desktop_scene_locked.c 4.2 KB

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  1. #include "../desktop_i.h"
  2. #include "../views/desktop_locked.h"
  3. #include "desktop/helpers/desktop_animation.h"
  4. #include "desktop/views/desktop_main.h"
  5. #include <furi-hal-lock.h>
  6. void desktop_scene_locked_callback(DesktopLockedEvent event, void* context) {
  7. Desktop* desktop = (Desktop*)context;
  8. view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
  9. }
  10. static void desktop_scene_locked_animation_changed_callback(void* context) {
  11. furi_assert(context);
  12. Desktop* desktop = context;
  13. view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventUpdateAnimation);
  14. }
  15. void desktop_scene_locked_on_enter(void* context) {
  16. Desktop* desktop = (Desktop*)context;
  17. DesktopLockedView* locked_view = desktop->locked_view;
  18. desktop_locked_set_callback(locked_view, desktop_scene_locked_callback, desktop);
  19. desktop_locked_reset_door_pos(locked_view);
  20. desktop_locked_update_hint_timeout(locked_view);
  21. desktop_animation_set_animation_changed_callback(
  22. desktop->animation, desktop_scene_locked_animation_changed_callback, desktop);
  23. bool status_bar_background_black = false;
  24. const Icon* icon =
  25. desktop_animation_get_animation(desktop->animation, &status_bar_background_black);
  26. desktop_locked_set_dolphin_animation(locked_view, icon, status_bar_background_black);
  27. uint32_t state = scene_manager_get_scene_state(desktop->scene_manager, DesktopViewLocked);
  28. desktop_locked_with_pin(desktop->locked_view, state == DesktopLockedWithPin);
  29. view_port_enabled_set(desktop->lock_viewport, true);
  30. osTimerStart(locked_view->timer, osKernelGetTickFreq() / 16);
  31. view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewLocked);
  32. }
  33. static bool desktop_scene_locked_check_pin(Desktop* desktop, DesktopMainEvent event) {
  34. bool match = false;
  35. size_t length = desktop->pincode_buffer.length;
  36. length = code_input_push(desktop->pincode_buffer.data, length, event);
  37. desktop->pincode_buffer.length = length;
  38. match = code_input_compare(
  39. desktop->pincode_buffer.data,
  40. length,
  41. desktop->settings.pincode.data,
  42. desktop->settings.pincode.length);
  43. if(match) {
  44. desktop->pincode_buffer.length = 0;
  45. furi_hal_usb_enable();
  46. furi_hal_lock_set(false);
  47. desktop_main_unlocked(desktop->main_view);
  48. }
  49. return match;
  50. }
  51. bool desktop_scene_locked_on_event(void* context, SceneManagerEvent event) {
  52. Desktop* desktop = (Desktop*)context;
  53. bool consumed = false;
  54. if(event.type == SceneManagerEventTypeCustom) {
  55. switch(event.event) {
  56. case DesktopLockedEventUnlock:
  57. scene_manager_set_scene_state(
  58. desktop->scene_manager, DesktopSceneMain, DesktopMainEventUnlocked);
  59. scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
  60. consumed = true;
  61. break;
  62. case DesktopLockedEventUpdate:
  63. desktop_locked_manage_redraw(desktop->locked_view);
  64. consumed = true;
  65. break;
  66. case DesktopLockedEventInputReset:
  67. desktop->pincode_buffer.length = 0;
  68. break;
  69. case DesktopMainEventUpdateAnimation: {
  70. bool status_bar_background_black = false;
  71. const Icon* icon =
  72. desktop_animation_get_animation(desktop->animation, &status_bar_background_black);
  73. desktop_locked_set_dolphin_animation(
  74. desktop->locked_view, icon, status_bar_background_black);
  75. consumed = true;
  76. break;
  77. }
  78. default:
  79. if(desktop_scene_locked_check_pin(desktop, event.event)) {
  80. scene_manager_set_scene_state(
  81. desktop->scene_manager, DesktopSceneMain, DesktopMainEventUnlocked);
  82. scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
  83. consumed = true;
  84. }
  85. break;
  86. }
  87. }
  88. return consumed;
  89. }
  90. void desktop_scene_locked_on_exit(void* context) {
  91. Desktop* desktop = (Desktop*)context;
  92. desktop_animation_set_animation_changed_callback(desktop->animation, NULL, NULL);
  93. desktop_locked_reset_counter(desktop->locked_view);
  94. osTimerStop(desktop->locked_view->timer);
  95. }