seader.c 5.6 KB

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  1. #include "seader_i.h"
  2. #define TAG "Seader"
  3. bool seader_custom_event_callback(void* context, uint32_t event) {
  4. furi_assert(context);
  5. Seader* seader = context;
  6. return scene_manager_handle_custom_event(seader->scene_manager, event);
  7. }
  8. bool seader_back_event_callback(void* context) {
  9. furi_assert(context);
  10. Seader* seader = context;
  11. return scene_manager_handle_back_event(seader->scene_manager);
  12. }
  13. void seader_tick_event_callback(void* context) {
  14. furi_assert(context);
  15. Seader* seader = context;
  16. scene_manager_handle_tick_event(seader->scene_manager);
  17. }
  18. Seader* seader_alloc() {
  19. Seader* seader = malloc(sizeof(Seader));
  20. seader->revert_power = !furi_hal_power_is_otg_enabled();
  21. if(seader->revert_power) {
  22. furi_hal_power_enable_otg();
  23. }
  24. seader->is_debug_enabled = furi_hal_rtc_is_flag_set(FuriHalRtcFlagDebug);
  25. seader->worker = seader_worker_alloc();
  26. seader->view_dispatcher = view_dispatcher_alloc();
  27. seader->scene_manager = scene_manager_alloc(&seader_scene_handlers, seader);
  28. view_dispatcher_enable_queue(seader->view_dispatcher);
  29. view_dispatcher_set_event_callback_context(seader->view_dispatcher, seader);
  30. view_dispatcher_set_custom_event_callback(
  31. seader->view_dispatcher, seader_custom_event_callback);
  32. view_dispatcher_set_navigation_event_callback(
  33. seader->view_dispatcher, seader_back_event_callback);
  34. view_dispatcher_set_tick_event_callback(
  35. seader->view_dispatcher, seader_tick_event_callback, 100);
  36. seader->uart = seader_uart_alloc(seader);
  37. seader->credential = seader_credential_alloc();
  38. // Open GUI record
  39. seader->gui = furi_record_open(RECORD_GUI);
  40. view_dispatcher_attach_to_gui(
  41. seader->view_dispatcher, seader->gui, ViewDispatcherTypeFullscreen);
  42. // Open Notification record
  43. seader->notifications = furi_record_open(RECORD_NOTIFICATION);
  44. // Submenu
  45. seader->submenu = submenu_alloc();
  46. view_dispatcher_add_view(
  47. seader->view_dispatcher, SeaderViewMenu, submenu_get_view(seader->submenu));
  48. // Popup
  49. seader->popup = popup_alloc();
  50. view_dispatcher_add_view(
  51. seader->view_dispatcher, SeaderViewPopup, popup_get_view(seader->popup));
  52. // Loading
  53. seader->loading = loading_alloc();
  54. view_dispatcher_add_view(
  55. seader->view_dispatcher, SeaderViewLoading, loading_get_view(seader->loading));
  56. // Text Input
  57. seader->text_input = text_input_alloc();
  58. view_dispatcher_add_view(
  59. seader->view_dispatcher, SeaderViewTextInput, text_input_get_view(seader->text_input));
  60. // Custom Widget
  61. seader->widget = widget_alloc();
  62. view_dispatcher_add_view(
  63. seader->view_dispatcher, SeaderViewWidget, widget_get_view(seader->widget));
  64. return seader;
  65. }
  66. void seader_free(Seader* seader) {
  67. furi_assert(seader);
  68. if(seader->revert_power) {
  69. furi_hal_power_disable_otg();
  70. }
  71. seader_uart_free(seader->uart);
  72. seader->uart = NULL;
  73. seader_credential_free(seader->credential);
  74. seader->credential = NULL;
  75. // Submenu
  76. view_dispatcher_remove_view(seader->view_dispatcher, SeaderViewMenu);
  77. submenu_free(seader->submenu);
  78. // Popup
  79. view_dispatcher_remove_view(seader->view_dispatcher, SeaderViewPopup);
  80. popup_free(seader->popup);
  81. // Loading
  82. view_dispatcher_remove_view(seader->view_dispatcher, SeaderViewLoading);
  83. loading_free(seader->loading);
  84. // TextInput
  85. view_dispatcher_remove_view(seader->view_dispatcher, SeaderViewTextInput);
  86. text_input_free(seader->text_input);
  87. // Custom Widget
  88. view_dispatcher_remove_view(seader->view_dispatcher, SeaderViewWidget);
  89. widget_free(seader->widget);
  90. // Worker
  91. seader_worker_stop(seader->worker);
  92. seader_worker_free(seader->worker);
  93. // View Dispatcher
  94. view_dispatcher_free(seader->view_dispatcher);
  95. // Scene Manager
  96. scene_manager_free(seader->scene_manager);
  97. // GUI
  98. furi_record_close(RECORD_GUI);
  99. seader->gui = NULL;
  100. // Notifications
  101. furi_record_close(RECORD_NOTIFICATION);
  102. seader->notifications = NULL;
  103. free(seader);
  104. }
  105. void seader_text_store_set(Seader* seader, const char* text, ...) {
  106. va_list args;
  107. va_start(args, text);
  108. vsnprintf(seader->text_store, sizeof(seader->text_store), text, args);
  109. va_end(args);
  110. }
  111. void seader_text_store_clear(Seader* seader) {
  112. memset(seader->text_store, 0, sizeof(seader->text_store));
  113. }
  114. static const NotificationSequence seader_sequence_blink_start_blue = {
  115. &message_blink_start_10,
  116. &message_blink_set_color_blue,
  117. &message_do_not_reset,
  118. NULL,
  119. };
  120. static const NotificationSequence seader_sequence_blink_stop = {
  121. &message_blink_stop,
  122. NULL,
  123. };
  124. void seader_blink_start(Seader* seader) {
  125. notification_message(seader->notifications, &seader_sequence_blink_start_blue);
  126. }
  127. void seader_blink_stop(Seader* seader) {
  128. notification_message(seader->notifications, &seader_sequence_blink_stop);
  129. }
  130. void seader_show_loading_popup(void* context, bool show) {
  131. Seader* seader = context;
  132. TaskHandle_t timer_task = xTaskGetHandle(configTIMER_SERVICE_TASK_NAME);
  133. if(show) {
  134. // Raise timer priority so that animations can play
  135. vTaskPrioritySet(timer_task, configMAX_PRIORITIES - 1);
  136. view_dispatcher_switch_to_view(seader->view_dispatcher, SeaderViewLoading);
  137. } else {
  138. // Restore default timer priority
  139. vTaskPrioritySet(timer_task, configTIMER_TASK_PRIORITY);
  140. }
  141. }
  142. int32_t seader_app(void* p) {
  143. UNUSED(p);
  144. Seader* seader = seader_alloc();
  145. scene_manager_next_scene(seader->scene_manager, SeaderSceneStart);
  146. view_dispatcher_run(seader->view_dispatcher);
  147. seader_free(seader);
  148. return 0;
  149. }