desktop_scene_lock_menu.c 2.2 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162
  1. #include "../desktop_i.h"
  2. #include "../views/desktop_lock_menu.h"
  3. #include <toolbox/saved_struct.h>
  4. #include <stdbool.h>
  5. #include <furi-hal-lock.h>
  6. void desktop_scene_lock_menu_callback(DesktopLockMenuEvent event, void* context) {
  7. Desktop* desktop = (Desktop*)context;
  8. view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
  9. }
  10. void desktop_scene_lock_menu_on_enter(void* context) {
  11. Desktop* desktop = (Desktop*)context;
  12. LOAD_DESKTOP_SETTINGS(&desktop->settings);
  13. desktop_lock_menu_set_callback(desktop->lock_menu, desktop_scene_lock_menu_callback, desktop);
  14. desktop_lock_menu_pin_set(desktop->lock_menu, desktop->settings.pincode.length > 0);
  15. view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewLockMenu);
  16. }
  17. bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) {
  18. Desktop* desktop = (Desktop*)context;
  19. bool consumed = false;
  20. if(event.type == SceneManagerEventTypeCustom) {
  21. switch(event.event) {
  22. case DesktopLockMenuEventLock:
  23. scene_manager_set_scene_state(
  24. desktop->scene_manager, DesktopSceneLocked, DesktopLockedNoPin);
  25. scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
  26. consumed = true;
  27. break;
  28. case DesktopLockMenuEventPinLock:
  29. if(desktop->settings.pincode.length > 0) {
  30. furi_hal_lock_set(true);
  31. furi_hal_usb_disable();
  32. scene_manager_set_scene_state(
  33. desktop->scene_manager, DesktopSceneLocked, DesktopLockedWithPin);
  34. scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
  35. } else {
  36. scene_manager_next_scene(desktop->scene_manager, DesktopScenePinSetup);
  37. }
  38. consumed = true;
  39. break;
  40. case DesktopLockMenuEventExit:
  41. scene_manager_search_and_switch_to_previous_scene(
  42. desktop->scene_manager, DesktopSceneMain);
  43. consumed = true;
  44. break;
  45. default:
  46. break;
  47. }
  48. }
  49. return consumed;
  50. }
  51. void desktop_scene_lock_menu_on_exit(void* context) {
  52. Desktop* desktop = (Desktop*)context;
  53. desktop_lock_menu_reset_idx(desktop->lock_menu);
  54. }