bf_dev_env.c 11 KB

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  1. #include "bf_dev_env.h"
  2. #include <gui/elements.h>
  3. typedef struct BFDevEnv {
  4. View* view;
  5. DevEnvOkCallback callback;
  6. void* context;
  7. BFApp* appDev;
  8. } BFDevEnv;
  9. typedef struct {
  10. uint32_t row;
  11. uint32_t col;
  12. } BFDevEnvModel;
  13. typedef struct {
  14. int up;
  15. int down;
  16. int left;
  17. int right;
  18. } bMapping;
  19. static bool bf_dev_process_up(BFDevEnv* devEnv);
  20. static bool bf_dev_process_down(BFDevEnv* devEnv);
  21. static bool bf_dev_process_left(BFDevEnv* devEnv);
  22. static bool bf_dev_process_right(BFDevEnv* devEnv);
  23. static bool bf_dev_process_ok(BFDevEnv* devEnv, InputEvent* event);
  24. BFApp* appDev;
  25. FuriThread* workerThread;
  26. char bfChars[9] = {'<', '>', '[', ']', '+', '-', '.', ',', 0x00};
  27. int selectedButton = 0;
  28. int saveNotifyCountdown = 0;
  29. int execCountdown = 0;
  30. char dspLine0[25] = {0x00};
  31. char dspLine1[25] = {0x00};
  32. char dspLine2[25] = {0x00};
  33. static bMapping buttonMappings[12] = {
  34. {8, 8, 7, 1}, //0
  35. {8, 8, 0, 2}, //1
  36. {9, 9, 1, 3}, //2
  37. {9, 9, 2, 4}, //3
  38. {10, 10, 3, 5}, //4
  39. {10, 10, 4, 6}, //5
  40. {11, 11, 5, 7}, //6
  41. {11, 11, 6, 0}, //7
  42. {0, 0, 11, 9}, //8
  43. {3, 3, 8, 10}, //9
  44. {5, 5, 9, 11}, //10
  45. {6, 6, 10, 8} //11
  46. };
  47. #define BT_X 14
  48. #define BT_Y 14
  49. static void bf_dev_draw_button(Canvas* canvas, int x, int y, bool selected, const char* lbl) {
  50. UNUSED(lbl);
  51. if(selected) {
  52. canvas_draw_rbox(canvas, x, y, BT_X, BT_Y, 3);
  53. canvas_invert_color(canvas);
  54. canvas_set_font(canvas, FontBatteryPercent);
  55. canvas_draw_str_aligned(
  56. canvas, x + (BT_X / 2), y + (BT_Y / 2) - 1, AlignCenter, AlignCenter, lbl);
  57. canvas_invert_color(canvas);
  58. } else {
  59. canvas_draw_rbox(canvas, x, y, BT_X, BT_Y, 3);
  60. canvas_invert_color(canvas);
  61. canvas_draw_rbox(canvas, x + 2, y - 1, BT_X - 2, BT_Y - 1, 3);
  62. canvas_invert_color(canvas);
  63. canvas_draw_rframe(canvas, x, y, BT_X, BT_Y, 3);
  64. canvas_set_font(canvas, FontBatteryPercent);
  65. canvas_draw_str_aligned(
  66. canvas, x + (BT_X / 2), y + (BT_Y / 2) - 1, AlignCenter, AlignCenter, lbl);
  67. }
  68. }
  69. void bf_save_changes() {
  70. //remove old file
  71. Storage* storage = furi_record_open(RECORD_STORAGE);
  72. storage_simply_remove(storage, furi_string_get_cstr(appDev->BF_file_path));
  73. //save new file
  74. Stream* stream = buffered_file_stream_alloc(storage);
  75. buffered_file_stream_open(
  76. stream, furi_string_get_cstr(appDev->BF_file_path), FSAM_WRITE, FSOM_CREATE_ALWAYS);
  77. stream_write(stream, (const uint8_t*)appDev->dataBuffer, appDev->dataSize);
  78. buffered_file_stream_close(stream);
  79. }
  80. static void bf_dev_draw_callback(Canvas* canvas, void* _model) {
  81. UNUSED(_model);
  82. if(saveNotifyCountdown > 0) {
  83. canvas_draw_str_aligned(canvas, 64, 32, AlignCenter, AlignCenter, "SAVED");
  84. saveNotifyCountdown--;
  85. return;
  86. }
  87. bf_dev_draw_button(canvas, 1, 36, (selectedButton == 0), "+"); //T 0
  88. bf_dev_draw_button(canvas, 17, 36, (selectedButton == 1), "-"); //T 1
  89. bf_dev_draw_button(canvas, 33, 36, (selectedButton == 2), "<"); //T 2
  90. bf_dev_draw_button(canvas, 49, 36, (selectedButton == 3), ">"); //T 3
  91. bf_dev_draw_button(canvas, 65, 36, (selectedButton == 4), "["); //B 0
  92. bf_dev_draw_button(canvas, 81, 36, (selectedButton == 5), "]"); //B 1
  93. bf_dev_draw_button(canvas, 97, 36, (selectedButton == 6), "."); //B 2
  94. bf_dev_draw_button(canvas, 113, 36, (selectedButton == 7), ","); //B 3
  95. //backspace, input, run, save
  96. canvas_draw_icon(
  97. canvas,
  98. 1,
  99. 52,
  100. (selectedButton == 8) ? &I_KeyBackspaceSelected_24x11 : &I_KeyBackspace_24x11);
  101. canvas_draw_icon(
  102. canvas, 45, 52, (selectedButton == 9) ? &I_KeyInputSelected_30x11 : &I_KeyInput_30x11);
  103. canvas_draw_icon(
  104. canvas, 77, 52, (selectedButton == 10) ? &I_KeyRunSelected_24x11 : &I_KeyRun_24x11);
  105. canvas_draw_icon(
  106. canvas, 103, 52, (selectedButton == 11) ? &I_KeySaveSelected_24x11 : &I_KeySave_24x11);
  107. if(saveNotifyCountdown > 0) {
  108. canvas_draw_icon(canvas, 98, 54, &I_ButtonRightSmall_3x5);
  109. saveNotifyCountdown--;
  110. }
  111. //textbox
  112. //grossly overcomplicated. not fixing it.
  113. canvas_draw_rframe(canvas, 1, 1, 126, 33, 2);
  114. canvas_set_font(canvas, FontBatteryPercent);
  115. int dbOffset = 0;
  116. if(appDev->dataSize > 72) {
  117. dbOffset = (appDev->dataSize - 72);
  118. }
  119. memset(dspLine0, 0x00, 25);
  120. memset(dspLine1, 0x00, 25);
  121. memset(dspLine2, 0x00, 25);
  122. int tpM = 0;
  123. int tp0 = 0;
  124. int tp1 = 0;
  125. int tp2 = 0;
  126. for(int p = dbOffset; p < appDev->dataSize; p++) {
  127. if(tpM < 24 * 1) {
  128. dspLine0[tp0] = appDev->dataBuffer[p];
  129. tp0++;
  130. } else if(tpM < 24 * 2) {
  131. dspLine1[tp1] = appDev->dataBuffer[p];
  132. tp1++;
  133. } else if(tpM < 24 * 3) {
  134. dspLine2[tp2] = appDev->dataBuffer[p];
  135. tp2++;
  136. }
  137. tpM++;
  138. }
  139. canvas_draw_str_aligned(canvas, 3, 8, AlignLeft, AlignCenter, dspLine0);
  140. canvas_draw_str_aligned(canvas, 3, 17, AlignLeft, AlignCenter, dspLine1);
  141. canvas_draw_str_aligned(canvas, 3, 26, AlignLeft, AlignCenter, dspLine2);
  142. }
  143. static bool bf_dev_input_callback(InputEvent* event, void* context) {
  144. furi_assert(context);
  145. BFDevEnv* devEnv = context;
  146. bool consumed = false;
  147. if(event->type == InputTypeShort) {
  148. if(event->key == InputKeyRight) {
  149. consumed = bf_dev_process_right(devEnv);
  150. } else if(event->key == InputKeyLeft) {
  151. consumed = bf_dev_process_left(devEnv);
  152. } else if(event->key == InputKeyUp) {
  153. consumed = bf_dev_process_up(devEnv);
  154. } else if(event->key == InputKeyDown) {
  155. consumed = bf_dev_process_down(devEnv);
  156. }
  157. } else if(event->key == InputKeyOk) {
  158. consumed = bf_dev_process_ok(devEnv, event);
  159. }
  160. return consumed;
  161. }
  162. static bool bf_dev_process_up(BFDevEnv* devEnv) {
  163. UNUSED(devEnv);
  164. selectedButton = buttonMappings[selectedButton].up;
  165. return true;
  166. }
  167. static bool bf_dev_process_down(BFDevEnv* devEnv) {
  168. UNUSED(devEnv);
  169. selectedButton = buttonMappings[selectedButton].down;
  170. return true;
  171. }
  172. static bool bf_dev_process_left(BFDevEnv* devEnv) {
  173. UNUSED(devEnv);
  174. selectedButton = buttonMappings[selectedButton].left;
  175. return true;
  176. }
  177. static bool bf_dev_process_right(BFDevEnv* devEnv) {
  178. UNUSED(devEnv);
  179. selectedButton = buttonMappings[selectedButton].right;
  180. return true;
  181. }
  182. static bool bf_dev_process_ok(BFDevEnv* devEnv, InputEvent* event) {
  183. UNUSED(devEnv);
  184. UNUSED(event);
  185. if(event->type != InputTypePress) {
  186. return false;
  187. }
  188. switch(selectedButton) {
  189. case 0: {
  190. if(appDev->dataSize < BF_INST_BUFFER_SIZE) {
  191. appDev->dataBuffer[appDev->dataSize] = '+';
  192. appDev->dataSize++;
  193. }
  194. break;
  195. }
  196. case 1: {
  197. if(appDev->dataSize < BF_INST_BUFFER_SIZE) {
  198. appDev->dataBuffer[appDev->dataSize] = '-';
  199. appDev->dataSize++;
  200. }
  201. break;
  202. }
  203. case 2: {
  204. if(appDev->dataSize < BF_INST_BUFFER_SIZE) {
  205. appDev->dataBuffer[appDev->dataSize] = '<';
  206. appDev->dataSize++;
  207. }
  208. break;
  209. }
  210. case 3: {
  211. if(appDev->dataSize < BF_INST_BUFFER_SIZE) {
  212. appDev->dataBuffer[appDev->dataSize] = '>';
  213. appDev->dataSize++;
  214. }
  215. break;
  216. }
  217. case 4: {
  218. if(appDev->dataSize < BF_INST_BUFFER_SIZE) {
  219. appDev->dataBuffer[appDev->dataSize] = '[';
  220. appDev->dataSize++;
  221. }
  222. break;
  223. }
  224. case 5: {
  225. if(appDev->dataSize < BF_INST_BUFFER_SIZE) {
  226. appDev->dataBuffer[appDev->dataSize] = ']';
  227. appDev->dataSize++;
  228. }
  229. break;
  230. }
  231. case 6: {
  232. if(appDev->dataSize < BF_INST_BUFFER_SIZE) {
  233. appDev->dataBuffer[appDev->dataSize] = '.';
  234. appDev->dataSize++;
  235. }
  236. break;
  237. }
  238. case 7: {
  239. if(appDev->dataSize < BF_INST_BUFFER_SIZE) {
  240. appDev->dataBuffer[appDev->dataSize] = ',';
  241. appDev->dataSize++;
  242. }
  243. break;
  244. }
  245. case 8: {
  246. if(appDev->dataSize > 0) {
  247. appDev->dataSize--;
  248. appDev->dataBuffer[appDev->dataSize] = (uint32_t)0x00;
  249. }
  250. break;
  251. }
  252. case 9: {
  253. scene_manager_next_scene(appDev->scene_manager, brainfuckSceneSetInput);
  254. break;
  255. }
  256. case 10: {
  257. if(getStatus() != 0) {
  258. killThread();
  259. furi_thread_join(workerThread);
  260. }
  261. bf_save_changes();
  262. initWorker(appDev);
  263. text_box_set_focus(appDev->text_box, TextBoxFocusEnd);
  264. text_box_set_text(appDev->text_box, workerGetOutput());
  265. workerThread = furi_thread_alloc_ex("Worker", 2048, (void*)beginWorker, NULL);
  266. furi_thread_start(workerThread);
  267. scene_manager_next_scene(appDev->scene_manager, brainfuckSceneExecEnv);
  268. break;
  269. }
  270. case 11: {
  271. bf_save_changes();
  272. saveNotifyCountdown = 3;
  273. break;
  274. }
  275. }
  276. bool consumed = false;
  277. return consumed;
  278. }
  279. static void bf_dev_enter_callback(void* context) {
  280. furi_assert(context);
  281. BFDevEnv* devEnv = context;
  282. with_view_model(
  283. devEnv->view,
  284. BFDevEnvModel * model,
  285. {
  286. model->col = 0;
  287. model->row = 0;
  288. },
  289. true);
  290. appDev = devEnv->appDev;
  291. selectedButton = 0;
  292. //exit the running thread if required
  293. if(getStatus() != 0) {
  294. killThread();
  295. furi_thread_join(workerThread);
  296. }
  297. //clear the bf instruction buffer
  298. memset(appDev->dataBuffer, 0x00, BF_INST_BUFFER_SIZE * sizeof(char));
  299. //open the file
  300. Storage* storage = furi_record_open(RECORD_STORAGE);
  301. Stream* stream = buffered_file_stream_alloc(storage);
  302. buffered_file_stream_open(
  303. stream, furi_string_get_cstr(appDev->BF_file_path), FSAM_READ, FSOM_OPEN_EXISTING);
  304. //read into the buffer
  305. appDev->dataSize = stream_size(stream);
  306. if(appDev->dataSize > 2000) {
  307. return; //BF file is too large
  308. }
  309. stream_read(stream, (uint8_t*)appDev->dataBuffer, appDev->dataSize);
  310. buffered_file_stream_close(stream);
  311. //replaces any invalid characters with an underscore. strips out newlines, comments, etc
  312. for(int i = 0; i < appDev->dataSize; i++) {
  313. if(!strchr(bfChars, appDev->dataBuffer[i])) {
  314. appDev->dataBuffer[i] = '_';
  315. }
  316. }
  317. //find the end of the file to begin editing
  318. int tptr = 0;
  319. while(appDev->dataBuffer[tptr] != 0x00) {
  320. tptr++;
  321. }
  322. appDev->dataSize = tptr;
  323. }
  324. BFDevEnv* bf_dev_env_alloc(BFApp* appDev) {
  325. BFDevEnv* devEnv = malloc(sizeof(BFDevEnv));
  326. devEnv->view = view_alloc();
  327. devEnv->appDev = appDev;
  328. view_allocate_model(devEnv->view, ViewModelTypeLocking, sizeof(BFDevEnvModel));
  329. with_view_model(
  330. devEnv->view,
  331. BFDevEnvModel * model,
  332. {
  333. model->col = 0;
  334. model->row = 0;
  335. },
  336. true);
  337. view_set_context(devEnv->view, devEnv);
  338. view_set_draw_callback(devEnv->view, bf_dev_draw_callback);
  339. view_set_input_callback(devEnv->view, bf_dev_input_callback);
  340. view_set_enter_callback(devEnv->view, bf_dev_enter_callback);
  341. return devEnv;
  342. }
  343. void bf_dev_env_free(BFDevEnv* devEnv) {
  344. if(getStatus() != 0) {
  345. killThread();
  346. furi_thread_join(workerThread);
  347. }
  348. furi_assert(devEnv);
  349. view_free(devEnv->view);
  350. free(devEnv);
  351. }
  352. View* bf_dev_env_get_view(BFDevEnv* devEnv) {
  353. furi_assert(devEnv);
  354. return devEnv->view;
  355. }