnlocked) {
- desktop_main_unlocked(desktop->main_view);
- }
- desktop_animation_activate(desktop->animation);
- desktop_animation_set_animation_changed_callback(
- desktop->animation, desktop_scene_main_animation_changed_callback, desktop);
- bool status_bar_background_black = false;
- const Icon* icon =
- desktop_animation_get_animation(desktop->animation, &status_bar_background_black);
- desktop_main_switch_dolphin_animation(desktop->main_view, icon, status_bar_background_black);
- view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewMain);
- }
- bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
- Desktop* desktop = (Desktop*)context;
- bool consumed = false;
- if(event.type == SceneManagerEventTypeCustom) {
- switch(event.event) {
- case DesktopMainEventOpenMenu:
- loader_show_menu();
- consumed = true;
- break;
- case DesktopMainEventOpenLockMenu:
- scene_manager_next_scene(desktop->scene_manager, DesktopSceneLockMenu);
- consumed = true;
- break;
- case DesktopMainEventOpenDebug:
- scene_manager_next_scene(desktop->scene_manager, DesktopSceneDebug);
- consumed = true;
- break;
- case DesktopMainEventOpenArchive:
- desktop_switch_to_app(desktop, &FLIPPER_ARCHIVE);
- consumed = true;
- break;
- case DesktopMainEventOpenFavorite:
- LOAD_DESKTOP_SETTINGS(&desktop->settings);
- desktop_switch_to_app(desktop, &FLIPPER_APPS[desktop->settings.favorite]);
- consumed = true;
- break;
- case DesktopMainEventUpdateAnimation: {
- bool status_bar_background_black = false;
- const Icon* icon =
- desktop_animation_get_animation(desktop->animation, &status_bar_background_black);
- desktop_main_switch_dolphin_animation(
- desktop->main_view, icon, status_bar_background_black);
- consumed = true;
- break;
- }
- case DesktopMainEventRightShort: {
- DesktopAnimationState state = desktop_animation_handle_right(desktop->animation);
- if(state == DesktopAnimationStateLevelUpIsPending) {
- scene_manager_next_scene(desktop->scene_manager, DesktopSceneLevelUp);
- }
- break;
- }
- default:
- break;
- }
- if(event.event != DesktopMainEventUpdateAnimation) {
- desktop_animation_activate(desktop->animation);
- }
- } else if(event.type != SceneManagerEventTypeTick) {
- desktop_animation_activate(desktop->animation);
- }
- return consumed;
- }
- void desktop_scene_main_on_exit(void* context) {
- Desktop* desktop = (Desktop*)context;
- desktop_animation_set_animation_changed_callback(desktop->animation, NULL, NULL);
- scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneMain, MAIN_VIEW_DEFAULT);
- desktop_main_reset_hint(desktop->main_view);
- }
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